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|
export BUILDTYPE ?= Debug
ifeq ($(BUILDTYPE), Release)
else ifeq ($(BUILDTYPE), Debug)
else
$(error BUILDTYPE must be Debug or Release)
endif
ifeq ($(shell uname -s), Darwin)
HOST_PLATFORM = macos
HOST_PLATFORM_VERSION = $(shell uname -m)
export NINJA = platform/macos/ninja
export JOBS ?= $(shell sysctl -n hw.ncpu)
else ifeq ($(shell uname -s), Linux)
HOST_PLATFORM = linux
HOST_PLATFORM_VERSION = $(shell uname -m)
export NINJA = platform/linux/ninja
export JOBS ?= $(shell grep --count processor /proc/cpuinfo)
else
$(error Cannot determine host platform)
endif
ifeq ($(MASON_PLATFORM),)
BUILD_PLATFORM = $(HOST_PLATFORM)
else
BUILD_PLATFORM = $(MASON_PLATFORM)
endif
ifeq ($(MASON_PLATFORM_VERSION),)
BUILD_PLATFORM_VERSION = $(HOST_PLATFORM_VERSION)
else
BUILD_PLATFORM_VERSION = $(MASON_PLATFORM_VERSION)
endif
ifeq ($(MASON_PLATFORM),macos)
MASON_PLATFORM=osx
endif
ifeq ($(V), 1)
export XCPRETTY
NINJA_ARGS ?= -v
else
export XCPRETTY ?= | xcpretty
NINJA_ARGS ?=
endif
.PHONY: default
default: test
BUILD_DEPS += Makefile
BUILD_DEPS += CMakeLists.txt
#### macOS targets ##############################################################
ifeq ($(HOST_PLATFORM), macos)
export PATH := $(shell pwd)/platform/macos:$(PATH)
MACOS_OUTPUT_PATH = build/macos
MACOS_PROJ_PATH = $(MACOS_OUTPUT_PATH)/mbgl.xcodeproj
MACOS_WORK_PATH = platform/macos/macos.xcworkspace
MACOS_USER_DATA_PATH = $(MACOS_WORK_PATH)/xcuserdata/$(USER).xcuserdatad
MACOS_COMPDB_PATH = $(MACOS_OUTPUT_PATH)/compdb/$(BUILDTYPE)
MACOS_XCODEBUILD = xcodebuild \
-derivedDataPath $(MACOS_OUTPUT_PATH) \
-configuration $(BUILDTYPE) \
-workspace $(MACOS_WORK_PATH)
MACOS_XCSCHEMES += platform/macos/scripts/executable.xcscheme
MACOS_XCSCHEMES += platform/macos/scripts/library.xcscheme
MACOS_XCSCHEMES += platform/macos/scripts/node.xcscheme
$(MACOS_PROJ_PATH): $(BUILD_DEPS) $(MACOS_USER_DATA_PATH)/WorkspaceSettings.xcsettings $(MACOS_XCSCHEMES)
mkdir -p $(MACOS_OUTPUT_PATH)
(cd $(MACOS_OUTPUT_PATH) && cmake -G Xcode ../..)
@# Create Xcode schemes so that we can use xcodebuild from the command line. CMake doesn't
@# create these automatically.
SCHEME_NAME=mbgl-test SCHEME_TYPE=executable platform/macos/scripts/create_scheme.sh
SCHEME_NAME=mbgl-benchmark SCHEME_TYPE=executable platform/macos/scripts/create_scheme.sh
SCHEME_NAME=mbgl-render SCHEME_TYPE=executable platform/macos/scripts/create_scheme.sh
SCHEME_NAME=mbgl-offline SCHEME_TYPE=executable platform/macos/scripts/create_scheme.sh
SCHEME_NAME=mbgl-glfw SCHEME_TYPE=executable platform/macos/scripts/create_scheme.sh
SCHEME_NAME=mbgl-core SCHEME_TYPE=library BUILDABLE_NAME=libmbgl-core.a BLUEPRINT_NAME=mbgl-core platform/macos/scripts/create_scheme.sh
SCHEME_NAME=mbgl-node SCHEME_TYPE=library BUILDABLE_NAME=mbgl-node.node BLUEPRINT_NAME=mbgl-node platform/macos/scripts/create_scheme.sh
@# Create schemes for running node tests. These have all of the environment variables set to
@# launch in the correct location.
