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#ifndef LLMR_GEOMETRY_LINE_BUFFER
#define LLMR_GEOMETRY_LINE_BUFFER

#include "buffer.hpp"

namespace llmr {


class LineBuffer : public Buffer<
    8 // 2 coordinates per vertex + 1 linesofar + 1 extrude coord pair == 4 (== 8 bytes)
> {
public:
    typedef int16_t vertex_type;

    /*
     * Scale the extrusion vector so that the normal length is this value.
     * Contains the "texture" normals (-1..1). This is distinct from the extrude
     * normals for line joins, because the x-value remains 0 for the texture
     * normal array, while the extrude normal actually moves the vertex to create
     * the acute/bevelled line join.
     */
    const int8_t extrudeScale = 63;

    /*
     * Add a vertex to this buffer
     *
     * @param {number} x vertex position
     * @param {number} y vertex position
     * @param {number} ex extrude normal
     * @param {number} ey extrude normal
     * @param {number} tx texture normal
     * @param {number} ty texture normal
     */
    void add(vertex_type x, vertex_type y, float ex, float ey, int8_t tx, int8_t ty, int32_t linesofar = 0);

    /*
     * Add a degenerate triangle to the buffer
     *
     * > So we need a way to get from the end of one triangle strip
     * to the beginning of the next strip without actually filling triangles
     * on the way. We can do this with "degenerate" triangles: We simply
     * repeat the last coordinate of the first triangle strip and the first
     * coordinate of the next triangle strip.
     */
    void addDegenerate();
};

}

#endif