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* Add unit tests for addPointAnnotations()Thiago Marcos P. Santos2015-07-101-0/+36
| | | | This test would have caught #1874
* Make pixelRatio constant across a Map object lifetimeKonstantin Käfer2015-07-083-11/+9
| | | | also moves framebuffer size out of TransformState into its own object
* Add tests for renderStill() misuseThiago Marcos P. Santos2015-06-161-0/+60
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* Replace mbgl::util::make_unique<> with std::make_unique<>Konstantin Käfer2015-05-262-2/+2
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* Add callback for error notifications on renderStill()Thiago Marcos P. Santos2015-05-221-2/+2
| | | | | | | | | The callback will be called when any of the resources requested from the network failed to load. There is not recovery implemented yet, so the closest thing to reseting the Map object and reloading all the resources would be setting a new style.
* Resize view from map threadJohn Firebaugh2015-04-281-2/+2
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* Remove Map::start/stopJohn Firebaugh2015-04-282-12/+5
| | | | | | Both Android and iOS now use pause/resume. The map thread is always running, and be able to receive messages. When paused, it will just refuse to render.
* Fix buildJohn Firebaugh2015-04-282-2/+2
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* rename Mode::Static => Mode::StillKonstantin Käfer2015-04-172-2/+2
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* explicitly call .discard() to resize the view on static rendersKonstantin Käfer2015-04-171-0/+63
| | | | | - this is only a stopgap; we need to properly pass state between threads - doesn't fix changing the pixel ratio
* don't hide unchecked messagesKonstantin Käfer2015-04-171-1/+2
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* don't throw an exception in the map thread for bad stylesKonstantin Käfer2015-04-171-0/+32