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export BUILDTYPE ?= Debug
export IS_LOCAL_DEVELOPMENT ?= true
export TARGET_BRANCH ?= master

CMAKE ?= cmake


ifeq ($(BUILDTYPE), Release)
else ifeq ($(BUILDTYPE), RelWithDebInfo)
else ifeq ($(BUILDTYPE), Sanitize)
else ifeq ($(BUILDTYPE), Debug)
else
  $(error BUILDTYPE must be Debug, Sanitize, Release or RelWithDebInfo)
endif

buildtype := $(shell echo "$(BUILDTYPE)" | tr "[A-Z]" "[a-z]")

ifeq ($(shell uname -s), Darwin)
  HOST_PLATFORM = macos
  HOST_PLATFORM_VERSION = $(shell uname -m)
  export NINJA = platform/macos/ninja
  export JOBS ?= $(shell sysctl -n hw.ncpu)
else ifeq ($(shell uname -s), Linux)
  HOST_PLATFORM = linux
  HOST_PLATFORM_VERSION = $(shell uname -m)
  export NINJA = platform/linux/ninja
  export JOBS ?= $(shell grep --count processor /proc/cpuinfo)
else
  $(error Cannot determine host platform)
endif

ifeq ($(MASON_PLATFORM),)
  BUILD_PLATFORM = $(HOST_PLATFORM)
else
  BUILD_PLATFORM = $(MASON_PLATFORM)
endif

ifeq ($(MASON_PLATFORM_VERSION),)
  BUILD_PLATFORM_VERSION = $(HOST_PLATFORM_VERSION)
else
  BUILD_PLATFORM_VERSION = $(MASON_PLATFORM_VERSION)
endif

ifeq ($(MASON_PLATFORM),macos)
	MASON_PLATFORM=osx
endif

ifeq ($(V), 1)
  export XCPRETTY
  NINJA_ARGS ?= -v
else
  export XCPRETTY ?= | tee '$(shell pwd)/build/xcodebuild-$(shell date +"%Y-%m-%d_%H%M%S").log' | xcpretty
  NINJA_ARGS ?=
endif

.PHONY: default
default: test

BUILD_DEPS += Makefile
BUILD_DEPS += CMakeLists.txt

BUILD_DOCS ?= true

#### macOS targets ##############################################################

ifeq ($(HOST_PLATFORM), macos)

export PATH := $(shell pwd)/platform/macos:$(PATH)

MACOS_OUTPUT_PATH = build/macos
MACOS_PROJ_PATH = $(MACOS_OUTPUT_PATH)/mbgl.xcodeproj
MACOS_WORK_PATH = platform/macos/macos.xcworkspace
MACOS_USER_DATA_PATH = $(MACOS_WORK_PATH)/xcuserdata/$(USER).xcuserdatad
MACOS_COMPDB_PATH = $(MACOS_OUTPUT_PATH)/compdb/$(BUILDTYPE)

MACOS_XCODEBUILD = xcodebuild \
	-derivedDataPath $(MACOS_OUTPUT_PATH) \
	-configuration $(BUILDTYPE) \
	-workspace $(MACOS_WORK_PATH) \
	-jobs $(JOBS)

ifneq ($(CI),)
	MACOS_XCODEBUILD += -xcconfig platform/darwin/ci.xcconfig
endif

$(MACOS_PROJ_PATH): $(BUILD_DEPS) $(MACOS_USER_DATA_PATH)/WorkspaceSettings.xcsettings
	mkdir -p $(MACOS_OUTPUT_PATH)
	(cd $(MACOS_OUTPUT_PATH) && $(CMAKE) -G Xcode ../.. \
		-DWITH_EGL=${WITH_EGL})

$(MACOS_USER_DATA_PATH)/WorkspaceSettings.xcsettings: platform/macos/WorkspaceSettings.xcsettings
	mkdir -p "$(MACOS_USER_DATA_PATH)"
	cp platform/macos/WorkspaceSettings.xcsettings "$@"

.PHONY: macos
macos: $(MACOS_PROJ_PATH)
	set -o pipefail && $(MACOS_XCODEBUILD) -scheme 'CI' build $(XCPRETTY)

.PHONY: xproj
xproj: $(MACOS_PROJ_PATH)
	xed $(MACOS_WORK_PATH)