SCHEME_NAME="node tests" SCHEME_TYPE=node BUILDABLE_NAME=mbgl-node.node BLUEPRINT_NAME=mbgl-node NODE_ARGUMENT="`npm bin tape`/tape platform/node/test/js/**/*.test.js" platform/macos/scripts/create_scheme.sh
SCHEME_NAME="node render tests" SCHEME_TYPE=node BUILDABLE_NAME=mbgl-node.node BLUEPRINT_NAME=mbgl-node NODE_ARGUMENT="platform/node/test/render.test.js" platform/macos/scripts/create_scheme.sh
SCHEME_NAME="node query tests" SCHEME_TYPE=node BUILDABLE_NAME=mbgl-node.node BLUEPRINT_NAME=mbgl-node NODE_ARGUMENT="platform/node/test/query.test.js" platform/macos/scripts/create_scheme.sh
$(MACOS_USER_DATA_PATH)/WorkspaceSettings.xcsettings: platform/macos/WorkspaceSettings.xcsettings
mkdir -p "$(MACOS_USER_DATA_PATH)"
cp platform/macos/WorkspaceSettings.xcsettings "$@"
.PHONY: macos
macos: $(MACOS_PROJ_PATH)
set -o pipefail && $(MACOS_XCODEBUILD) -scheme 'CI' build $(XCPRETTY)
.PHONY: xproj
xproj: $(MACOS_PROJ_PATH)
open $(MACOS_WORK_PATH)
.PHONY: test
test: $(MACOS_PROJ_PATH)
set -o pipefail && $(MACOS_XCODEBUILD) -scheme 'mbgl-test' build $(XCPRETTY)
.PHONY: benchmark
benchmark: $(MACOS_PROJ_PATH)
set -o pipefail && $(MACOS_XCODEBUILD) -scheme 'mbgl-benchmark' build $(XCPRETTY)
.PHONY: run-test
run-test: run-test-*
run-test-%: test
ulimit -c unlimited && ($(MACOS_OUTPUT_PATH)/$(BUILDTYPE)/mbgl-test --gtest_catch_exceptions=0 --gtest_filter=$* & pid=$$! && wait $$pid \
|| (lldb -c /cores/core.$$pid --batch --one-line 'thread backtrace all' --one-line 'quit' && exit 1))
set -o pipefail && $(MACOS_XCODEBUILD) -scheme 'CI' test $(XCPRETTY)
.PHONY: run-benchmark
run-benchmark: run-benchmark-.
run-benchmark-%: benchmark
$(MACOS_OUTPUT_PATH)/$(BUILDTYPE)/mbgl-benchmark --benchmark_filter=$*
.PHONY: glfw-app
glfw-app: $(MACOS_PROJ_PATH)
set -o pipefail && $(MACOS_XCODEBUILD) -scheme 'mbgl-glfw' build $(XCPRETTY)
.PHONY: run-glfw-app
run-glfw-app: glfw-app
"$(MACOS_OUTPUT_PATH)/$(BUILDTYPE)/mbgl-glfw"
.PHONY: render
render: $(MACOS_PROJ_PATH)
set -o pipefail && $(MACOS_XCODEBUILD) -scheme 'mbgl-render' build $(XCPRETTY)
.PHONY: offline
offline: $(MACOS_PROJ_PATH)
set -o pipefail && $(MACOS_XCODEBUILD) -scheme 'mbgl-offline' build $(XCPRETTY)
.PHONY: node
node: $(MACOS_PROJ_PATH)
set -o pipefail && $(MACOS_XCODEBUILD) -scheme 'mbgl-node' build $(XCPRETTY)
.PHONY: macos-test
macos-test: $(MACOS_PROJ_PATH)
set -o pipefail && $(MACOS_XCODEBUILD) -scheme 'CI' test $(XCPRETTY)
.PHONY: xpackage
xpackage: $(MACOS_PROJ_PATH)
SYMBOLS=$(SYMBOLS) ./platform/macos/scripts/package.sh
.PHONY: xdeploy
xdeploy:
caffeinate -i ./platform/macos/scripts/deploy-packages.sh
.PHONY: xdocument
xdocument:
OUTPUT=$(OUTPUT) ./platform/macos/scripts/document.sh
.PHONY: genstrings
genstrings:
