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path: root/test/gl/bucket.test.cpp
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* [core] Split MapMode::Still into Static and TileAnsis Brammanis2017-11-171-3/+3
* [core] Update unit tests for viewport collision.Chris Loer2017-11-171-1/+3
* [tests] Create a HeadlessBackend for tests using gl::ContextThiago Marcos P. Santos2017-10-251-0/+17
* [core] modify texture coordinate scaling (#9153)Molly Lloyd2017-07-271-31/+31
* [core] generate masks for raster tiles to avoid painting over childrenKonstantin Käfer2017-07-241-0/+159
* [core][ios][android][macos] Use premultiplied image directly for RasterTile a...Asheem Mamoowala2017-07-171-1/+1
* [core] GCC 4.9 bracket initialization issuesBruno de Oliveira Abinader2017-07-121-5/+11
* [test] Added bucket feature insertion testsBruno de Oliveira Abinader2017-07-061-0/+50
* [core] Don't upload empty bucketsBruno de Oliveira Abinader2017-07-061-0/+6
* [core] Reuse RasterBucket for ImageSourceAsheem Mamoowala2017-06-011-0/+16
* [core] Simplify and fix sprite atlas coordinate calculationsJohn Firebaugh2017-05-231-3/+3
* [core] Move renderer/* files into sub-folders (#8983)Asheem Mamoowala2017-05-121-4/+4
* [core] split off render layersIvo van Dongen2017-04-251-1/+1
* [core] Add DDS support for {text,icon}-size (#8593)Anand Thakker2017-04-061-1/+1
* [core] Introduce a fully-evaluated tuple type for layout propertiesJohn Firebaugh2017-03-311-1/+1
* [core] Add support for data-driven stylingJohn Firebaugh2017-02-021-11/+8
* [core] Convert style properties to a tuple-based approachJohn Firebaugh2016-11-171-1/+1
* [core] Set bucket segments to initialize emptyBruno de Oliveira Abinader2016-11-021-0/+41