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function(add_shader VAR name)
set(shader_build_cmd ${NodeJS_EXECUTABLE} ${CMAKE_SOURCE_DIR}/scripts/build-shaders.js)
set(shader_file_prefix ${CMAKE_SOURCE_DIR}/node_modules/mapbox-gl/shaders)
set(shader_source_prefix ${MBGL_GENERATED}/include/mbgl/shader)
add_custom_command(
OUTPUT ${shader_source_prefix}/${name}.hpp
COMMAND ${shader_build_cmd} ${name} ${shader_file_prefix} ${shader_source_prefix}
DEPENDS ${CMAKE_SOURCE_DIR}/scripts/build-shaders.js
DEPENDS ${shader_file_prefix}/${name}.vertex.glsl
DEPENDS ${shader_file_prefix}/${name}.fragment.glsl
DEPENDS ${shader_file_prefix}/_prelude.vertex.glsl
DEPENDS ${shader_file_prefix}/_prelude.fragment.glsl
VERBATIM
)
set(${VAR} ${${VAR}} ${shader_source_prefix}/${name}.hpp PARENT_SCOPE)
endfunction()
add_shader(MBGL_SHADER_FILES circle)
add_shader(MBGL_SHADER_FILES collision_box)
add_shader(MBGL_SHADER_FILES debug)
add_shader(MBGL_SHADER_FILES fill)
add_shader(MBGL_SHADER_FILES fill_outline)
add_shader(MBGL_SHADER_FILES fill_outline_pattern)
add_shader(MBGL_SHADER_FILES fill_pattern)
add_shader(MBGL_SHADER_FILES line)
add_shader(MBGL_SHADER_FILES line_pattern)
add_shader(MBGL_SHADER_FILES line_sdf)
add_shader(MBGL_SHADER_FILES raster)
add_shader(MBGL_SHADER_FILES symbol_icon)
add_shader(MBGL_SHADER_FILES symbol_sdf)
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