genstrings -u -o platform/macos/sdk/Base.lproj platform/darwin/src/*.{m,mm}
genstrings -u -o platform/macos/sdk/Base.lproj platform/macos/src/*.{m,mm}
genstrings -u -o platform/ios/resources/Base.lproj platform/ios/src/*.{m,mm}
-find platform/ios/resources platform/macos/sdk -path '*/Base.lproj/*.strings' -exec \
textutil -convert txt -extension strings -inputencoding UTF-16 -encoding UTF-8 {} \;
mv platform/macos/sdk/Base.lproj/Foundation.strings platform/darwin/resources/Base.lproj/
$(MACOS_COMPDB_PATH)/Makefile:
mkdir -p $(MACOS_COMPDB_PATH)
(cd $(MACOS_COMPDB_PATH) && cmake ../../../.. \
-DCMAKE_BUILD_TYPE=$(BUILDTYPE) \
-DCMAKE_EXPORT_COMPILE_COMMANDS=ON)
.PHONY:
compdb: $(BUILD_DEPS) $(TEST_DEPS) $(MACOS_COMPDB_PATH)/Makefile
@$(MAKE) -C $(MACOS_COMPDB_PATH) cmake_check_build_system
.PHONY: tidy
tidy: compdb
scripts/clang-tools.sh $(MACOS_COMPDB_PATH)
.PHONY: check
check: compdb
scripts/clang-tools.sh $(MACOS_COMPDB_PATH) --diff
endif
#### iOS targets ##############################################################
ifeq ($(HOST_PLATFORM), macos)
IOS_OUTPUT_PATH = build/ios
IOS_PROJ_PATH = $(IOS_OUTPUT_PATH)/mbgl.xcodeproj
IOS_WORK_PATH = platform/ios/ios.xcworkspace
IOS_USER_DATA_PATH = $(IOS_WORK_PATH)/xcuserdata/$(USER).xcuserdatad
IOS_XCODEBUILD_SIM = xcodebuild \
ARCHS=x86_64 ONLY_ACTIVE_ARCH=YES \
-derivedDataPath $(IOS_OUTPUT_PATH) \
-configuration $(BUILDTYPE) -sdk iphonesimulator \
-destination 'platform=iOS Simulator,name=iPhone 6,OS=latest' \
-workspace $(IOS_WORK_PATH)
$(IOS_PROJ_PATH): $(IOS_USER_DATA_PATH)/WorkspaceSettings.xcsettings $(BUILD_DEPS)
mkdir -p $(IOS_OUTPUT_PATH)
(cd $(IOS_OUTPUT_PATH) && cmake -G Xcode ../.. \
-DCMAKE_TOOLCHAIN_FILE=../../platform/ios/toolchain.cmake \
-DMBGL_PLATFORM=ios \
-DMASON_PLATFORM=ios \
-DMASON_PLATFORM_VERSION=8.0)
$(IOS_USER_DATA_PATH)/WorkspaceSettings.xcsettings: platform/ios/WorkspaceSettings.xcsettings
mkdir -p "$(IOS_USER_DATA_PATH)"
cp platform/ios/WorkspaceSettings.xcsettings "$@"
.PHONY: ios
ios: $(IOS_PROJ_PATH)
set -o pipefail && $(IOS_XCODEBUILD_SIM) -scheme 'CI' build $(XCPRETTY)
.PHONY: iproj
iproj: $(IOS_PROJ_PATH)
open $(IOS_WORK_PATH)
.PHONY: ios-test
ios-test: $(IOS_PROJ_PATH)
set -o pipefail && $(IOS_XCODEBUILD_SIM) -scheme 'CI' test $(XCPRETTY)
.PHONY: ipackage
ipackage: $(IOS_PROJ_PATH)
FORMAT=$(FORMAT) BUILD_DEVICE=$(BUILD_DEVICE) SYMBOLS=$(SYMBOLS) \
./platform/ios/scripts/package.sh
.PHONY: ipackage-strip
ipackage-strip: $(IOS_PROJ_PATH)
FORMAT=$(FORMAT) BUILD_DEVICE=$(BUILD_DEVICE) SYMBOLS=NO \
./platform/ios/scripts/package.sh
.PHONY: ipackage-sim
ipackage-sim: $(IOS_PROJ_PATH)
BUILDTYPE=Debug FORMAT=dynamic BUILD_DEVICE=false SYMBOLS=$(SYMBOLS) \
./platform/ios/scripts/package.sh
