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* [core] fix loading of stale must-revalidate resourcesKonstantin Käfer2017-09-251-0/+78
| | | | | | In https://github.com/mapbox/mapbox-gl-native/pull/9670, we implemented support for the Cache-Control: must-revalidate header. While we now respect this header and don't show resources that are stale and have this header set, the optional cache request never completes. This means we're also never going to try to actually get a fresh tile and just never show this tile anymore. This commit fixes this by responding with a Not Found error when the resource is unusable (= stale and has must-revalidate set). Since we actually still have the data (but can't use it due to caching rules), we're responding with the data as well. To avoid a second cache hit, tile_loader_impl.hpp now passes on the data from the Optional to the Required request so that it can be reused when we get a 304 Not Modified response from the server.
* [core] Actor/ActorRef - ask calls to void methodsIvo van Dongen2017-09-222-0/+44
| | | | - allows to wait for execution of void methods as well as non-void methods
* [test] add test for rendering a 204 No Content tileKonstantin Käfer2017-09-222-0/+42
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* Preserve depth buffer between 3D layers + optimize render order (#9931)Lauren Budorick2017-09-211-4/+8
| | | Port of https://github.com/mapbox/mapbox-gl-js/pull/5101: adds a new render pass `Pass3D` before any other rendering wherein we render layers with 3D passes (fill-extrusion layers) to offscreen framebuffers, sharing a depth renderbuffer between those layers in order to render 3D space correctly. Those framebuffers are saved on the RenderLayers and copied back to the map during the translucent pass. Rendering to offscreen framebuffers before we do any clear + draw means we can avoid expensive framebuffer restores.
* [core] make sure tiles are not treated as complete until all worker ↵Konstantin Käfer2017-09-214-16/+13
| | | | | | operations completed Previously, when we started a worker operation that eventually throws an exception (e.g. due to the tile not being parseable), and then enqueue another worker operation while the first one is processing, we treated the worker as idle once the first operation's error callback fired, even though the second operation was still in progress. Due to our use of coalescing, I was unable to come up with a reliable test since we'd need to reproduce the behavior described above, which is timing dependent.
* [core] keep tiles renderable even if a subsequent error occursKonstantin Käfer2017-09-212-0/+51
| | | | Since 9a9408e8111bcdcd0fcb9a93112d61ab8fce0601, we marked tiles as non-renderable if an error occured. This lead to situations where a tile was loaded + parsed successfully, then a revalidation attempt occured (e.g. because the resource was stale) which failed. In this case, we used to mark the tile as non-renderable although we could've used the perfectly parsed (stale) resource.
* [core] Reset zoom history state in still modeBruno de Oliveira Abinader2017-09-151-0/+6
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* Fast tileCount with help from @mapbox/sphericalmercator moduleAsheem Mamoowala2017-09-082-0/+17
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* Update to gejson 0.4.2 and add StyleParser test to verify that GeoJSON ↵Asheem Mamoowala2017-08-282-0/+15
| | | | without `properties` field can be loaded
* Implement icon-anchor propertyLauren Budorick2017-08-281-2/+2
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* [core] Added GeometryTileWorker-owned image correlation IDBruno de Oliveira Abinader2017-08-251-4/+7
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* [core] Avoid RenderStyle dependency in query codeJohn Firebaugh2017-08-241-3/+1
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* [tests] Enforce the schema downgrade behaviorThiago Marcos P. Santos2017-08-222-0/+24
| | | | Which is, delete and recreate the database.
* [test] Re-added API.ZoomHistoryBruno de Oliveira Abinader2017-08-222-0/+65
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* [core] Correct x-offset introduced by vertical glyph rotationChris Loer2017-08-181-1/+1
| | | | | Fixes issue#9768. Port of GL JS PR #5100.
* [test] Added API.RecycleMapUpdateImages testBruno de Oliveira Abinader2017-08-143-0/+58
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* [test] Added Map.SetStyleDefaultCamera testBruno de Oliveira Abinader2017-08-112-0/+21
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* [core] Added Style::getDefaultCamera()Bruno de Oliveira Abinader2017-08-111-9/+9
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* [core] finish must-revalidate supportKonstantin Käfer2017-08-086-50/+154
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* [core] make actor self reference optional - againIvo van Dongen2017-08-081-0/+31
| | | | - uses a different method of constructor selection that also works on Apple clang < 8.2.
