Commit message (Collapse) | Author | Age | Files | Lines | ||
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* | | [core, ios, macos] Implement unique_any and remove linb::any | Asheem Mamoowala | 2017-11-22 | 1 | -0/+186 | |
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* | | [core] Use Actors for CustomTileLoader invocation from bindings. | Asheem Mamoowala | 2017-11-22 | 1 | -2/+2 | |
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* | | [core] Custom Geometry Sources | Asheem Mamoowala | 2017-11-22 | 4 | -0/+238 | |
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* | | [core] Add unit test for CrossTileSymbolIndex | Ansis Brammanis | 2017-11-17 | 1 | -0/+85 | |
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* | | [core] Split MapMode::Still into Static and Tile | Ansis Brammanis | 2017-11-17 | 12 | -16/+16 | |
| | | | | | | | | | | `Tile` makes sure the symbols in the resulting tile are tileable while symbols in `Still` match rendering in `Continuous` mode. | |||||
* | | [core] Update unit tests for viewport collision. | Chris Loer | 2017-11-17 | 8 | -109/+70 | |
| | | | | | | | | Add 'GridIndex' unit test. | |||||
* | | Implement Expressions (#9439) | Anand Thakker | 2017-11-08 | 97 | -0/+1012 | |
| | | | | | | Ports https://github.com/mapbox/mapbox-gl-js/pull/4777 (and its several follow-ups) | |||||
* | | [test] Added GLContextMode.Shared utest | Bruno de Oliveira Abinader | 2017-11-01 | 2 | -0/+114 | |
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* | | [core] Add LatLngBounds::contains(const LatLngBounds&) | Asheem Mamoowala | 2017-10-30 | 1 | -0/+6 | |
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* | | [tests] Create a HeadlessBackend for tests using gl::Context | Thiago Marcos P. Santos | 2017-10-25 | 1 | -0/+17 | |
| | | | | | | | | Qt needs a valid surface before doing any OpenGL call. | |||||
* | | Replace compile-time polymorphism with runtime polymorphism in the ↵ | John Firebaugh | 2017-10-23 | 1 | -124/+0 | |
| | | | | | | | | conversion system | |||||
* | | [core] correctly alter sprite URLs when attaching sprite.png/sprite.json ↵ | Konstantin Käfer | 2017-10-17 | 1 | -0/+8 | |
| | | | | | | | | filenames | |||||
* | | [core] don't generate clip IDs for buckets/layers that don't need to be clipped | Konstantin Käfer | 2017-10-17 | 1 | -2/+5 | |
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* | | [core] Use convertJSON instead of RapidJSON directly | John Firebaugh | 2017-10-16 | 5 | -50/+23 | |
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* | | [core] Move SourceType to the 'style' namespace | Anand Thakker | 2017-10-16 | 3 | -0/+3 | |
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* | | [core] make forcing cache/network only more explicit | Konstantin Käfer | 2017-10-12 | 3 | -129/+129 | |
| | | | | | | | | | | | | Previously, we used the existence of a `prior*` field in the Resource object as an indication for whether we should consult the cache or not. However, this is prone to error, since a failed cache lookup won't set any prior fields. Therefore, we manually set `priorExpires` to 0. This in turn triggered another bug where generated wrong expiration timestamps when the server response we got was expired (or expired between sending and receiving). This commit changes the flags so that we can now explicitly request CacheOnly/NetworkOnly (or All) loading methods, rather than the implicit Optional/Required naming scheme. | |||||
* | | [core] Add `cameraForLatLngs()` method with modified bearing | Asheem Mamoowala | 2017-10-09 | 1 | -0/+26 | |
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* | | [test] Added GlyphManager.ImmediateFileSource | Bruno de Oliveira Abinader | 2017-10-09 | 3 | -3/+70 | |
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* | [core] Add minzoom to GeoJSONOptions | Konstantin Käfer | 2017-09-28 | 1 | -0/+2 | |
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* | [core] fix loading of stale must-revalidate resources | Konstantin Käfer | 2017-09-25 | 1 | -0/+78 | |
| | | | | | | In https://github.com/mapbox/mapbox-gl-native/pull/9670, we implemented support for the Cache-Control: must-revalidate header. While we now respect this header and don't show resources that are stale and have this header set, the optional cache request never completes. This means we're also never going to try to actually get a fresh tile and just never show this tile anymore. This commit fixes this by responding with a Not Found error when the resource is unusable (= stale and has must-revalidate set). Since we actually still have the data (but can't use it due to caching rules), we're responding with the data as well. To avoid a second cache hit, tile_loader_impl.hpp now passes on the data from the Optional to the Required request so that it can be reused when we get a 304 Not Modified response from the server. | |||||
* | [core] Actor/ActorRef - ask calls to void methods | Ivo van Dongen | 2017-09-22 | 2 | -0/+44 | |
| | | | | - allows to wait for execution of void methods as well as non-void methods | |||||
* | [test] add test for rendering a 204 No Content tile | Konstantin Käfer | 2017-09-22 | 2 | -0/+42 | |
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* | Preserve depth buffer between 3D layers + optimize render order (#9931) | Lauren Budorick | 2017-09-21 | 1 | -4/+8 | |
| | | | Port of https://github.com/mapbox/mapbox-gl-js/pull/5101: adds a new render pass `Pass3D` before any other rendering wherein we render layers with 3D passes (fill-extrusion layers) to offscreen framebuffers, sharing a depth renderbuffer between those layers in order to render 3D space correctly. Those framebuffers are saved on the RenderLayers and copied back to the map during the translucent pass. Rendering to offscreen framebuffers before we do any clear + draw means we can avoid expensive framebuffer restores. | |||||