.PHONY: iframework
iframework: $(IOS_PROJ_PATH)
FORMAT=dynamic BUILD_DEVICE=$(BUILD_DEVICE) SYMBOLS=$(SYMBOLS) \
./platform/ios/scripts/package.sh
.PHONY: ifabric
ifabric: $(IOS_PROJ_PATH)
FORMAT=static BUILD_DEVICE=$(BUILD_DEVICE) SYMBOLS=NO SELF_CONTAINED=YES \
./platform/ios/scripts/package.sh
.PHONY: ideploy
ideploy:
caffeinate -i ./platform/ios/scripts/deploy-packages.sh
.PHONY: idocument
idocument:
OUTPUT=$(OUTPUT) ./platform/ios/scripts/document.sh
.PHONY: darwin-style-code
darwin-style-code:
node platform/darwin/scripts/generate-style-code.js
node platform/darwin/scripts/update-examples.js
style-code: darwin-style-code
.PHONY: darwin-update-examples
darwin-update-examples:
node platform/darwin/scripts/update-examples.js
.PHONY: check-public-symbols
check-public-symbols:
node platform/darwin/scripts/check-public-symbols.js macOS
endif
#### Linux targets #####################################################
ifeq ($(HOST_PLATFORM), linux)
export PATH := $(shell pwd)/platform/linux:$(PATH)
export LINUX_OUTPUT_PATH = build/linux-$(shell uname -m)/$(BUILDTYPE)
LINUX_BUILD = $(LINUX_OUTPUT_PATH)/build.ninja
$(LINUX_BUILD): $(BUILD_DEPS)
mkdir -p $(LINUX_OUTPUT_PATH)
(cd $(LINUX_OUTPUT_PATH) && cmake -G Ninja ../../.. \
-DCMAKE_BUILD_TYPE=$(BUILDTYPE) \
-DCMAKE_EXPORT_COMPILE_COMMANDS=ON \
-DWITH_CXX11ABI=$(shell scripts/check-cxx11abi.sh) \
-DWITH_COVERAGE=${WITH_COVERAGE} \
-DWITH_OSMESA=${WITH_OSMESA} \
-DWITH_EGL=${WITH_EGL})
.PHONY: linux
linux: glfw-app render offline
.PHONY: test
test: $(LINUX_BUILD)
$(NINJA) $(NINJA_ARGS) -j$(JOBS) -C $(LINUX_OUTPUT_PATH) mbgl-test
.PHONY: benchmark
benchmark: $(LINUX_BUILD)
$(NINJA) $(NINJA_ARGS) -j$(JOBS) -C $(LINUX_OUTPUT_PATH) mbgl-benchmark
ifneq (,$(shell which gdb))
GDB = gdb -batch -return-child-result -ex 'set print thread-events off' -ex 'run' -ex 'thread apply all bt' --args
endif
.PHONY: run-test
run-test: run-test-*
run-test-%: test
$(GDB) $(LINUX_OUTPUT_PATH)/mbgl-test --gtest_catch_exceptions=0 --gtest_filter=$*
.PHONY: run-benchmark
run-benchmark: run-benchmark-.
run-benchmark-%: benchmark
$(LINUX_OUTPUT_PATH)/mbgl-benchmark --benchmark_filter=$*
.PHONY: render
render: $(LINUX_BUILD)
$(NINJA) $(NINJA_ARGS) -j$(JOBS) -C $(LINUX_OUTPUT_PATH) mbgl-render
.PHONY: offline
offline: $(LINUX_BUILD)
$(NINJA) $(NINJA_ARGS) -j$(JOBS) -C $(LINUX_OUTPUT_PATH) mbgl-offline
.PHONY: glfw-app
glfw-app: $(LINUX_BUILD)
$(NINJA) $(NINJA_ARGS) -j$(JOBS) -C $(LINUX_OUTPUT_PATH) mbgl-glfw
.PHONY: run-glfw-app
run-glfw-app: glfw-app
cd $(LINUX_OUTPUT_PATH) && ./mbgl-glfw
.PHONY: node
node: $(LINUX_BUILD)
$(NINJA) $(NINJA_ARGS) -j$(JOBS) -C $(LINUX_OUTPUT_PATH) mbgl-node
.PHONY: compdb
compdb: $(LINUX_BUILD)
