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* [core] move GLContextMode to RendererBackendKonstantin Käfer2019-04-051-1/+4
* [core] refactor RendererBackendKonstantin Käfer2019-04-051-10/+9
* [core] move BackendScope to gfx namespaceKonstantin Käfer2019-04-051-6/+6
* add onStyleImageMissing to allow dynamically loaded or generated images (#14253)Ansis Brammanis2019-04-021-5/+11
* [core] Remove file source from public Map ctorBruno de Oliveira Abinader2019-03-201-1/+0
* [core] layermanager folderMikhail Pozdnyakov2018-11-301-0/+1
* [core][Android][Darwin] LayerManager creates RenderLayer instancesMikhail Pozdnyakov2018-11-271-1/+1
* Remove style::Layer::is()/as()Mikhail Pozdnyakov2018-10-311-4/+6
* [core] Implement CrossFadedDataDrivenProperty to add support for feature expr...Molly Lloyd2018-08-311-7/+11
* [core] Replace use of *Stops with expressions DSLJohn Firebaugh2018-06-291-3/+3
* [core] Convert "legacy" filters directly into expressions (#11610)Lucas Wojciechowski2018-05-101-1/+4
* [core] move HeadlessBackend extension initialization code into ImplKonstantin Käfer2017-11-291-7/+2
* Preserve depth buffer between 3D layers + optimize render order (#9931)Lauren Budorick2017-09-211-4/+8
* [core] Added GeometryTileWorker-owned image correlation IDBruno de Oliveira Abinader2017-08-251-4/+7
* [all] Merge View into RendererBackendJohn Firebaugh2017-07-261-0/+2
* [core] Correctly track sprite loaded state through smart setStyleJohn Firebaugh2017-07-201-1/+1
* [core] BackendScope prevent double (de-)activationIvo van Dongen2017-07-181-0/+111
* [core] Per-bucket icon atlasesJohn Firebaugh2017-06-131-0/+147
* [core] Replace createRender{Source,Layer} with Render{Source,Layer}::createJohn Firebaugh2017-05-121-1/+1
* [core] split off render layersIvo van Dongen2017-04-251-0/+54