* | [core] make sure tiles are not treated as complete until all worker ↵ | Konstantin Käfer | 2017-09-21 | 4 | -16/+13 | |
| | | | | | | operations completed Previously, when we started a worker operation that eventually throws an exception (e.g. due to the tile not being parseable), and then enqueue another worker operation while the first one is processing, we treated the worker as idle once the first operation's error callback fired, even though the second operation was still in progress. Due to our use of coalescing, I was unable to come up with a reliable test since we'd need to reproduce the behavior described above, which is timing dependent. | |||||
* | [core] keep tiles renderable even if a subsequent error occurs | Konstantin Käfer | 2017-09-21 | 2 | -0/+51 | |
| | | | | Since 9a9408e8111bcdcd0fcb9a93112d61ab8fce0601, we marked tiles as non-renderable if an error occured. This lead to situations where a tile was loaded + parsed successfully, then a revalidation attempt occured (e.g. because the resource was stale) which failed. In this case, we used to mark the tile as non-renderable although we could've used the perfectly parsed (stale) resource. | |||||
* | [core] Reset zoom history state in still mode | Bruno de Oliveira Abinader | 2017-09-15 | 1 | -0/+6 | |
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* | Fast tileCount with help from @mapbox/sphericalmercator module | Asheem Mamoowala | 2017-09-08 | 2 | -0/+17 | |
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* | Update to gejson 0.4.2 and add StyleParser test to verify that GeoJSON ↵ | Asheem Mamoowala | 2017-08-28 | 2 | -0/+15 | |
| | | | | without `properties` field can be loaded | |||||
* | Implement icon-anchor property | Lauren Budorick | 2017-08-28 | 1 | -2/+2 | |
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* | [core] Added GeometryTileWorker-owned image correlation ID | Bruno de Oliveira Abinader | 2017-08-25 | 1 | -4/+7 | |
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* | [core] Avoid RenderStyle dependency in query code | John Firebaugh | 2017-08-24 | 1 | -3/+1 | |
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* | [tests] Enforce the schema downgrade behavior | Thiago Marcos P. Santos | 2017-08-22 | 2 | -0/+24 | |
| | | | | Which is, delete and recreate the database. | |||||
* | [test] Re-added API.ZoomHistory | Bruno de Oliveira Abinader | 2017-08-22 | 2 | -0/+65 | |
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* | [core] Correct x-offset introduced by vertical glyph rotation | Chris Loer | 2017-08-18 | 1 | -1/+1 | |
| | | | | | Fixes issue#9768. Port of GL JS PR #5100. | |||||
* | [test] Added API.RecycleMapUpdateImages test | Bruno de Oliveira Abinader | 2017-08-14 | 3 | -0/+58 | |
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* | [test] Added Map.SetStyleDefaultCamera test | Bruno de Oliveira Abinader | 2017-08-11 | 2 | -0/+21 | |
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* | [core] Added Style::getDefaultCamera() | Bruno de Oliveira Abinader | 2017-08-11 | 1 | -9/+9 | |
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* | [core] finish must-revalidate support | Konstantin Käfer | 2017-08-08 | 6 | -50/+154 | |
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* | [core] make actor self reference optional - again | Ivo van Dongen | 2017-08-08 | 1 | -0/+31 | |
| | | | | - uses a different method of constructor selection that also works on Apple clang < 8.2. | |||||
* | [core] Removed unused constructorupstream/tvn-test-ci-time-out | Thiago Marcos P. Santos | 2017-08-07 | 1 | -31/+0 | |
| | | | | | | | | | | Not in use at the moment, was causing a compiler error on Apple LLVM version 8.0.0 (clang-800.0.42.1). ``` src/mbgl/sprite/sprite_loader.cpp:25:11: error: call to constructor of 'Actor<mbgl::SpriteLoaderWorker>' is ambiguous ``` | |||||
* | [core] modify texture coordinate scaling (#9153) | Molly Lloyd | 2017-07-27 | 1 | -31/+31 | |
| | | | | | | | | | ignore unsupported dds property tests fix tests remove unneeded texture extent variable bump gl-js to master | |||||
* | [all] Merge View into RendererBackend | John Firebaugh | 2017-07-26 | 2 | -1/+3 | |
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* | [node, tests] Consolidate headless rendering logic in HeadlessFrontend | John Firebaugh | 2017-07-26 | 13 | -337/+135 | |
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* | [core] Remove API tests that are covered by node tests | John Firebaugh | 2017-07-26 | 3 | -151/+0 | |
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* | [core] Replace API.ZoomHistory test with integration test | John Firebaugh | 2017-07-26 | 3 | -63/+0 | |
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* | [core] make actor self reference optional | Ivo van Dongen | 2017-07-24 | 1 | -0/+31 | |
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* | [core] add ask pattern to actor ref | Ivo van Dongen | 2017-07-24 | 1 | -3/+55 | |
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* | [core] implement ask pattern in actor | Ivo van Dongen | 2017-07-24 | 1 | -0/+24 | |
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* | [core] generate masks for raster tiles to avoid painting over children | Konstantin Käfer | 2017-07-24 | 1 | -0/+159 | |
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* | [core] add algorithm for computing masks for raster tiles | Konstantin Käfer | 2017-07-24 | 1 | -0/+132 | |
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