.PHONY: test
test: $(MACOS_PROJ_PATH)
	set -o pipefail && $(MACOS_XCODEBUILD) -scheme 'mbgl-test' build $(XCPRETTY)

.PHONY: benchmark
benchmark: $(MACOS_PROJ_PATH)
	set -o pipefail && $(MACOS_XCODEBUILD) -scheme 'mbgl-benchmark' build $(XCPRETTY)

.PHONY: run-test
run-test: run-test-*

run-test-%: test
	ulimit -c unlimited && ($(MACOS_OUTPUT_PATH)/$(BUILDTYPE)/mbgl-test --gtest_catch_exceptions=0 --gtest_filter=$* & pid=$$! && wait $$pid \
	  || (lldb -c /cores/core.$$pid --batch --one-line 'thread backtrace all' --one-line 'quit' && exit 1))
	set -o pipefail && $(MACOS_XCODEBUILD) -scheme 'CI' test $(XCPRETTY)

.PHONY: run-benchmark
run-benchmark: run-benchmark-.

run-benchmark-%: benchmark
	$(MACOS_OUTPUT_PATH)/$(BUILDTYPE)/mbgl-benchmark --benchmark_filter=$* ${BENCHMARK_ARGS}

.PHONY: node-benchmark
node-benchmark: node

.PHONY: run-node-benchmark
run-node-benchmark: node-benchmark
	node platform/node/test/benchmark.js

.PHONY: glfw-app
glfw-app: $(MACOS_PROJ_PATH)
	set -o pipefail && $(MACOS_XCODEBUILD) -scheme 'mbgl-glfw' build $(XCPRETTY)

.PHONY: run-glfw-app
run-glfw-app: glfw-app
	"$(MACOS_OUTPUT_PATH)/$(BUILDTYPE)/mbgl-glfw"

.PHONY: render
render: $(MACOS_PROJ_PATH)
	set -o pipefail && $(MACOS_XCODEBUILD) -scheme 'mbgl-render' build $(XCPRETTY)

.PHONY: offline
offline: $(MACOS_PROJ_PATH)
	set -o pipefail && $(MACOS_XCODEBUILD) -scheme 'mbgl-offline' build $(XCPRETTY)

.PHONY: node
node: $(MACOS_PROJ_PATH)
	set -o pipefail && $(MACOS_XCODEBUILD) -scheme 'mbgl-node (Active ABI)' build $(XCPRETTY)

.PHONY: node-all
node-all: $(MACOS_PROJ_PATH)
	set -o pipefail && $(MACOS_XCODEBUILD) -scheme 'mbgl-node (All ABIs)' build $(XCPRETTY)

.PHONY: macos-test
macos-test: $(MACOS_PROJ_PATH)
	set -o pipefail && $(MACOS_XCODEBUILD) -scheme 'CI' test $(XCPRETTY)

.PHONY: macos-lint
macos-lint:
	find platform/macos -type f -name '*.plist' | xargs plutil -lint

.PHONY: xpackage
xpackage: $(MACOS_PROJ_PATH)
	SYMBOLS=$(SYMBOLS) ./platform/macos/scripts/package.sh

.PHONY: xdeploy
xdeploy:
	caffeinate -i ./platform/macos/scripts/deploy-packages.sh

.PHONY: xdocument
xdocument:
	OUTPUT=$(OUTPUT) ./platform/macos/scripts/document.sh

.PHONY: genstrings
genstrings:
	genstrings -u -o platform/macos/sdk/Base.lproj platform/darwin/src/*.{m,mm}
	genstrings -u -o platform/macos/sdk/Base.lproj platform/macos/src/*.{m,mm}
	genstrings -u -o platform/ios/resources/Base.lproj platform/ios/src/*.{m,mm}
	-find platform/ios/resources platform/macos/sdk -path '*/Base.lproj/*.strings' -exec \
		textutil -convert txt -extension strings -inputencoding UTF-16 -encoding UTF-8 {} \;
	mv platform/macos/sdk/Base.lproj/Foundation.strings platform/darwin/resources/Base.lproj/

$(MACOS_COMPDB_PATH)/Makefile:
	mkdir -p $(MACOS_COMPDB_PATH)
	(cd $(MACOS_COMPDB_PATH) && $(CMAKE) ../../../.. \
		-DCMAKE_BUILD_TYPE=$(BUILDTYPE) \
		-DWITH_EGL=${WITH_EGL})

