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#ifndef MBGL_COMMON_HEADLESS_VIEW
#define MBGL_COMMON_HEADLESS_VIEW
#ifdef __APPLE__
#define MBGL_USE_CGL 1
#else
#include <GL/glx.h>
#define MBGL_USE_GLX 1
#endif
#include <mbgl/map/view.hpp>
#include <mbgl/platform/gl.hpp>
namespace mbgl {
class HeadlessDisplay;
class HeadlessView : public View {
public:
HeadlessView();
HeadlessView(HeadlessDisplay *display);
~HeadlessView();
void createContext();
void resize(uint16_t width, uint16_t height, float pixelRatio);
void notify_map_change(MapChange change, timestamp delay = 0);
void make_active();
void make_inactive();
void swap();
unsigned int root_fbo();
private:
void clear_buffers();
private:
HeadlessDisplay *display_;
#if MBGL_USE_CGL
CGLContextObj gl_context;
GLuint fbo = 0;
GLuint fbo_depth_stencil = 0;
GLuint fbo_color = 0;
#endif
#if MBGL_USE_GLX
Display *x_display = nullptr;
XVisualInfo *x_info = nullptr;
GLXContext gl_context = nullptr;
Pixmap x_pixmap = 0;
GLXPixmap glx_pixmap = 0;
#endif
};
}
#endif
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