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* [node, tests] Consolidate headless rendering logic in HeadlessFrontendJohn Firebaugh2017-07-261-4/+1
* [core] generate masks for raster tiles to avoid painting over childrenKonstantin Käfer2017-07-241-0/+159
* [test] allow only a single shared display to avoid egl errorsIvo van Dongen2017-07-181-1/+1
* [core] rename backend to renderer backendIvo van Dongen2017-07-181-1/+1
* [core][ios][android][macos] Use premultiplied image directly for RasterTile a...Asheem Mamoowala2017-07-171-1/+1
* [core] GCC 4.9 bracket initialization issuesBruno de Oliveira Abinader2017-07-121-5/+11
* [test] Added bucket feature insertion testsBruno de Oliveira Abinader2017-07-061-0/+50
* [core] Don't upload empty bucketsBruno de Oliveira Abinader2017-07-061-0/+6
* [core] Reuse RasterBucket for ImageSourceAsheem Mamoowala2017-06-011-0/+16
* [core] Simplify and fix sprite atlas coordinate calculationsJohn Firebaugh2017-05-231-3/+3
* [core] Move renderer/* files into sub-folders (#8983)Asheem Mamoowala2017-05-121-4/+4
* [core] split off render layersIvo van Dongen2017-04-251-1/+1
* [core] Add DDS support for {text,icon}-size (#8593)Anand Thakker2017-04-061-1/+1
* [core] Introduce a fully-evaluated tuple type for layout propertiesJohn Firebaugh2017-03-311-1/+1
* [glfw] Remove GL state restorationKonstantin Käfer2017-03-281-14/+0
* [core] Ensure that a BackendScope exists when doing GL callsKonstantin Käfer2017-03-231-1/+1
* [core] Eliminate manual HeadlessBackend activation managementJohn Firebaugh2017-02-201-2/+2
* [core] Add support for data-driven stylingJohn Firebaugh2017-02-021-11/+8
* [build] move headless rendering files to platform/defaultKonstantin Käfer2016-11-221-2/+2
* [core] Convert style properties to a tuple-based approachJohn Firebaugh2016-11-171-1/+1
* [test] Use shared headless displayBruno de Oliveira Abinader2016-11-171-1/+1
* [core] Introduce gl::Program templateJohn Firebaugh2016-11-081-20/+8
* [core] remove gl.hpp from all headers that don't need itKonstantin Käfer2016-11-041-1/+0
* [core] Set bucket segments to initialize emptyBruno de Oliveira Abinader2016-11-021-0/+41
* [core] Use VAOs internallyJohn Firebaugh2016-10-281-7/+0
* [core] move gl::Context to Backend and refactor ViewKonstantin Käfer2016-10-251-11/+3
* [core] separate Backend from View for headless renderingKonstantin Käfer2016-10-251-4/+4
* [core] Refactor BufferJohn Firebaugh2016-10-051-7/+0
* [core] introduces types for GL objectsKonstantin Käfer2016-09-291-1/+1
* [core] rename VAO => VertexArray, FBO => FramebufferKonstantin Käfer2016-09-291-1/+1
* [test] add .test.cpp suffix to test case filesKonstantin Käfer2016-09-281-0/+0
* [core] merge gl::ObjectStore into gl::ContextKonstantin Käfer2016-09-271-27/+26
* [core] rename gl::Config to gl::ContextKonstantin Käfer2016-09-271-1/+1
* [core] move GL value accessors to gl::value namespaceKonstantin Käfer2016-09-271-13/+12
* [tests] Include what we useThiago Marcos P. Santos2016-08-221-0/+1
* [core] don't force GL state to be set when calling .reset()Konstantin Käfer2016-07-071-2/+4
* [core] Merge TexturePool into ObjectStore; pool all textures (#5477)John Firebaugh2016-06-271-79/+3
* [core] fix pedantic warning messagesKonstantin Käfer2016-06-131-9/+9
* [core] s/SharedTexture/PooledTexture/Bruno de Oliveira Abinader2016-06-071-4/+4
* [core] Use RAII for TexturePool texturesBruno de Oliveira Abinader2016-06-071-26/+19
* [test] Added mbgl::gl::TexturePool testsBruno de Oliveira Abinader2016-06-031-6/+85
* [test] Added GL objects testsBruno de Oliveira Abinader2016-06-011-0/+120