.PHONY:
compdb: $(BUILD_DEPS) $(TEST_DEPS) $(MACOS_COMPDB_PATH)/Makefile
	@$(MAKE) -C $(MACOS_COMPDB_PATH) cmake_check_build_system

.PHONY: tidy
tidy: compdb
	scripts/clang-tools.sh $(MACOS_COMPDB_PATH) $(TARGET_BRANCH)

.PHONY: check
check: compdb
	scripts/clang-tools.sh $(MACOS_COMPDB_PATH) $(TARGET_BRANCH) --diff
endif

#### iOS targets ##############################################################

ifeq ($(HOST_PLATFORM), macos)

IOS_OUTPUT_PATH = build/ios
IOS_PROJ_PATH = $(IOS_OUTPUT_PATH)/mbgl.xcodeproj
IOS_WORK_PATH = platform/ios/ios.xcworkspace
IOS_USER_DATA_PATH = $(IOS_WORK_PATH)/xcuserdata/$(USER).xcuserdatad

IOS_XCODEBUILD_SIM = xcodebuild \
	ARCHS=x86_64 ONLY_ACTIVE_ARCH=YES \
	-derivedDataPath $(IOS_OUTPUT_PATH) \
	-configuration $(BUILDTYPE) -sdk iphonesimulator \
	-workspace $(IOS_WORK_PATH) \
	-jobs $(JOBS)

ifneq ($(MORE_SIMULATORS),)
	IOS_LATEST = true
	IOS_11 = true
	IOS_10 = true
	IOS_9 = true
endif

ifdef IOS_LATEST
	IOS_XCODEBUILD_SIM += \
	-destination 'platform=iOS Simulator,OS=latest,name=iPhone 8' \
	-destination 'platform=iOS Simulator,OS=latest,name=iPhone Xs Max' \
	-destination 'platform=iOS Simulator,OS=latest,name=iPhone Xr' \
	-destination 'platform=iOS Simulator,OS=latest,name=iPad Pro (11-inch)'
endif

ifdef IOS_11
	IOS_XCODEBUILD_SIM += \
	-destination 'platform=iOS Simulator,OS=11.4,name=iPhone 7' \
	-destination 'platform=iOS Simulator,OS=11.4,name=iPhone X' \
	-destination 'platform=iOS Simulator,OS=11.4,name=iPad (5th generation)'
endif

ifdef IOS_10
	IOS_XCODEBUILD_SIM += \
	-destination 'platform=iOS Simulator,OS=10.3.1,name=iPhone SE' \
	-destination 'platform=iOS Simulator,OS=10.3.1,name=iPhone 7 Plus' \
	-destination 'platform=iOS Simulator,OS=10.3.1,name=iPad Pro (9.7-inch)'
endif

ifdef IOS_9
	IOS_XCODEBUILD_SIM += \
	-destination 'platform=iOS Simulator,OS=9.3,name=iPhone 6s Plus' \
	-destination 'platform=iOS Simulator,OS=9.3,name=iPhone 6s' \
	-destination 'platform=iOS Simulator,OS=9.3,name=iPad Air 2'
endif

# If IOS_XCODEBUILD_SIM does not contain a simulator destination, add the default.
ifeq (, $(findstring destination, $(IOS_XCODEBUILD_SIM)))
	IOS_XCODEBUILD_SIM += \
	-destination 'platform=iOS Simulator,OS=latest,name=iPhone 8'
else
	IOS_XCODEBUILD_SIM += -parallel-testing-enabled YES
endif

ifneq ($(ONLY_TESTING),)
	IOS_XCODEBUILD_SIM += -only-testing:$(ONLY_TESTING)
endif

ifneq ($(SKIP_TESTING),)
	IOS_XCODEBUILD_SIM += -skip-testing:$(SKIP_TESTING)
endif

ifneq ($(CI),)
	IOS_XCODEBUILD_SIM += -xcconfig platform/darwin/ci.xcconfig
endif

$(IOS_PROJ_PATH): $(IOS_USER_DATA_PATH)/WorkspaceSettings.xcsettings $(BUILD_DEPS)
	mkdir -p $(IOS_OUTPUT_PATH)
	(cd $(IOS_OUTPUT_PATH) && $(CMAKE) -G Xcode ../.. \
		-DCMAKE_TOOLCHAIN_FILE=../../platform/ios/toolchain.cmake \
		-DMBGL_PLATFORM=ios \
		-DMASON_PLATFORM=ios)

