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#ifndef MBGL_COMMON_GLFW_VIEW
#define MBGL_COMMON_GLFW_VIEW
#include <mbgl/mbgl.hpp>
#include <mbgl/util/time.hpp>
#ifdef NVIDIA
#define GLFW_INCLUDE_ES2
#endif
#include <GLFW/glfw3.h>
#include <uv.h>
class GLFWView : public mbgl::View {
public:
GLFWView(bool fullscreen = false);
~GLFWView();
void initialize(mbgl::Map *map);
void swap();
void make_active();
void notify_map_change(mbgl::MapChange change, mbgl::timestamp delay = 0);
static void key(GLFWwindow *window, int key, int scancode, int action, int mods);
static void scroll(GLFWwindow *window, double xoffset, double yoffset);
static void resize(GLFWwindow *window, int, int);
static void mouseclick(GLFWwindow *window, int button, int action, int modifiers);
static void mousemove(GLFWwindow *window, double x, double y);
static void eventloop(void *arg);
int run();
void fps();
public:
bool fullscreen = false;
double last_x = 0, last_y = 0;
bool tracking = false;
bool rotating = false;
double last_click = -1;
GLFWwindow *window = nullptr;
uv_loop_t *loop = nullptr;
};
#endif
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