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path: root/test/tile/vector_tile.test.cpp
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* [core] Per-tile glyph/icon atlasesJohn Firebaugh2017-06-131-0/+2
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* [core] Per-bucket icon atlasesJohn Firebaugh2017-06-131-3/+3
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* [core] Per-bucket glyph atlasesJohn Firebaugh2017-06-131-3/+3
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* [core] Refactor RenderSource updatesJohn Firebaugh2017-06-051-3/+6
| | | | | | | * Eliminate updateBatch in favor of diffing layers and detecting changes to properties upon which layout depends. * Replace RenderSource::{update,remove,invalidate,reload}Tiles with a single update method * Replace TilePyramid::{update,remove,invalidate,reload}Tiles with a single update method * Remove Style& dependency TODO from GeometryTile and TileParameters
* [core] Auto-growable SpriteAtlas using shelf-packJohn Firebaugh2017-05-261-1/+1
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* [core] Unify {Paint,Layout,Light}PropertiesJohn Firebaugh2017-05-151-1/+1
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* [core] Move renderer/* files into sub-folders (#8983)Asheem Mamoowala2017-05-121-1/+1
| | | Move renderer/* files into sub-folders
* [core] Immutable ImplsJohn Firebaugh2017-05-121-1/+1
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* [core] UpdateParameters ⇢ TileParametersJohn Firebaugh2017-05-041-6/+6
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* [core] Move render-related sources out of style directory/namespaceJohn Firebaugh2017-05-031-2/+2
| | | | | | | | | | | | | | | | Moves the following to the renderer directory and out of the style namespace: * CascadeParameters * PropertyEvaluationParameters * UpdateParameters * PropertyEvaluator * DataDrivenPropertyEvaluator * CrossFadedPropertyEvaluator * PaintPropertyBinder * PaintProperyStatistics * PossiblyEvaluatedPropertyValue * TransitioningLight * EvaluatedLight
* [all] Push querySourceFeatures back out to MapJohn Firebaugh2017-05-021-1/+1
| | | | Once Source and RendererSource are split, Source will no longer have access to tiles.
* [core] split off render layersIvo van Dongen2017-04-251-1/+1
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* [core] Move Sprite parsing to thread poolKonstantin Käfer2017-04-241-1/+1
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* [core] Render parent raster tiles when ideal tile can't be loadedKonstantin Käfer2017-04-201-1/+5
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* Merge branch 'release-ios-v3.5.0-android-v5.0.0' into ↵Fabian Guerra2017-04-111-0/+1
|\ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | boundsj-merge-release-branch # Conflicts: # cmake/core-files.cmake # mapbox-gl-js # platform/android/CHANGELOG.md # platform/ios/CHANGELOG.md # platform/macos/CHANGELOG.md # platform/qt/bitrise-qt5.yml # src/mbgl/gl/attribute.hpp # src/mbgl/gl/context.cpp # src/mbgl/gl/program.hpp # src/mbgl/map/map.cpp # src/mbgl/programs/program.hpp # src/mbgl/renderer/painter.cpp
| * [core] check null data in query source features (#8553)John Firebaugh2017-03-281-0/+10
| | | | | | | | | | | | * [core] check null data in query source features * Include what you use
* | [core] Add DDS support for {text,icon}-size (#8593)Anand Thakker2017-04-061-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Update gl-js and generate style code * Factor out packUint8Pair() helper function * Draft implementation of DDS for {text,icon}-size Ports https://github.com/mapbox/mapbox-gl-js/pull/4455 * Fix text-size/composite-function-line-placement test * Refactor to PaintPropertyBinders-like strategy * Dedupe gl::Program construction * Use exponential function base for interpolation * Dedupe coveringZoomStops method * Fixup tests * Fix CI errors (hidden within #if block)
* | [core] Introduce a fully-evaluated tuple type for layout propertiesJohn Firebaugh2017-03-311-2/+2
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* | [core] check null data in query source featuresIvo van Dongen2017-03-281-0/+9
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* | [core] Prefer std::map to std::unordered_map for smaller binary sizeJohn Firebaugh2017-03-211-1/+1
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* [core] Implement data-driven styling for ↵Anand Thakker2017-02-281-2/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | {text,icon}-{color,opacity,halo-color,halo-blur,halo-width} (#7939) * Add symbol dds attributes and adapt style code generation * Update to mapbox-gl-js/master * Refactor SymbolFeature as a subclass of GeometryTileFeature Prepares for enabling DDS on symbol paint properties by allowing the SymbolFeatures, which we keep around after constructing SymbolLayout, to be used in evaluating data-driven paint properties later in the layout process. * Draft approach for splitting icon/text paint properties The `Program` types are set up to bind GL attributes to each of the data-driven paint properties specified in the `PaintProperties` type provided. Since `SymbolPaintProperties` specifies both `Text*` and `Icon*` properties, the symbolIcon, symbolIconSDF, and symbolGlyph programs each attempt to bind roughly double the number of attributes that they actually need. This change addresses this by: - Adding the more specific `IconPaintProperties` and `TextPaintProperties` types, which are subsets of the full `SymbolPaintProperties`. - The symbol layer continues to use its `SymbolPaintProperties paint` member to track layer property state, but it provides helpers that construct objects of each the specific `{Icon,Text}PaintProperties::Evaluated` type, for use by the painter. - The three symbol programs instantiate `Program<>` using the appropriate `{Icon,Text}PaintProperties` type. * check in generated style code * Populate paint buffers for symbol DDS properties * Address first round of review comments * Refactor VectorTile{Layer,Feature} to explicitly share data * Update submodule
* [core] Add support for data-driven stylingJohn Firebaugh2017-02-021-1/+3
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* [core] Replace FeatureIndex::collisionTile with a method parameterJohn Firebaugh2017-01-101-9/+1
| | | | This reduces state and simplifies the test added in the prior commit.
* [core] Keep symbol and non-symbol buckets segregatedJohn Firebaugh2017-01-101-0/+43
| | | | Discard prior symbol buckets only when new symbol buckets became available, in order to eliminate flickering when tiles are refreshed.
* [build] move default ThreadPool implementation to platform/defaultKonstantin Käfer2016-11-221-1/+1
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* [core] [node] pass thread pool impl to Map constructorMike Morris2016-10-201-1/+1
| | | | | | | Updates mbgl::Map constructor usage everywhere Adds NodeThreadPool implementation using AsyncQueue to call Nan::AsyncQueueWorker from main thread
* [macos,ios] initialize util::RunLoop in SDK rather than by defaultKonstantin Käfer2016-10-061-0/+2
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* [core] Tiles that error on load are not renderableJohn Firebaugh2016-10-051-0/+47