$(IOS_USER_DATA_PATH)/WorkspaceSettings.xcsettings: platform/ios/WorkspaceSettings.xcsettings
	mkdir -p "$(IOS_USER_DATA_PATH)"
	cp platform/ios/WorkspaceSettings.xcsettings "$@"

.PHONY: ios
ios: $(IOS_PROJ_PATH)
	set -o pipefail && $(IOS_XCODEBUILD_SIM) -scheme 'CI' build $(XCPRETTY)

.PHONY: iproj
iproj: $(IOS_PROJ_PATH)
	xed $(IOS_WORK_PATH)

.PHONY: ios-lint
ios-lint: ios-pod-lint
	find platform/ios/framework -type f -name '*.plist' | xargs plutil -lint
	find platform/ios/app -type f -name '*.plist' | xargs plutil -lint

.PHONY: ios-pod-lint
ios-pod-lint:
	./platform/ios/scripts/lint-podspecs.js

.PHONY: ios-test
ios-test: $(IOS_PROJ_PATH)
	set -o pipefail && $(IOS_XCODEBUILD_SIM) -scheme 'CI' test $(XCPRETTY)

.PHONY: ios-integration-test
ios-integration-test: $(IOS_PROJ_PATH)
	set -o pipefail && $(IOS_XCODEBUILD_SIM) -scheme 'Integration Test Harness' test $(XCPRETTY)

.PHONY: ios-sanitize
ios-sanitize: $(IOS_PROJ_PATH)
	set -o pipefail && $(IOS_XCODEBUILD_SIM) -scheme 'CI' -enableThreadSanitizer YES -enableUndefinedBehaviorSanitizer YES test $(XCPRETTY)

.PHONY: ios-sanitize-address
ios-sanitize-address: $(IOS_PROJ_PATH)
	set -o pipefail && $(IOS_XCODEBUILD_SIM) -scheme 'CI' -enableAddressSanitizer YES test $(XCPRETTY)

.PHONY: ios-static-analyzer
ios-static-analyzer: $(IOS_PROJ_PATH)
	set -o pipefail && $(IOS_XCODEBUILD_SIM) analyze -scheme 'CI' test $(XCPRETTY)

.PHONY: ios-install-simulators
ios-install-simulators:
	xcversion simulators --install="iOS 11.4" || true
	xcversion simulators --install="iOS 10.3.1" || true
	xcversion simulators --install="iOS 9.3" || true

.PHONY: ios-check-events-symbols
ios-check-events-symbols:
	./platform/ios/scripts/check-events-symbols.sh

.PHONY: ipackage
ipackage: ipackage*
ipackage%:
	@echo make ipackage is deprecated — use make iframework.

.PHONY: iframework
iframework: $(IOS_PROJ_PATH)
	FORMAT=$(FORMAT) BUILD_DEVICE=$(BUILD_DEVICE) SYMBOLS=$(SYMBOLS) BUILD_DOCS=$(BUILD_DOCS) \
	./platform/ios/scripts/package.sh

.PHONY: ideploy
ideploy:
	caffeinate -i ./platform/ios/scripts/deploy-packages.sh

.PHONY: idocument
idocument:
	OUTPUT=$(OUTPUT) ./platform/ios/scripts/document.sh

.PHONY: darwin-style-code
darwin-style-code:
	node platform/darwin/scripts/generate-style-code.js
	node platform/darwin/scripts/update-examples.js
style-code: darwin-style-code

.PHONY: darwin-update-examples
darwin-update-examples:
	node platform/darwin/scripts/update-examples.js

.PHONY: darwin-check-public-symbols
darwin-check-public-symbols:
	node platform/darwin/scripts/check-public-symbols.js macOS iOS

endif

#### Linux targets #####################################################

ifeq ($(HOST_PLATFORM), linux)

export PATH := $(shell pwd)/platform/linux:$(PATH)
export LINUX_OUTPUT_PATH = build/linux-$(shell uname -m)/$(BUILDTYPE)
LINUX_BUILD = $(LINUX_OUTPUT_PATH)/build.ninja

$(LINUX_BUILD): $(BUILD_DEPS)
	mkdir -p $(LINUX_OUTPUT_PATH)
	(cd $(LINUX_OUTPUT_PATH) && $(CMAKE) -G Ninja ../../.. \
		-DCMAKE_BUILD_TYPE=$(BUILDTYPE) \
		-DWITH_COVERAGE=${WITH_COVERAGE} \
		-DWITH_OSMESA=${WITH_OSMESA} \
		-DWITH_EGL=${WITH_EGL})

