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#ifndef LLMR_MAP_TILE
#define LLMR_MAP_TILE
#include "../geometry/debug_font_buffer.hpp"
#include "../geometry/linevertexbuffer.hpp"
#include "../geometry/fill_buffer.hpp"
#include "layer.hpp"
#include <stdint.h>
#include <forward_list>
#include <mutex>
#include <llmr/util/vec.hpp>
#include <string>
namespace llmr {
struct pbf;
class Tile {
public:
struct exception : std::exception {};
struct geometry_too_long_exception : exception {};
public:
typedef std::shared_ptr<Tile> Ptr;
typedef vec3<int32_t> ID;
enum state {
initial,
loading,
ready,
obsolete
};
public:
Tile(ID id);
~Tile();
// Make noncopyable
Tile(const Tile&) = delete;
Tile(const Tile&&) = delete;
Tile& operator=(const Tile&) = delete;
Tile& operator=(const Tile && ) = delete;
// Other functions
void setData(uint8_t *data, uint32_t bytes);
bool parse();
void parseLayer(const pbf layer);
std::shared_ptr<Bucket> createFillBucket(const pbf data);
void cancel();
const std::string toString() const;
static ID parent(const ID& id, int32_t z);
static std::forward_list<ID> children(const ID& id, int32_t z);
public:
const ID id;
state state;
linevertexbuffer lineVertex;
debug_font_buffer debugFontVertex;
FillBuffer fillBuffer;
std::forward_list<Layer> layers;
private:
// Source data
uint8_t *data;
uint32_t bytes;
std::mutex mtx;
};
}
#endif
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