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* we're no longer throwing exceptions when loading invalid sprite resourcesKonstantin Käfer2015-07-081-2/+0
* use SpriteStore from the SpriteAtlasKonstantin Käfer2015-07-081-2/+2
* Make pixelRatio constant across a Map object lifetimeKonstantin Käfer2015-07-082-4/+3
* Do not force uv_loop_t as the first parameter for a threaded object ctorThiago Marcos P. Santos2015-07-062-5/+4
* Update the unit tests to check for raster tiles failuresThiago Marcos P. Santos2015-07-022-5/+23
* Remove unnecessary use of optionalJohn Firebaugh2015-07-011-1/+1
* Catch exceptions when parsing tile PBFsThiago Marcos P. Santos2015-07-011-1/+1
* currentState() ⇢ getState()John Firebaugh2015-06-261-1/+1
* Move Transform from MapData to MapJohn Firebaugh2015-06-261-8/+8
* drive map rendering from main threadKonstantin Käfer2015-06-262-22/+1
* Be more strict on escaping at the test regexThiago Marcos P. Santos2015-06-251-4/+4
* Get rid of Environment et al.Thiago Marcos P. Santos2015-06-251-8/+2
* Make the FileSource available from the ThreadContextThiago Marcos P. Santos2015-06-251-0/+1
* Introduce the ThreadContextThiago Marcos P. Santos2015-06-252-2/+2
* Fix resource loading flaky testThiago Marcos P. Santos2015-06-221-14/+15
* Remove cleanup call on the ResourceLoading test caseThiago Marcos P. Santos2015-06-181-1/+0
* Test Map object destruction with pending requestsThiago Marcos P. Santos2015-06-043-34/+187
* Do not call update() asynchronously on the test caseThiago Marcos P. Santos2015-06-021-6/+2
* Rebase the resource loading testsThiago Marcos P. Santos2015-06-024-0/+327