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* [core] Use Range<uint8_t> instead of full Tileset where possibleJohn Firebaugh2016-06-142-53/+49
* [core] load parents of missing tiles as optionalKonstantin Käfer2016-06-101-363/+648
* [core] TileData objects now store whether an optional load attempt was performedKonstantin Käfer2016-06-101-1/+7
* [core] createTile callback can load optional and required tilesKonstantin Käfer2016-06-101-174/+176
* [core] refactor updateRenderables algorithmKonstantin Käfer2016-05-272-230/+795
* [core] remove unused template definitionKonstantin Käfer2016-05-271-1/+1
* [core] TileData::isReady() => TileData::isRenderable()Konstantin Käfer2016-05-251-1/+1
* [core] use #pragma once instead of ifdef include guardsKonstantin Käfer2016-05-251-4/+1
* [core] retain tiles differently and remove old TileID classKonstantin Käfer2016-05-102-0/+427
* [core] add algorithm for generating clip IDs based on the new TileID classesKonstantin Käfer2016-05-101-0/+427
* [core] add algorithm for detecting whether an ordered map contains covering c...Konstantin Käfer2016-05-101-0/+61