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# Building & Developing Mapbox GL Native from Source
**Just trying to use Mapbox GL Native? You don't need to read this stuff! We
provide [easy-to-install, prebuilt versions of the Mapbox Maps SDKs for iOS and Android
that you can download instantly and get started with fast](https://www.mapbox.com/install/).**
Still with us? These are the instructions you'll need to build Mapbox GL Native
from source on a variety of platforms and set up a development environment.
Your journey will start with installing dependencies, then getting the source code, and
then setting up a development environment, which varies depending on your
operating system and what platform you want to develop for.
## 1: Installing dependencies
### macOS
1. Install [Xcode](https://developer.apple.com/xcode/)
2. Launch Xcode and install any updates
3. Install [Homebrew](http://brew.sh)
4. Install [Node.js](https://nodejs.org/), [CMake](https://cmake.org/), and [ccache](https://ccache.samba.org) with `brew install nodejs cmake ccache`
5. Install [xcpretty](https://github.com/supermarin/xcpretty) with `[sudo] gem install xcpretty` (optional, used for prettifying command line builds)
### Linux
Install the following:
- `clang++` 3.5 or later or `g++` 4.9 or later
- [git](https://git-scm.com/)
- [CMake](https://cmake.org/) 3.1 or later
- [cURL](https://curl.haxx.se)
- [Node.js](https://nodejs.org/) 4.2.1 or later
- [`libcurl`](http://curl.haxx.se/libcurl/) (depends on OpenSSL)
- [ccache](https://ccache.samba.org) (optional, improves recompilation performance)
## 2: Getting the source
Clone the git repository:
git clone https://github.com/mapbox/mapbox-gl-native.git
cd mapbox-gl-native
## 3: Setting up a development environment & building
See the relevant SDK documentation for next steps:
* [Maps SDK for Android](platform/android/)
* [Maps SDK for iOS](platform/ios/)
* [Maps SDK for macOS](platform/macos/)
* [Maps SDK for Qt](platform/qt/)
* [Mapbox GL Native on Linux](platform/linux/)
* [node-mapbox-gl-native](platform/node/)
## 4: Keeping up to date
This repository uses Git submodules, which should be automatically checked out when you first run a `make` command for one of the above platforms. These submodules are not updated automatically and we recommended that you run `git submodule update` after pulling down new commits to this repository.
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