* [core] Removed unused constructorupstream/tvn-test-ci-time-outThiago Marcos P. Santos2017-08-071-31/+0
| | | | | | | | | | Not in use at the moment, was causing a compiler error on Apple LLVM version 8.0.0 (clang-800.0.42.1). ``` src/mbgl/sprite/sprite_loader.cpp:25:11: error: call to constructor of 'Actor<mbgl::SpriteLoaderWorker>' is ambiguous ```
* [core] modify texture coordinate scaling (#9153)Molly Lloyd2017-07-271-31/+31
| | | | | | | | | ignore unsupported dds property tests fix tests remove unneeded texture extent variable bump gl-js to master
* [all] Merge View into RendererBackendJohn Firebaugh2017-07-262-1/+3
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* [node, tests] Consolidate headless rendering logic in HeadlessFrontendJohn Firebaugh2017-07-2613-337/+135
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* [core] Remove API tests that are covered by node testsJohn Firebaugh2017-07-263-151/+0
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* [core] Replace API.ZoomHistory test with integration testJohn Firebaugh2017-07-263-63/+0
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* [core] make actor self reference optionalIvo van Dongen2017-07-241-0/+31
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* [core] add ask pattern to actor refIvo van Dongen2017-07-241-3/+55
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* [core] implement ask pattern in actorIvo van Dongen2017-07-241-0/+24
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* [core] generate masks for raster tiles to avoid painting over childrenKonstantin Käfer2017-07-241-0/+159
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* [core] add algorithm for computing masks for raster tilesKonstantin Käfer2017-07-241-0/+132
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* [core] Correctly track sprite loaded state through smart setStyleJohn Firebaugh2017-07-201-1/+1
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* [build] make Xcode use the correct compiler when it is installed in a ↵Konstantin Käfer2017-07-181-4/+0
| | | | non-standard location
* [core] BackendScope prevent double (de-)activationIvo van Dongen2017-07-181-0/+111
| | | | | - Guards against duplicate activations by checking wether the backend of the prior scope is the same as the current ones - Makes sure that only the most outer backend scope deactivates by tracking activation state
* [test] allow only a single shared display to avoid egl errorsIvo van Dongen2017-07-1814-23/+16
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* [core] rename backend to renderer backendIvo van Dongen2017-07-1812-12/+12
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* [core] renderer interfaceIvo van Dongen2017-07-1814-237/+372
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* [core] split backend from mapobserverIvo van Dongen2017-07-189-75/+67
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* [core] mutate style on annotation mutations immediatelyIvo van Dongen2017-07-185-7/+17
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* [core][ios][android][macos] Use premultiplied image directly for RasterTile ↵Asheem Mamoowala2017-07-173-3/+3
| | | | and ImageSource, un-premultiply in the shader for blending
* [core] Use shared pointer to manage Image source raster data and speed up ↵Asheem Mamoowala2017-07-171-1/+1
| | | | change detection
* [tests] Add test to enforce database not found behaviorThiago Marcos P. Santos2017-07-171-0/+11
| | | | | | Make sure all the implementations, currently Qt and Default, throw an exception with error code CANTOPEN when opening a database that doesn't exist without the CREATE flag.
* [core] Make sure ThreadLocal will not own the pointer it is managingThiago Marcos P. Santos2017-07-141-10/+18
| | | | | | | | | | | | | | ThreadLocal should not own the pointer it is managing because the use case in Mapbox GL is to keep a pointer to a stack allocated object, like: ``` MyObject foo; threadLocal.set(&foo); ``` To keep consistency, it is required that we clear the managed object before ThreadLocal gets destroyed by setting it to `nullptr`.
* [test] Fix undefined behavior warning:Chris Loer2017-07-141-2/+2
| | | | | quads.test.cpp used a bin with unsupported x/y coordinates. Issue #9499.
* [core] add unused default template parameter to keep Xcode 9's Clang from ↵Konstantin Käfer2017-07-131-0/+6
| | | | crashing
* [core] Rework attribute binding (again)John Firebaugh2017-07-121-8/+8
| | | | | | | | | | These changes are necessary for programs whose set of active attributes is not fixed at compile time by a template parameter pack, but rather varies based on the generated shader text at runtime. In such cases, the attribute location of a given named attribute may vary between instances of the same Program. Previously, attribute bindings were implicitly associated with a location based on template parameter order, and -1 was used to indicate an inactive attribute. This left us unable to disable the appropriate attribute when it went from active to inactive. Now, the state tracker for bindings explicitly associates locations and state, and an empty optional is used to indicate an inactive attribute. In addition, a gl::VertexArray class is now exposed, allowing more flexibility in the relationship between Programs, Segments, and attribute bindings. In this commit, that relationship does not change, but the subsequent commit adjusts it to match gl-js, reduce rebinds, and work around buggy VAO implementations. VertexArray uses a pimpl idiom in order to support implementations that lack the VAO extension. In that case, all VertexArrays share global binding state, reflecting the platform reality in the absence of VAOs, while still providing a uniform API.
* [core] GCC 4.9 bracket initialization issuesBruno de Oliveira Abinader2017-07-126-47/+63
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* [core] GCC 4.9 is unable to deduce ctors when using bracket initBruno de Oliveira Abinader2017-07-126-6/+18
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* [core] GCC 4.9 shadow member warningsBruno de Oliveira Abinader2017-07-121-2/+2
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* [test] Add utest to assert our dtoa implementation precisionThiago Marcos P. Santos2017-07-121-0/+24
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