summaryrefslogtreecommitdiff
path: root/test/tile/vector_tile.test.cpp
Commit message (Collapse)AuthorAgeFilesLines
* [core] make sure tiles are not treated as complete until all worker ↵Konstantin Käfer2017-09-211-5/+4
| | | | | | operations completed Previously, when we started a worker operation that eventually throws an exception (e.g. due to the tile not being parseable), and then enqueue another worker operation while the first one is processing, we treated the worker as idle once the first operation's error callback fired, even though the second operation was still in progress. Due to our use of coalescing, I was unable to come up with a reliable test since we'd need to reproduce the behavior described above, which is timing dependent.
* [core] renderer interfaceIvo van Dongen2017-07-181-1/+1
|
* [core] mutate style on annotation mutations immediatelyIvo van Dongen2017-07-181-1/+3
|
* [core] GCC 4.9 bracket initialization issuesBruno de Oliveira Abinader2017-07-121-1/+1
|
* [core] GCC 4.9 is unable to deduce ctors when using bracket initBruno de Oliveira Abinader2017-07-121-1/+2
|
* [core] Per-tile glyph/icon atlasesJohn Firebaugh2017-06-131-0/+2
|
* [core] Per-bucket icon atlasesJohn Firebaugh2017-06-131-3/+3
|
* [core] Per-bucket glyph atlasesJohn Firebaugh2017-06-131-3/+3
|
* [core] Refactor RenderSource updatesJohn Firebaugh2017-06-051-3/+6
| | | | | | | * Eliminate updateBatch in favor of diffing layers and detecting changes to properties upon which layout depends. * Replace RenderSource::{update,remove,invalidate,reload}Tiles with a single update method * Replace TilePyramid::{update,remove,invalidate,reload}Tiles with a single update method * Remove Style& dependency TODO from GeometryTile and TileParameters
* [core] Auto-growable SpriteAtlas using shelf-packJohn Firebaugh2017-05-261-1/+1
|
* [core] Unify {Paint,Layout,Light}PropertiesJohn Firebaugh2017-05-151-1/+1
|
* [core] Move renderer/* files into sub-folders (#8983)Asheem Mamoowala2017-05-121-1/+1
| | | Move renderer/* files into sub-folders
* [core] Immutable ImplsJohn Firebaugh2017-05-121-1/+1
|
* [core] UpdateParameters ⇢ TileParametersJohn Firebaugh2017-05-041-6/+6
|
* [core] Move render-related sources out of style directory/namespaceJohn Firebaugh2017-05-031-2/+2
| | | | | | | | | | | | | | | | Moves the following to the renderer directory and out of the style namespace: * CascadeParameters * PropertyEvaluationParameters * UpdateParameters * PropertyEvaluator * DataDrivenPropertyEvaluator * CrossFadedPropertyEvaluator * PaintPropertyBinder * PaintProperyStatistics * PossiblyEvaluatedPropertyValue * TransitioningLight * EvaluatedLight
* [all] Push querySourceFeatures back out to MapJohn Firebaugh2017-05-021-1/+1
| | | | Once Source and RendererSource are split, Source will no longer have access to tiles.