# Ninja generator already outputs the file at the right location
.PHONY: tidy
tidy: compdb
scripts/clang-tools.sh $(LINUX_OUTPUT_PATH)
.PHONY: check
check: compdb
scripts/clang-tools.sh $(LINUX_OUTPUT_PATH) --diff
endif
#### Qt targets #####################################################
ifeq ($(WITH_QT_4), 1)
QT_ROOT_PATH = build/qt4-$(BUILD_PLATFORM)-$(BUILD_PLATFORM_VERSION)
else
QT_ROOT_PATH = build/qt-$(BUILD_PLATFORM)-$(BUILD_PLATFORM_VERSION)
endif
ifneq (,$(shell which qmake))
export QT_INSTALL_DOCS = $(shell qmake -query QT_INSTALL_DOCS)
endif
export QT_OUTPUT_PATH = $(QT_ROOT_PATH)/$(BUILDTYPE)
QT_BUILD = $(QT_OUTPUT_PATH)/build.ninja
$(QT_BUILD): $(BUILD_DEPS)
mkdir -p $(QT_OUTPUT_PATH)
(cd $(QT_OUTPUT_PATH) && cmake -G Ninja ../../.. \
-DCMAKE_BUILD_TYPE=$(BUILDTYPE) \
-DCMAKE_EXPORT_COMPILE_COMMANDS=ON \
-DMBGL_PLATFORM=qt \
-DMASON_PLATFORM=$(MASON_PLATFORM) \
-DMASON_PLATFORM_VERSION=$(MASON_PLATFORM_VERSION) \
-DWITH_QT_DECODERS=${WITH_QT_DECODERS} \
-DWITH_QT_I18N=${WITH_QT_I18N} \
-DWITH_QT_4=${WITH_QT_4} \
-DWITH_CXX11ABI=$(shell scripts/check-cxx11abi.sh) \
-DWITH_COVERAGE=${WITH_COVERAGE})
ifeq ($(HOST_PLATFORM), macos)
MACOS_QT_PROJ_PATH = $(QT_ROOT_PATH)/xcode/mbgl.xcodeproj
$(MACOS_QT_PROJ_PATH): $(BUILD_DEPS)
mkdir -p $(QT_ROOT_PATH)/xcode
(cd $(QT_ROOT_PATH)/xcode && cmake -G Xcode ../../.. \
-DMBGL_PLATFORM=qt \
-DMASON_PLATFORM=$(MASON_PLATFORM) \
-DMASON_PLATFORM_VERSION=$(MASON_PLATFORM_VERSION) \
-DWITH_QT_DECODERS=${WITH_QT_DECODERS} \
-DWITH_QT_I18N=${WITH_QT_I18N} \
-DWITH_QT_4=${WITH_QT_4} \
-DWITH_CXX11ABI=$(shell scripts/check-cxx11abi.sh) \
-DWITH_COVERAGE=${WITH_COVERAGE})
@# Create Xcode schemes so that we can use xcodebuild from the command line. CMake doesn't
@# create these automatically.
XCODEPROJ=$(MACOS_QT_PROJ_PATH) SCHEME_NAME=mbgl-qt SCHEME_TYPE=executable platform/macos/scripts/create_scheme.sh
XCODEPROJ=$(MACOS_QT_PROJ_PATH) SCHEME_NAME=mbgl-qt-qml SCHEME_TYPE=executable platform/macos/scripts/create_scheme.sh
XCODEPROJ=$(MACOS_QT_PROJ_PATH) SCHEME_NAME=mbgl-test SCHEME_TYPE=executable platform/macos/scripts/create_scheme.sh
XCODEPROJ=$(MACOS_QT_PROJ_PATH) SCHEME_NAME=mbgl-benchmark SCHEME_TYPE=executable platform/macos/scripts/create_scheme.sh
XCODEPROJ=$(MACOS_QT_PROJ_PATH) SCHEME_NAME=mbgl-core SCHEME_TYPE=library BUILDABLE_NAME=libmbgl-core.a BLUEPRINT_NAME=mbgl-core platform/macos/scripts/create_scheme.sh
XCODEPROJ=$(MACOS_QT_PROJ_PATH) SCHEME_NAME=qmapboxgl SCHEME_TYPE=library BUILDABLE_NAME=libqmapboxgl.dylib BLUEPRINT_NAME=qmapboxgl platform/macos/scripts/create_scheme.sh
.PHONY: qtproj
qtproj: $(MACOS_QT_PROJ_PATH)
open $(MACOS_QT_PROJ_PATH)
endif
.PHONY: qt-lib
qt-lib: $(QT_BUILD)
$(NINJA) $(NINJA_ARGS) -j$(JOBS) -C $(QT_OUTPUT_PATH) qmapboxgl
