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#include <benchmark/benchmark.h>
#include <mbgl/style/filter.hpp>
#include <mbgl/style/filter_evaluator.hpp>
#include <mbgl/style/conversion.hpp>
#include <mbgl/style/conversion/json.hpp>
#include <mbgl/style/conversion/filter.hpp>
#include <mbgl/tile/geometry_tile_data.hpp>
using namespace mbgl;
style::Filter parse(const char* expression) {
style::conversion::Error error;
return *style::conversion::convertJSON<style::Filter>(expression, error);
}
static void Parse_Filter(benchmark::State& state) {
while (state.KeepRunning()) {
parse(R"FILTER(["==", "foo", "bar"])FILTER");
}
}
static void Parse_EvaluateFilter(benchmark::State& state) {
const style::Filter filter = parse(R"FILTER(["==", "foo", "bar"])FILTER");
const PropertyMap properties = { { "foo", std::string("bar") } };
while (state.KeepRunning()) {
filter(FeatureType::Unknown, {}, [&] (const std::string& key) -> optional<Value> {
auto it = properties.find(key);
if (it == properties.end())
return {};
return it->second;
});
}
}
BENCHMARK(Parse_Filter);
BENCHMARK(Parse_EvaluateFilter);
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