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if(NOT EXISTS ${CMAKE_SOURCE_DIR}/node_modules/node-cmake/FindNodeJS.cmake)
message(FATAL_ERROR "Can't find node-cmake")
endif()
set(NodeJS_CXX_STANDARD 14 CACHE INTERNAL "Use C++14" FORCE)
set(NodeJS_DOWNLOAD ON CACHE INTERNAL "Download node.js sources" FORCE)
set(NodeJS_USE_CLANG_STDLIB OFF CACHE BOOL "Don't use libc++ by default" FORCE)
list(APPEND CMAKE_MODULE_PATH ${CMAKE_SOURCE_DIR}/node_modules/node-cmake)
find_package(NodeJS)
add_nodejs_module(mbgl-node
platform/node/src/node_mapbox_gl_native.cpp
)
target_sources(mbgl-node
PRIVATE platform/node/src/node_log.hpp
PRIVATE platform/node/src/node_log.cpp
PRIVATE platform/node/src/node_map.hpp
PRIVATE platform/node/src/node_map.cpp
PRIVATE platform/node/src/node_request.hpp
PRIVATE platform/node/src/node_request.cpp
PRIVATE platform/node/src/node_feature.hpp
PRIVATE platform/node/src/node_feature.cpp
PRIVATE platform/node/src/util/async_queue.hpp
# We are compiling with the uv loop, but since this target already has the headers for libuv,
# we don't have to install it manually.
PRIVATE platform/default/async_task.cpp
PRIVATE platform/default/run_loop.cpp
PRIVATE platform/default/timer.cpp
)
target_compile_options(mbgl-node
PRIVATE -fPIC
PRIVATE -fvisibility-inlines-hidden
)
target_include_directories(mbgl-node
PRIVATE src # TODO: eliminate
)
target_link_libraries(mbgl-node
PRIVATE mbgl-core
)
target_add_mason_package(mbgl-node PRIVATE geojson)
add_custom_command(
TARGET mbgl-node
POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy $<TARGET_FILE:mbgl-node> ${CMAKE_SOURCE_DIR}/lib/mapbox-gl-native.node
)
mbgl_platform_node()
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