.PHONY: qt-app
qt-app: $(QT_BUILD)
$(NINJA) $(NINJA_ARGS) -j$(JOBS) -C $(QT_OUTPUT_PATH) mbgl-qt
.PHONY: run-qt-app
run-qt-app: qt-app
$(QT_OUTPUT_PATH)/mbgl-qt
.PHONY: qt-qml-app
qt-qml-app: $(QT_BUILD)
$(NINJA) $(NINJA_ARGS) -j$(JOBS) -C $(QT_OUTPUT_PATH) mbgl-qt-qml
.PHONY: run-qt-qml-app
run-qt-qml-app: qt-qml-app
$(QT_OUTPUT_PATH)/mbgl-qt-qml
.PHONY: qt-test
qt-test: $(QT_BUILD)
$(NINJA) $(NINJA_ARGS) -j$(JOBS) -C $(QT_OUTPUT_PATH) mbgl-test
run-qt-test-%: qt-test
$(QT_OUTPUT_PATH)/mbgl-test --gtest_catch_exceptions=0 --gtest_filter=$*
.PHONY: run-qt-test
run-qt-test: run-qt-test-*
.PHONY: qt-docs
qt-docs:
qdoc $(shell pwd)/platform/qt/config.qdocconf -outputdir $(shell pwd)/$(QT_OUTPUT_PATH)/docs
#### Node targets ##############################################################
.PHONY: test-node
test-node: node
npm test
npm run test-suite
#### Android targets ###########################################################
MBGL_ANDROID_ABIS = arm-v5;armeabi;9
MBGL_ANDROID_ABIS += arm-v7;armeabi-v7a;9
MBGL_ANDROID_ABIS += arm-v8;arm64-v8a;21
MBGL_ANDROID_ABIS += x86;x86;9
MBGL_ANDROID_ABIS += x86-64;x86_64;21
MBGL_ANDROID_ABIS += mips;mips;9
MBGL_ANDROID_BUILD_DIR = build/android-$1-$3/$(BUILDTYPE)
MBGL_ANDROID_LOCAL_WORK_DIR = /data/local/tmp/core-tests
MBGL_ANDROID_LIBDIR = lib$(if $(filter arm-v8 x86-64,$1),64)
MBGL_ANDROID_DALVIKVM = dalvikvm$(if $(filter arm-v8 x86-64,$1),64,32)
MBGL_ANDROID_APK_SUFFIX = $(if $(filter Release,$(BUILDTYPE)),release-unsigned,debug)
MBGL_ANDROID_CORE_TEST_DIR = $(MBGL_ANDROID_BUILD_DIR)/core-tests
.PHONY: android-help
android-help:
@echo
@echo "Available Android architecture targets:"
@echo
@echo " make android-arm-v5-9"
@echo " (android-arm-v5)"
@echo " make android-arm-v7-9"
@echo " (android, android-arm-v7)"
@echo " make android-arm-v8-21"
@echo " (android-arm-v8)"
@echo " make android-mips-9"
@echo " (android-mips)"
@echo " make android-mips-64-21"
@echo " (android-mips-64)"
@echo " make android-x86-9"
@echo " (android-x86)"
@echo " make android-x86-64-21"
@echo " (android-x86-64)"
@echo " make apackage"
@echo
.PHONY: android-style-code
android-style-code:
node platform/android/scripts/generate-style-code.js
style-code: android-style-code
define ANDROID_RULES
# $1 = arm-v7 (short arch)
# $2 = armeabi-v7a (internal arch)
# $3 = 9 (platform version)
$(MBGL_ANDROID_BUILD_DIR)/env.sh: $(BUILD_DEPS) platform/android/scripts/ndk.sh
@mkdir -p $(MBGL_ANDROID_BUILD_DIR)
platform/android/scripts/ndk.sh $1 $2 $3 > $(MBGL_ANDROID_BUILD_DIR)/env.sh.tmp && \
mv $(MBGL_ANDROID_BUILD_DIR)/env.sh.tmp $(MBGL_ANDROID_BUILD_DIR)/env.sh
$(MBGL_ANDROID_BUILD_DIR)/build.ninja: $(MBGL_ANDROID_BUILD_DIR)/env.sh platform/android/config.cmake
