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* Preserve depth buffer between 3D layers + optimize render order (#9931)Lauren Budorick2017-09-211-4/+8
| | | Port of https://github.com/mapbox/mapbox-gl-js/pull/5101: adds a new render pass `Pass3D` before any other rendering wherein we render layers with 3D passes (fill-extrusion layers) to offscreen framebuffers, sharing a depth renderbuffer between those layers in order to render 3D space correctly. Those framebuffers are saved on the RenderLayers and copied back to the map during the translucent pass. Rendering to offscreen framebuffers before we do any clear + draw means we can avoid expensive framebuffer restores.
* [core] Added GeometryTileWorker-owned image correlation IDBruno de Oliveira Abinader2017-08-251-4/+7
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* [all] Merge View into RendererBackendJohn Firebaugh2017-07-261-0/+2
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* [core] Correctly track sprite loaded state through smart setStyleJohn Firebaugh2017-07-201-1/+1
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* [core] BackendScope prevent double (de-)activationIvo van Dongen2017-07-181-0/+111
| | | | | - Guards against duplicate activations by checking wether the backend of the prior scope is the same as the current ones - Makes sure that only the most outer backend scope deactivates by tracking activation state
* [core] Per-bucket icon atlasesJohn Firebaugh2017-06-131-0/+147
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* [core] Replace createRender{Source,Layer} with Render{Source,Layer}::createJohn Firebaugh2017-05-121-1/+1
| | | | | * Eliminates the need for EnableImmutableFromThis * Eliminates the dependency of {Source,Layer}::Impl on corresponding Render class (circular dependency)
* [core] split off render layersIvo van Dongen2017-04-251-0/+54