| Commit message (Collapse) | Author | Age | Files | Lines |
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* [build] Adding a build flag to build without GL if needed
* [build] Moving custom layer to mbgl/gl
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- share the `GeoJSONOptions` instances using `Immutable<GeoJSONOptions>` - avoid extra copying
- fix wrapping of the `GeoJSONOptions` instances in supercluster map/reduce lambdas.
Previously, local variables were wrapped by reference.
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* [core] Bump gl-js version
* [core] Implement image expression
* [core] Use new image expression
* [core] Coerce image expression to / from string
* [core] Serialize evaluated image
* [core] Pass available images to layout
* [core] Pass images to evaluation context
* [core] Set available flag value based on image availability
* [core] Allow image coercion to boolean to indicate image availability
* [core] Coalesce image expression
* [core] Add image expression to next build system
* [core] Align serialization format and evaluated type with gl-js
* [core] Add images to expression evaluation method
* [core] Add support for Image expression to expression test runner
* [core] Unskip image expression tests
* [core] Update unit tests
* [core] Use image expression in annotation manager
* [core] Add string to ImageExpression conversion
* [core] Add image expression to expression dsl
* [core] Convert tokens for implicitly created Image literal
* [core] Fix clang format
* [core] Split generated style code lines that are over 120 characters
* [core] Add unit test for image expression equality
* [core] Add image property expression evaluation unit test
* [core] Unskip image expression render test
* [core] Skip 'in' expression tests
* [core] Ignore fill-pattern/update-feature-state render test
* [core] Rename Image::serialize to Image::toValue
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* [core] Add batch conversion of latLng vs screenCoord
* [core] Take the simple approach
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The change is implemented in TransformState::getProjMatrix, the rest of the code is making sure that existing API contracts stay and there are tests verifyingrendering and render query processing only items within screen and given tolerance around screen edges.
MapView: don't bake edge insets into relalculated camera center. Keep edge insets as property of camera in TransformState (similar to pitch, zoom, bearing) independent from specified camera center. Interpolate edge insets in animation.
iOS Demo app: "Turn On/Off Content Insets" pitch the camera and navigate to convenient location in Denver, where streets are parallel to cardinal directions, to illustrate viewport center offset when edge insets are set.
Tests:
ViewFrustumCulling: although Annotations are deprecated, queryRenderedFeatures related tests in Annotations would need to get ported and decided to add the edge insets related query tests next to them. Verify frustum culling (render+queryRenderedFeatures) With different camera and edge insets setups. TODO: port Annotations tests.
Transform.Padding: Verify that coordinates take proper place on screen after applying edge insets.
LocalGlyphRasterizer: verify text rendering when applying padding.
Related to #11882: both use projection matrix elements [8] and [9].
Alternative approach to this was to increase and offset map origin so that the screen would be a sub-rectangle in larger map viewport. This approach has a drawback of unecessary processing the items that are outside screen area.
Fixes #12107, #12728, navigation-sdks/issues/120
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Refactor out HeadlessFrontend and HeadlessBackend gl independent code to gfx.
Define gl::HeadlessBackend as subclass, instantiated by gfx::HeadlessBackend static factory method.
GL dependent tests are still using gl::HeadlessBackend directly (not through gfx).
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- Do not carry it over everywhere as parameter, it is a shared
instance anyway and the lifecycle is pretty much the app lifecycle
from the moment we instantiate a map.
- Rename to BackgroundScheduler because it is a Scheduler that will
do tasks in the background, we don't make assumptions if it is a
thread pool or a single thread.
- Most importantly, remove the dependency from `core` on `platform`.
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Move pixelRatio property from Map constructor to MapOptions.
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Group bounds, minimum and maximum zoom related methods together using
the new BoundOptions.
v2: Document that getBounds() initializes all optional fields.
- Add test for getBounds() on a map with default values.
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To simplify the Map constructor, introduce MapOptions
interface to define the properties that can be set on
a Map.
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This patch will make Mapbox GL Core never use OpenGL
directly. We should consider locking into OpenGL ES 2.0
to simplify the code path and remove #ifdefs.
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Fixes issue #12472.
This commit doesn't address the underlying issues that come from symbolAnnotationTree using a slightly lower precision coordinate system than the annotations themselves.
Instead, it just puts a small padding around each tile when it queries for tile data, so that symbols right at the tile boundary will be included in both tiles.
The rendering/querying code will take care of only displaying one instance.
The padding is in global coordinates, so at higher zoom the padding will be larger in tile units -- this is consistent with precision loss also being greater at higher zoom.
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This patch fixes the compilation errors on QNX 7:
1) QNX 7 compiler (i.e qcc based GCC 5.4.0 with libc++ from LLVM) has a
limited c++11 feature support and causing the compilation
errors with the inheriting constructors. This fixes the issues by
providing the required constructors explicitly.
2) Resolves an ambiguous overload error with optional<T>
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Ports the specialized filter-* expressions from GL JS, adding them to src/mbgl/style/expression/compound_expression.cpp
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Use a host interface for CustomLayer instead of function pointers
Co-authored-by: Julian Rex <julian.rex@mapbox.com>
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Instead, geometry generation via GeoJSONVT is now bound to the hardcoded limit of the annotation tile source.
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`Tile` makes sure the symbols in the resulting tile are tileable while
symbols in `Still` match rendering in `Continuous` mode.
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Add 'GridIndex' unit test.
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