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# Building & Developing Mapbox GL Native from Source
**Just trying to use Mapbox GL Native? You don't need to read this stuff! We
provide [easy-to-install, prebuilt versions of the Mapbox SDKs for iOS and Android
that you can download instantly and get started with fast](https://www.mapbox.com/mobile/).**
Still with us? These are the instructions you'll need to build Mapbox GL Native
from source on a variety of platforms and set up a development environment.
Your journey will start with getting the source code, then installing the
dependencies, and then setting up a development environment, which varies
depending on your operating system and what platform you want to develop for.
## 1: Getting the Source
Mapbox GL Native uses git submodules, so you'll need to initialize and update
them after cloning the source from Git.
git clone https://github.com/mapbox/mapbox-gl-native.git
cd mapbox-gl-native
git submodule init
git submodule update
Default styles in the [Mapbox GL Style Spec format](https://github.com/mapbox/mapbox-gl-style-spec) are included at `./styles` as a submodule. See the [styles project](https://github.com/mapbox/mapbox-gl-styles) to report problems or to contribute to these styles.
## 2: Installing Dependencies
These dependencies are required for all operating systems and all platform
targets.
- Modern C++ compiler that supports `-std=c++14`
- clang++ 3.5 or later _or_
- g++-4.9 or later
- Python 2.x (for build only)
- [`pkg-config`](https://wiki.freedesktop.org/www/Software/pkg-config/) (for build only)
- [`libtool`](https://www.gnu.org/software/libtool/) (for build only)
- [`automake`](https://www.gnu.org/software/automake/) (for build only)
Depending on your operating system and target, you'll need additional
dependencies:
### Additional Dependencies for Linux
- [`libcurl`](http://curl.haxx.se/libcurl/) (depends on OpenSSL)
### Additional Dependencies for OS X
- Apple Command Line Tools (available at [Apple Developer](https://developer.apple.com/downloads))
- [Homebrew](http://brew.sh)
- [Cask](http://caskroom.io/) (if building for Android)
## 3: Setting up a development environment & building
This depends on what operating systems you're using, and what platforms you're
developing for:
**on OS X**
* [For OS X on OS X](docs/DEVELOP_OSX.md)
* [For iOS on OS X](docs/DEVELOP_IOS_OSX.md)
* [For Android on OS X](docs/DEVELOP_ANDROID_OSX.md)
**on Linux**
* [For Linux on Linux](docs/DEVELOP_LINUX.md)
* [For Android on Linux](docs/DEVELOP_ANDROID_LINUX.md)
**Node.js bindings**
* [Developing Node.js bindings](docs/DEVELOP_NODE.md)
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