.PHONY: linux
linux: glfw-app render offline

.PHONY: linux-core
linux-core: $(LINUX_BUILD)
	$(NINJA) $(NINJA_ARGS) -j$(JOBS) -C $(LINUX_OUTPUT_PATH) mbgl-core mbgl-loop-uv mbgl-filesource

.PHONY: test
test: $(LINUX_BUILD)
	$(NINJA) $(NINJA_ARGS) -j$(JOBS) -C $(LINUX_OUTPUT_PATH) mbgl-test

.PHONY: benchmark
benchmark: $(LINUX_BUILD)
	$(NINJA) $(NINJA_ARGS) -j$(JOBS) -C $(LINUX_OUTPUT_PATH) mbgl-benchmark

GDB ?= gdb \
	-batch -return-child-result \
	-ex 'set print thread-events off' \
	-ex 'set disable-randomization off' \
	-ex 'run' \
	-ex 'thread apply all bt' --args

.PHONY: run-test
run-test: run-test-*

run-test-%: test
	$(GDB) $(LINUX_OUTPUT_PATH)/mbgl-test --gtest_catch_exceptions=0 --gtest_filter=$*

.PHONY: run-benchmark
run-benchmark: run-benchmark-.

run-benchmark-%: benchmark
	$(LINUX_OUTPUT_PATH)/mbgl-benchmark --benchmark_filter=$*

.PHONY: render
render: $(LINUX_BUILD)
	$(NINJA) $(NINJA_ARGS) -j$(JOBS) -C $(LINUX_OUTPUT_PATH) mbgl-render

.PHONY: offline
offline: $(LINUX_BUILD)
	$(NINJA) $(NINJA_ARGS) -j$(JOBS) -C $(LINUX_OUTPUT_PATH) mbgl-offline

.PHONY: glfw-app
glfw-app: $(LINUX_BUILD)
	$(NINJA) $(NINJA_ARGS) -j$(JOBS) -C $(LINUX_OUTPUT_PATH) mbgl-glfw

.PHONY: run-glfw-app
run-glfw-app: glfw-app
	cd $(LINUX_OUTPUT_PATH) && ./mbgl-glfw

.PHONY: node
node: $(LINUX_BUILD)
	$(NINJA) $(NINJA_ARGS) -j$(JOBS) -C $(LINUX_OUTPUT_PATH) mbgl-node.active

.PHONY: node-all
node-all: $(LINUX_BUILD)
	$(NINJA) $(NINJA_ARGS) -j$(JOBS) -C $(LINUX_OUTPUT_PATH) mbgl-node.all

.PHONY: compdb
compdb: $(LINUX_BUILD)
	# Ninja generator already outputs the file at the right location

.PHONY: tidy
tidy: compdb
	scripts/clang-tools.sh $(LINUX_OUTPUT_PATH) $(TARGET_BRANCH)

.PHONY: check
check: compdb
	scripts/clang-tools.sh $(LINUX_OUTPUT_PATH) $(TARGET_BRANCH) --diff

endif

#### Node targets ##############################################################

.PHONY: test-node
test-node: node
	npm test
	npm run test-query
	npm run test-memory

#### Miscellaneous targets #####################################################

.PHONY: style-code
style-code:
	node scripts/generate-style-code.js
	node scripts/generate-shaders.js

.PHONY: codestyle
codestyle:
	scripts/codestyle.sh

.PHONY: clean
clean:
	-rm -rf ./build \
	        ./lib/*.node \
	        ./platform/android/gradle/configuration.gradle \
	        ./platform/android/MapboxGLAndroidSDK/build \
	        ./platform/android/MapboxGLAndroidSDK/.externalNativeBuild \
	        ./platform/android/MapboxGLAndroidSDKTestApp/build \
	        ./platform/android/MapboxGLAndroidSDKTestApp/src/androidTest/java/com/mapbox/mapboxsdk/testapp/activity/gen \
	        ./platform/android/MapboxGLAndroidSDK/src/main/assets \
		./platform/android/MapboxGLAndroidSDKTestApp/src/main/assets/integration

.PHONY: distclean
distclean: clean
	-rm -rf ./mason_packages
	-rm -rf ./node_modules