# Invoke CMake twice to fix issues from double inclusion of toolchain.cmake on the first run.
. $(MBGL_ANDROID_BUILD_DIR)/env.sh && \
([ -f $(MBGL_ANDROID_BUILD_DIR)/build.ninja ] || $$$${CMAKE} \
-H. \
-B"$(MBGL_ANDROID_BUILD_DIR)" \
-G"$$$${CMAKE_GENERATOR}" \
$$$${CMAKE_ARGS} \
-DCMAKE_BUILD_TYPE=$(BUILDTYPE) \
-DCMAKE_EXPORT_COMPILE_COMMANDS=ON \
-DMBGL_PLATFORM=android \
-DMASON_PLATFORM=android \
-DMASON_PLATFORM_VERSION=$1-$3) && \
$$$${CMAKE} \
-H. \
-B"$(MBGL_ANDROID_BUILD_DIR)"
.PHONY: android-test-lib-$1
android-test-lib-$1: $(MBGL_ANDROID_BUILD_DIR)/build.ninja
. $(MBGL_ANDROID_BUILD_DIR)/env.sh && $$$${CMAKE} --build $(MBGL_ANDROID_BUILD_DIR) -- $(NINJA_ARGS) -j$(JOBS) mbgl-test
.PHONY: android-lib-$1
android-lib-$1: $(MBGL_ANDROID_BUILD_DIR)/build.ninja
. $(MBGL_ANDROID_BUILD_DIR)/env.sh && $$$${CMAKE} --build $(MBGL_ANDROID_BUILD_DIR) -- $(NINJA_ARGS) -j$(JOBS) mapbox-gl example-custom-layer
.PHONY: android-$1
android-$1: android-lib-$1
cd platform/android && ./gradlew --parallel --max-workers=$(JOBS) :MapboxGLAndroidSDKTestApp:assemble$(BUILDTYPE)
.PHONY: android-core-test-$1
android-core-test-$1: android-test-lib-$1
mkdir -p $(MBGL_ANDROID_CORE_TEST_DIR)
# Compile main sources and extract the classes (using the test app to get all transitive dependencies in one place)
cd platform/android && ./gradlew :MapboxGLAndroidSDKTestApp:assemble$(BUILDTYPE)
unzip -o platform/android/MapboxGLAndroidSDKTestApp/build/outputs/apk/MapboxGLAndroidSDKTestApp-$(MBGL_ANDROID_APK_SUFFIX).apk classes.dex -d $(MBGL_ANDROID_CORE_TEST_DIR)
# Compile Test runner
find platform/android/src/test -name "*.java" > $(MBGL_ANDROID_CORE_TEST_DIR)/java-sources.txt
javac -sourcepath platform/android/src/test -d $(MBGL_ANDROID_CORE_TEST_DIR) -source 1.7 -target 1.7 @$(MBGL_ANDROID_CORE_TEST_DIR)/java-sources.txt
# Combine and dex
cd $(MBGL_ANDROID_CORE_TEST_DIR) && $(ANDROID_HOME)/build-tools/25.0.0/dx --dex --output=test.jar *.class classes.dex
run-android-core-test-$1-%: android-core-test-$1
# Ensure clean state on the device
adb shell "rm -Rf $(MBGL_ANDROID_LOCAL_WORK_DIR) && mkdir -p $(MBGL_ANDROID_LOCAL_WORK_DIR)/test"
# Generate zipped asset files
cd test/fixtures/api && zip -r assets.zip assets && cd -
cd test/fixtures/storage && zip -r assets.zip assets && cd -
# Push all needed files to the device
adb push $(MBGL_ANDROID_CORE_TEST_DIR)/test.jar $(MBGL_ANDROID_LOCAL_WORK_DIR) > /dev/null 2>&1
adb push test/fixtures $(MBGL_ANDROID_LOCAL_WORK_DIR)/test > /dev/null 2>&1
adb push $(MBGL_ANDROID_BUILD_DIR)/stripped/libmapbox-gl.so $(MBGL_ANDROID_LOCAL_WORK_DIR) > /dev/null 2>&1
adb push $(MBGL_ANDROID_BUILD_DIR)/stripped/libmbgl-test.so $(MBGL_ANDROID_LOCAL_WORK_DIR) > /dev/null 2>&1
# Kick off the tests
adb shell "export LD_LIBRARY_PATH=/system/$(MBGL_ANDROID_LIBDIR):$(MBGL_ANDROID_LOCAL_WORK_DIR) && cd $(MBGL_ANDROID_LOCAL_WORK_DIR) && $(MBGL_ANDROID_DALVIKVM) -cp $(MBGL_ANDROID_LOCAL_WORK_DIR)/test.jar Main --gtest_filter=$$*"
# Gather the results and unpack them
adb shell "cd $(MBGL_ANDROID_LOCAL_WORK_DIR) && tar -cvzf results.tgz test/fixtures/* > /dev/null 2>&1"
adb pull $(MBGL_ANDROID_LOCAL_WORK_DIR)/results.tgz $(MBGL_ANDROID_CORE_TEST_DIR)/ > /dev/null 2>&1
rm -rf $(MBGL_ANDROID_CORE_TEST_DIR)/results && mkdir -p $(MBGL_ANDROID_CORE_TEST_DIR)/results
