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* [tests] Add unit test for tile prefetchingThiago Marcos P. Santos2017-07-075-0/+29
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* [core] Restore support for GL implementations without VAO extensionJohn Firebaugh2017-02-101-0/+0
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* [core, ios, macos] Add image accessor to MGLStyle (#7096)Roman Blum2016-12-051-0/+0
| | | | | | | | | | | | * [core] Add interface to get image from sprite atlas * [tests] Add tests for Map::getImage * [ios, macos] WIP: get MGLImage for name from style * [ios, macos] Fixed -imageForName: Convert from sprite images to platform images using the existing encodePNG() function, which is also used for printing. Allow -imageForName: to return nil without an assertion failure. Added a basic test.
* [tests] Add tests for Map::[add|remove]ImageThiago Marcos P. Santos2016-09-222-0/+0
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* [core] do not render layers that are outside their zoom rangeKonstantin Käfer2016-09-203-0/+0
| | | | So far, we didn't properly disable layers that are outside the zoom range. This means that we rendered layers that should not have been rendered, albeit we didn't make any attempt to load tiles for those layers. However, when zooming in/out, existing tiles might already have been loaded in the source which continued to be rendered. In most cases they weren't actually visible because either the matrices weren't updated, or the clip IDs weren't set so that they would be "rendered" off-screen and clipped completely. In any case, we did way too much work.
* CJK overflow - update to match gl-shader (#5908)Amy Lee Walton2016-08-111-0/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * update vertex array ushorts * update atlas size * testing latest cjk test-suite branch * update shader ref * update shaders * update icon buffer * shaders * updated tests * buffer fix * updated make tests * annotation expected updates * final push * final fonts * a_data1 removal * remove cjk-mixed test * hiring threshold for cjk-chinese * update to new test suite * Rename a_data2 to a_data in sdf and icon shaders * update test-suite sha
* [tests] Add basic tests for Map::{add,remove}LayerJohn Firebaugh2016-06-022-0/+0
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* [core] port outlinepattern for fill-pattern anti-aliasing from gl-js to nativeMolly Lloyd2016-04-282-1/+2
| | | | | | | | | | | | | | add outlinepattern shader class to relevant files add outlinepattern code to painter_fill.cpp add outlinepattern code to fill_bucket refactor painter_fill, fix tests fix merge conflicts and setDepthSublayer update render test to no antialiasing so travis will be happy
* [tests] Rationalize test fixtures (#4834)John Firebaugh2016-04-257-0/+65
Place them in a directory corresponding to the test .cpp file name.