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* Enable 'circle-sort-key' layout propertyAndrew Hay Kurtz2020-04-141-1/+6
* Enable parse within expressionzmiao2020-02-121-10/+30
* [core] sort symbols using symbol-sort-key before placement (#16023)Ansis Brammanis2020-02-111-0/+2
* [build] Adding a build flag to build without GL if needed (#16120)Thomas Moenicke2020-02-031-8/+8
* [core] Enable 'line-sort-key' and 'fill-sort-key' layout properties (#15839)Andrew Hay Kurtz2019-12-171-2/+2
* [core] Use new 'SymbolTextAndIcon' program to draw icons in textAlexander Shalamov2019-12-021-1/+13
* [render-test] Implement gfx probe for tracking gpu resourcesMikko Pulkki2019-10-301-1/+1
* [render-test] Implement fps benchmarking tests (#15803)Mikko Pulkki2019-10-221-2/+3
* [build] Fix clang format and tidy checksJuha Alanen2019-09-181-5/+10
* [tests] Update bucket unit test for feature stateJuha Alanen2019-09-181-5/+5
* [core] fix collisionBox alignment when Icon/text translation is enabled (#15467)zmiao2019-08-301-1/+4
* [core] Remove programCacheDir parameter from ProgramParametersAnder Conselvan de Oliveira2019-08-271-1/+1
* [core] fix mixed sdf + non-sdf icon rendering in one layer (#15456)zmiao2019-08-261-2/+2
* [core] Update unit testsAlexander Shalamov2019-08-131-1/+1
* [core] GeometryCollection must not be implicitly copiedMikhail Pozdnyakov2019-07-241-1/+1
* [core] Symbol bucket uses shared layoutMikhail Pozdnyakov2019-07-221-2/+2
* [core] refactor program object creationKonstantin Käfer2019-05-281-0/+4
* [core] Refactor HeadlessFrontend/Backend: GL separation and factory (#14692)Aleksandar Stojiljkovic2019-05-211-1/+1
* [core] add gfx::UploadPass, split startRender into prepare and uploadKonstantin Käfer2019-05-151-5/+15
* [core] Make the BackgroundScheduler a singletonThiago Marcos P. Santos2019-05-101-5/+2
* [core] move GLContextMode to RendererBackendKonstantin Käfer2019-04-051-1/+1
* [core] refactor RendererBackendKonstantin Käfer2019-04-053-13/+14
* [core] move BackendScope to gfx namespaceKonstantin Käfer2019-04-053-9/+10
* [core] Introduce variable text placement for point labels - Layout partMikhail Pozdnyakov2019-03-291-1/+1
* [core] Include pixelRatio property in MapOptionsSudarsana Babu Nagineni2019-03-281-3/+2
* [core] Add setter/getter for size property in MapOptionsSudarsana Babu Nagineni2019-03-281-2/+2
* [core] Remove file source from public Map ctorBruno de Oliveira Abinader2019-03-201-4/+4
* Merge pull request #14126 from mapbox/gfx-refactor-4Konstantin Käfer2019-03-151-1/+1
* [core] Get FileSource via UpdateParameters in Renderer::ImplBruno de Oliveira Abinader2019-03-131-1/+1
* [core] move Texture to the gfx namespaceKonstantin Käfer2019-03-121-1/+1
* [core] Add MapOptions to define properties of MapSudarsana Babu Nagineni2019-03-081-1/+3
* [core] Remove map zoom setters/gettersBruno de Oliveira Abinader2019-03-041-1/+1
* [core] extract attribute structs and gl::Vertex to separate namespaceKonstantin Käfer2019-03-011-2/+2
* [core] Layer manager is responsible for buckets and layouts creationMikhail Pozdnyakov2019-02-251-1/+1
* [tests] Add unit tests for the GLFunctionsThiago Marcos P. Santos2019-02-121-0/+158
* [core] Switch to the new OpenGL abstractionThiago Marcos P. Santos2019-02-121-1/+3
* [core][Android][Darwin] LayerManager creates RenderLayer instancesMikhail Pozdnyakov2018-11-271-1/+1
* Remove style::Layer::is()/as()Mikhail Pozdnyakov2018-10-311-1/+3
* [core] Implement CrossFadedDataDrivenProperty to add support for feature expr...Molly Lloyd2018-08-311-7/+9
* [core] Only run placement for first layer per SymbolBucketChris Loer2018-05-031-1/+2
* [core] Split MapMode::Still into Static and TileAnsis Brammanis2017-11-172-4/+4
* [core] Update unit tests for viewport collision.Chris Loer2017-11-171-1/+3
* [test] Added GLContextMode.Shared utestBruno de Oliveira Abinader2017-11-011-0/+114
* [tests] Create a HeadlessBackend for tests using gl::ContextThiago Marcos P. Santos2017-10-251-0/+17
* [core] modify texture coordinate scaling (#9153)Molly Lloyd2017-07-271-31/+31
* [node, tests] Consolidate headless rendering logic in HeadlessFrontendJohn Firebaugh2017-07-261-4/+1
* [core] generate masks for raster tiles to avoid painting over childrenKonstantin Käfer2017-07-241-0/+159
* [test] allow only a single shared display to avoid egl errorsIvo van Dongen2017-07-181-1/+1
* [core] rename backend to renderer backendIvo van Dongen2017-07-181-1/+1
* [core][ios][android][macos] Use premultiplied image directly for RasterTile a...Asheem Mamoowala2017-07-171-1/+1