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{
'targets': [
{
'target_name': 'shaders',
'type': 'none',
'hard_dependency': 1,
'actions': [
{
'action_name': 'Build Shaders',
'inputs': [
'../scripts/build-shaders.py',
'<!@(find src -name "*.glsl")'
],
'outputs': [
'<(SHARED_INTERMEDIATE_DIR)/include/mbgl/shader/shaders.hpp',
'<(SHARED_INTERMEDIATE_DIR)/src/shader/shaders_gl.cpp',
'<(SHARED_INTERMEDIATE_DIR)/src/shader/shaders_gles2.cpp',
],
'action': ['scripts/build-shaders.py', '<(SHARED_INTERMEDIATE_DIR)', '<@(_inputs)'],
}
],
'direct_dependent_settings': {
'sources': [
'<(SHARED_INTERMEDIATE_DIR)/include/mbgl/shader/shaders.hpp',
'<(SHARED_INTERMEDIATE_DIR)/src/shader/shaders_gl.cpp',
'<(SHARED_INTERMEDIATE_DIR)/src/shader/shaders_gles2.cpp'
],
'include_dirs': [
'<(SHARED_INTERMEDIATE_DIR)/include/',
]
}
},
]
}
|