* [core] split off render layersIvo van Dongen2017-04-251-1/+1
|
* [core] Move Sprite parsing to thread poolKonstantin Käfer2017-04-241-1/+1
|
* [core] Render parent raster tiles when ideal tile can't be loadedKonstantin Käfer2017-04-201-1/+5
|
* Merge branch 'release-ios-v3.5.0-android-v5.0.0' into ↵Fabian Guerra2017-04-111-0/+1
|\ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | boundsj-merge-release-branch # Conflicts: # cmake/core-files.cmake # mapbox-gl-js # platform/android/CHANGELOG.md # platform/ios/CHANGELOG.md # platform/macos/CHANGELOG.md # platform/qt/bitrise-qt5.yml # src/mbgl/gl/attribute.hpp # src/mbgl/gl/context.cpp # src/mbgl/gl/program.hpp # src/mbgl/map/map.cpp # src/mbgl/programs/program.hpp # src/mbgl/renderer/painter.cpp
| * [core] check null data in query source features (#8553)John Firebaugh2017-03-281-0/+10
| | | | | | | | | | | | * [core] check null data in query source features * Include what you use
* | [core] Add DDS support for {text,icon}-size (#8593)Anand Thakker2017-04-061-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Update gl-js and generate style code * Factor out packUint8Pair() helper function * Draft implementation of DDS for {text,icon}-size Ports https://github.com/mapbox/mapbox-gl-js/pull/4455 * Fix text-size/composite-function-line-placement test * Refactor to PaintPropertyBinders-like strategy * Dedupe gl::Program construction * Use exponential function base for interpolation * Dedupe coveringZoomStops method * Fixup tests * Fix CI errors (hidden within #if block)
* | [core] Introduce a fully-evaluated tuple type for layout propertiesJohn Firebaugh2017-03-311-2/+2
| |
* | [core] check null data in query source featuresIvo van Dongen2017-03-281-0/+9
| |
* | [core] Prefer std::map to std::unordered_map for smaller binary sizeJohn Firebaugh2017-03-211-1/+1
|/
* [core] Implement data-driven styling for ↵Anand Thakker2017-02-281-2/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | {text,icon}-{color,opacity,halo-color,halo-blur,halo-width} (#7939) * Add symbol dds attributes and adapt style code generation * Update to mapbox-gl-js/master * Refactor SymbolFeature as a subclass of GeometryTileFeature Prepares for enabling DDS on symbol paint properties by allowing the SymbolFeatures, which we keep around after constructing SymbolLayout, to be used in evaluating data-driven paint properties later in the layout process. * Draft approach for splitting icon/text paint properties The `Program` types are set up to bind GL attributes to each of the data-driven paint properties specified in the `PaintProperties` type provided. Since `SymbolPaintProperties` specifies both `Text*` and `Icon*` properties, the symbolIcon, symbolIconSDF, and symbolGlyph programs each attempt to bind roughly double the number of attributes that they actually need. This change addresses this by: - Adding the more specific `IconPaintProperties` and `TextPaintProperties` types, which are subsets of the full `SymbolPaintProperties`. - The symbol layer continues to use its `SymbolPaintProperties paint` member to track layer property state, but it provides helpers that construct objects of each the specific `{Icon,Text}PaintProperties::Evaluated` type, for use by the painter. - The three symbol programs instantiate `Program<>` using the appropriate `{Icon,Text}PaintProperties` type. * check in generated style code * Populate paint buffers for symbol DDS properties * Address first round of review comments * Refactor VectorTile{Layer,Feature} to explicitly share data * Update submodule
* [core] Add support for data-driven stylingJohn Firebaugh2017-02-021-1/+3
|
* [core] Replace FeatureIndex::collisionTile with a method parameterJohn Firebaugh2017-01-101-9/+1
| | | | This reduces state and simplifies the test added in the prior commit.
* [core] Keep symbol and non-symbol buckets segregatedJohn Firebaugh2017-01-101-0/+43
| | | | Discard prior symbol buckets only when new symbol buckets became available, in order to eliminate flickering when tiles are refreshed.
* [build] move default ThreadPool implementation to platform/defaultKonstantin Käfer2016-11-221-1/+1
|
* [core] [node] pass thread pool impl to Map constructorMike Morris2016-10-201-1/+1
| | | | | | | Updates mbgl::Map constructor usage everywhere Adds NodeThreadPool implementation using AsyncQueue to call Nan::AsyncQueueWorker from main thread
* [macos,ios] initialize util::RunLoop in SDK rather than by defaultKonstantin Käfer2016-10-061-0/+2
|
* [core] Tiles that error on load are not renderableJohn Firebaugh2016-10-051-0/+47