tar -xzf $(MBGL_ANDROID_CORE_TEST_DIR)/results.tgz --strip-components=2 -C $(MBGL_ANDROID_CORE_TEST_DIR)/results
.PHONY: run-android-core-test-$1
run-android-core-test-$1: run-android-core-test-$1-*
.PHONY: run-android-$1
run-android-$1: android-$1
adb uninstall com.mapbox.mapboxsdk.testapp > /dev/null
cd platform/android && ./gradlew :MapboxGLAndroidSDKTestApp:install$(BUILDTYPE) && adb shell am start -n com.mapbox.mapboxsdk.testapp/.activity.FeatureOverviewActivity
apackage: android-lib-$1
endef
# Explodes the arguments into individual variables
define ANDROID_RULES_INVOKER
$(call ANDROID_RULES,$(word 1,$1),$(word 2,$1),$(word 3,$1))
endef
$(foreach abi,$(MBGL_ANDROID_ABIS),$(eval $(call ANDROID_RULES_INVOKER,$(subst ;, ,$(abi)))))
.PHONY: android
android: android-arm-v7
.PHONY: run-android
run-android: run-android-arm-v7
.PHONY: run-android-unit-test
run-android-unit-test:
cd platform/android && ./gradlew :MapboxGLAndroidSDKTestApp:testDebugUnitTest --continue
run-android-unit-test-%:
cd platform/android && ./gradlew :MapboxGLAndroidSDKTestApp:testDebugUnitTest --tests "$*"
.PHONY: run-android-wear-unit-test
run-android-wear-unit-test:
cd platform/android && ./gradlew :MapboxGLAndroidSDKWearTestApp:testDebugUnitTest --continue
.PHONY: android-ui-test
android-ui-test:
cd platform/android && ./gradlew :MapboxGLAndroidSDKTestApp:assembleDebug --continue && ./gradlew :MapboxGLAndroidSDKTestApp:assembleAndroidTest --continue
.PHONY: run-android-ui-test
run-android-ui-test:
adb uninstall com.mapbox.mapboxsdk.testapp > /dev/null
cd platform/android && ./gradlew :MapboxGLAndroidSDKTestApp:connectedAndroidTest -i
run-android-ui-test-%:
adb uninstall com.mapbox.mapboxsdk.testapp > /dev/null
cd platform/android && ./gradlew :MapboxGLAndroidSDKTestApp:connectedAndroidTest -Pandroid.testInstrumentationRunnerArguments.class="$*"
.PHONY: run-android-ui-test-aws
run-android-ui-test-aws:
cd platform/android && ./gradlew devicefarmUpload
.PHONY: run-android-ui-test-spoon
run-android-ui-test-spoon:
cd platform/android && ./gradlew spoon
.PHONY: apackage
apackage:
cd platform/android && ./gradlew --parallel --max-workers=$(JOBS) assemble$(BUILDTYPE)
.PHONY: test-code-android
test-code-android:
node platform/android/scripts/generate-test-code.js
.PHONY: android-ndk-stack
android-ndk-stack:
adb logcat | ndk-stack -sym build/android-arm-v7-9/Debug
.PHONY: android-checkstyle
android-checkstyle:
cd platform/android && ./gradlew checkstyle
.PHONY: android-javadoc
android-javadoc:
cd platform/android && ./gradlew :MapboxGLAndroidSDK:javadocrelease
#### Miscellaneous targets #####################################################
.PHONY: style-code
style-code:
node scripts/generate-style-code.js
node scripts/generate-shaders.js
.PHONY: codestyle
codestyle:
scripts/codestyle.sh
.PHONY: clean
clean:
-rm -rf ./build \
./platform/android/MapboxGLAndroidSDK/build \
./platform/android/MapboxGLAndroidSDKTestApp/build \
./platform/android/MapboxGLAndroidSDKWearTestApp/build \
./platform/android/MapboxGLAndroidSDKTestApp/src/androidTest/java/com/mapbox/mapboxsdk/testapp/activity/gen \
./platform/android/MapboxGLAndroidSDK/src/main/jniLibs \
./platform/android/MapboxGLAndroidSDKTestApp/src/main/jniLibs \
./platform/android/MapboxGLAndroidSDK/src/main/assets
.PHONY: distclean
distclean: clean
-rm -rf ./mason_packages
-rm -rf ./node_modules
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