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* [core] Update unit tests for viewport collision.Chris Loer2017-11-171-4/+8
| | | | Add 'GridIndex' unit test.
* [test] Added Map.SetStyleDefaultCamera testBruno de Oliveira Abinader2017-08-111-0/+6
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* [core] Remove API tests that are covered by node testsJohn Firebaugh2017-07-261-0/+0
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* [core] Replace API.ZoomHistory test with integration testJohn Firebaugh2017-07-262-0/+0
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* [test] Added API.ZoomHistoryBruno de Oliveira Abinader2017-07-042-0/+0
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* [test] Use test::checkImage in API.RepeatedRenderBruno de Oliveira Abinader2017-07-041-0/+0
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* [core] Load source TileJSON immediatelyJohn Firebaugh2017-05-023-4/+4
| | | | | | | This reverses #3095. Rationale: * We're now exposing source attributes as a public API. Making those attributes unavailable at certain times complicates that API. * We're preparing to split RenderSource out of Source. Removing this removes a point of coupling between the two.
* [core] query source featuresIvo van Dongen2017-03-091-0/+9
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* [core] Add support for queryRenderedFeatures filterAsheem Mamoowala2017-03-041-0/+28
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* [android][build] core tests - initial setup for rendering testsIvo van Dongen2016-11-271-0/+0
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* [tests] Add unit tests for query features fitersThiago Marcos P. Santos2016-10-051-0/+61
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* [tests] Add tests for Map::[add|remove]ImageThiago Marcos P. Santos2016-09-221-0/+25
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* [core] set correct depth values for CustomLayer so compositing worksKonstantin Käfer2016-08-221-0/+0
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* [test] ensure static rendering finishes when a tile can't be loadedKonstantin Käfer2016-01-152-0/+39
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* [core] Eliminate platform::assetRoot()John Firebaugh2016-01-134-1/+15
| | | | I regenerated assets.zip so that all file paths have an `assets/` prefix, as the Android AssetFileSource implementation asserts, and removed `TEST_DATA` from the paths.
* [core] Simplify asset:// implementationJohn Firebaugh2016-01-131-3/+2
| | | | | | | | * Move asset:// URL handling to DefaultFileSource. * AssetFileSource implements FileSource interface and follows familiar implementation patterns. * Move default implementation to platform/default, zip implementation to platform/android. * Don't bother with modified / expires / etag -- assets are not cached so it doesn't matter. * Don't bother with interleaving individual IO calls on the implementation thread. That adds a lot of complexity for very little benefit.
* [tests] Fix/improve Asset utestsThiago Marcos P. Santos2015-12-011-0/+0
| | | | | | ASSET=zip make test-* was broken and now works. Also added a test stressing concurrent file access.
* [tests] Don't use icons from the style for annotationsJohn Firebaugh2015-11-301-2/+1
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* [core] Force style-sourced annotations to be visibleJohn Firebaugh2015-11-191-0/+3
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* [core] Style-sourced shape annotation propertiesJohn Firebaugh2015-10-221-0/+19
| | | | | This introduces the possibility to source the type and style properties of a shape annotation from a designated layer in the style.
* Ensure that LiveTileData can be reparsedJohn Firebaugh2015-09-281-0/+6
| | | | | | | | | | Annotation tiles may become partially parsed just like regular tiles, for example if a point annotation is added to the map before the style's sprite has been loaded. In such cases, they need to be reparsed or the annotation will not be rendered. Previously, the code path for reparsing would be short-circuited by a dynamic_cast<VectorTileData*> followed by a null check. This commit removes that case and adds (back) a virtual reparse method to the TileData interface.
* Update test-suite and test fixtures for v8John Firebaugh2015-08-201-1/+1
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* Add output of RepeatedRender test to .gitignoreThiago Marcos P. Santos2015-05-152-0/+0
| | | | Also delete files that are test output but were checked in.
* explicitly call .discard() to resize the view on static rendersKonstantin Käfer2015-04-173-0/+25
- this is only a stopgap; we need to properly pass state between threads - doesn't fix changing the pixel ratio