Commit message (Collapse) | Author | Age | Files | Lines | |
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* | [core] DEMData: do decode on GPU (port mapbox/mapbox-gl-js#8694) | Aleksandar Stojiljkovic | 2019-08-30 | 1 | -8/+0 |
| | | | | | | | | | | | This is first part of work on porting mapbox/mapbox-gl-js#8694 - in follow up patch(es) it is required to remove CPU side copy using 2d canvas support on all supported platforms, similar to approach taken in gl.js https://github.com/mapbox/mapbox-gl-js/pull/8694/files#diff-34dbe5f7de34dc4b9a8745dcde9bdc37R48 Decoding on CPU removed. Padding is still done in DEMData() but, instead od doing it wwhile decoding, it is using memcpy to pad original values. Rebase to latest mapbox-gl-js master and re-generate shaders. Partly fixes: #15503 | ||||
* | remove unused dem memory | Molly Lloyd | 2019-03-05 | 1 | -6/+4 |
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* | [core] add support for mapzen terrarium (#11154) | Molly Lloyd | 2018-02-14 | 1 | -15/+24 |
| | | | | | | | | | | | | * add support for mapzen terrarium * Encoding --> DEMEncoding, avoid if statement when unpacking elevation values * add Terrarium test * update submodule * remove redundant checks | ||||
* | [core] add raster-dem source type and hillshade layer type (#10642) | Molly Lloyd | 2018-01-23 | 1 | -0/+140 |