Commit message (Collapse) | Author | Age | Files | Lines | |
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* | [core] UpdateParameters ⇢ TileParameters | John Firebaugh | 2017-05-04 | 1 | -6/+6 |
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* | [core] Move render-related sources out of style directory/namespace | John Firebaugh | 2017-05-03 | 1 | -2/+2 |
| | | | | | | | | | | | | | | | | Moves the following to the renderer directory and out of the style namespace: * CascadeParameters * PropertyEvaluationParameters * UpdateParameters * PropertyEvaluator * DataDrivenPropertyEvaluator * CrossFadedPropertyEvaluator * PaintPropertyBinder * PaintProperyStatistics * PossiblyEvaluatedPropertyValue * TransitioningLight * EvaluatedLight | ||||
* | [core] Move Sprite parsing to thread pool | Konstantin Käfer | 2017-04-24 | 1 | -1/+1 |
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* | [core] Render parent raster tiles when ideal tile can't be loaded | Konstantin Käfer | 2017-04-20 | 1 | -0/+8 |
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* | [core] don't treat empty raster tiles as "DataAvailability::All" | Konstantin Käfer | 2017-02-22 | 1 | -0/+15 |
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* | [build] move default ThreadPool implementation to platform/default | Konstantin Käfer | 2016-11-22 | 1 | -1/+1 |
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* | [core] [node] pass thread pool impl to Map constructor | Mike Morris | 2016-10-20 | 1 | -1/+1 |
| | | | | | | | Updates mbgl::Map constructor usage everywhere Adds NodeThreadPool implementation using AsyncQueue to call Nan::AsyncQueueWorker from main thread | ||||
* | [macos,ios] initialize util::RunLoop in SDK rather than by default | Konstantin Käfer | 2016-10-06 | 1 | -0/+2 |
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* | [core] Tiles that error on load are not renderable | John Firebaugh | 2016-10-05 | 1 | -0/+47 |