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* [core] use #pragma once instead of ifdef include guardsKonstantin Käfer2016-05-251-4/+1
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* [core] retain tiles differently and remove old TileID classKonstantin Käfer2016-05-102-0/+427
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* [core] add algorithm for generating clip IDs based on the new TileID classesKonstantin Käfer2016-05-101-0/+427
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* [core] add algorithm for detecting whether an ordered map contains covering ↵Konstantin Käfer2016-05-101-0/+61
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