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* [node, tests] Consolidate headless rendering logic in HeadlessFrontendJohn Firebaugh2017-07-261-4/+1
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* [core] generate masks for raster tiles to avoid painting over childrenKonstantin Käfer2017-07-241-0/+159
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* [test] allow only a single shared display to avoid egl errorsIvo van Dongen2017-07-181-1/+1
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* [core] rename backend to renderer backendIvo van Dongen2017-07-181-1/+1
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* [core][ios][android][macos] Use premultiplied image directly for RasterTile ↵Asheem Mamoowala2017-07-171-1/+1
| | | | and ImageSource, un-premultiply in the shader for blending
* [core] GCC 4.9 bracket initialization issuesBruno de Oliveira Abinader2017-07-121-5/+11
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* [test] Added bucket feature insertion testsBruno de Oliveira Abinader2017-07-061-0/+50
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* [core] Don't upload empty bucketsBruno de Oliveira Abinader2017-07-061-0/+6
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* [core] Reuse RasterBucket for ImageSourceAsheem Mamoowala2017-06-011-0/+16
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* [core] Simplify and fix sprite atlas coordinate calculationsJohn Firebaugh2017-05-231-3/+3
| | | | | | | | * Always return image metrics exclusive of padding * Work with integer coordinates whenever possible * Eliminate redundant SpriteAtlasElement members * Fix asymmetric re-padding in getIconQuad when pixelRatio != 1 * Add explanatory comments
* [core] Move renderer/* files into sub-folders (#8983)Asheem Mamoowala2017-05-121-4/+4
| | | Move renderer/* files into sub-folders
* [core] split off render layersIvo van Dongen2017-04-251-1/+1
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* [core] Add DDS support for {text,icon}-size (#8593)Anand Thakker2017-04-061-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | * Update gl-js and generate style code * Factor out packUint8Pair() helper function * Draft implementation of DDS for {text,icon}-size Ports https://github.com/mapbox/mapbox-gl-js/pull/4455 * Fix text-size/composite-function-line-placement test * Refactor to PaintPropertyBinders-like strategy * Dedupe gl::Program construction * Use exponential function base for interpolation * Dedupe coveringZoomStops method * Fixup tests * Fix CI errors (hidden within #if block)
* [core] Introduce a fully-evaluated tuple type for layout propertiesJohn Firebaugh2017-03-311-1/+1
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* [glfw] Remove GL state restorationKonstantin Käfer2017-03-281-14/+0
| | | | We're doing all of this in our own context anyway, so no need to restore the state
* [core] Ensure that a BackendScope exists when doing GL callsKonstantin Käfer2017-03-231-1/+1
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* [core] Eliminate manual HeadlessBackend activation managementJohn Firebaugh2017-02-201-2/+2
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* [core] Add support for data-driven stylingJohn Firebaugh2017-02-021-11/+8
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* [build] move headless rendering files to platform/defaultKonstantin Käfer2016-11-221-2/+2
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* [core] Convert style properties to a tuple-based approachJohn Firebaugh2016-11-171-1/+1
| | | | | | | | This converts the style property classes (CirclePaintProperties and so on) to the same tuple-based approach as gl::Attribute and gl::Uniform. The approach is outlined in https://github.com/mapbox/cpp/blob/master/C%2B%2B%20Structural%20Metaprogramming.md. The main advantage of this approach is it allows writing algorithms that work on sets of style properties, without resorting to code generation or manually repetitive code. This lets us iterate on approaches to data-driven properties more easily. Another advantage is that the cascading, unevaluated, and evaluated states of a set of properties exist as independent structures, instead of individual properties holding their own state. This is a more functional approach that makes data flow clearer and reduces state.
* [test] Use shared headless displayBruno de Oliveira Abinader2016-11-171-1/+1
| | | | Prevents some OpenGL implementations from bailing out.
* [core] Introduce gl::Program templateJohn Firebaugh2016-11-081-20/+8
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* [core] remove gl.hpp from all headers that don't need itKonstantin Käfer2016-11-041-1/+0
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* [core] Set bucket segments to initialize emptyBruno de Oliveira Abinader2016-11-021-0/+41
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* [core] Use VAOs internallyJohn Firebaugh2016-10-281-7/+0
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* [core] move gl::Context to Backend and refactor ViewKonstantin Käfer2016-10-251-11/+3
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* [core] separate Backend from View for headless renderingKonstantin Käfer2016-10-251-4/+4
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* [core] Refactor BufferJohn Firebaugh2016-10-051-7/+0
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* [core] introduces types for GL objectsKonstantin Käfer2016-09-291-1/+1
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* [core] rename VAO => VertexArray, FBO => FramebufferKonstantin Käfer2016-09-291-1/+1
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* [test] add .test.cpp suffix to test case filesKonstantin Käfer2016-09-281-0/+0
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* [core] merge gl::ObjectStore into gl::ContextKonstantin Käfer2016-09-271-27/+26
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* [core] rename gl::Config to gl::ContextKonstantin Käfer2016-09-271-1/+1
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* [core] move GL value accessors to gl::value namespaceKonstantin Käfer2016-09-271-13/+12
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* [tests] Include what we useThiago Marcos P. Santos2016-08-221-0/+1
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* [core] don't force GL state to be set when calling .reset()Konstantin Käfer2016-07-071-2/+4
| | | | We are using Value::reset() to change a piece of GL state to its default value. However, the current implementation always executes the GL call, even if our state tracking system knows that it's already at that value. The new implementation of Value::reset() now respects that, resulting in a lot fewer GL calls.
* [core] Merge TexturePool into ObjectStore; pool all textures (#5477)John Firebaugh2016-06-271-79/+3
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* [core] fix pedantic warning messagesKonstantin Käfer2016-06-131-9/+9
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* [core] s/SharedTexture/PooledTexture/Bruno de Oliveira Abinader2016-06-071-4/+4
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* [core] Use RAII for TexturePool texturesBruno de Oliveira Abinader2016-06-071-26/+19
| | | | | TexturePool now disposes acquirable ids via SharedTexture, which guarantees that these are going back to TexturePool once released.
* [test] Added mbgl::gl::TexturePool testsBruno de Oliveira Abinader2016-06-031-6/+85
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* [test] Added GL objects testsBruno de Oliveira Abinader2016-06-011-0/+120