| Commit message (Collapse) | Author | Age | Files | Lines |
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* Introduce AspiringActor, EstablishedActor
This pair of objects represents the two-phase (parent-thread /
child-thread) construction that's needed to support constructing
Thread<Object> without blocking until the child thread is up and
running.
An `AspiringActor<O>` is responsible for:
- ownership of the actor's `Mailbox`
- allocating the memory for (but *not* constructing) the target object `O`
Using these two pieces--the mailbox and a stable address for `O`--an
`AspiringActor<O>` can accept messages for the target object, or provide
`ActorRef<O>`s that do so, before the object has actually been
constructed by the corresponding `EstablishedActor<O>`. (Such messages
are queued in the mailbox until after the object is constructed.)
This allows for an `AspiringActor<O>` to be created and safely used by a
thread other than the one on which the target object will (eventually)
live.
An `EstablishedActor<O>` is responsible for managing the lifetime of the
target object `O` and the open/closed state of the parent's `mailbox`.
The `O` object's lifetime is contained by that of its owning
`EstablishedActor<O>`: the `EstablishedActor` constructor executes the
`O` constructor via "placement new", constructing it at the address
provided by the parent `AspiringActor`, and the `~EstablishedActor`
destructor similarly executes the `~O` destructor (after closing the
mailbox). `EstablishedActor` should therefore live entirely on the
thread intended to own `O`.
* Remove Actor#{invoke,ask}
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- allows to wait for execution of void methods as well as non-void methods
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- uses a different method of constructor selection that also works on Apple clang < 8.2.
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Not in use at the moment, was causing a compiler error on
Apple LLVM version 8.0.0 (clang-800.0.42.1).
```
src/mbgl/sprite/sprite_loader.cpp:25:11: error: call to constructor of
'Actor<mbgl::SpriteLoaderWorker>' is ambiguous
```
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crash on self-closing
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Otherwise, an ActorRef that's in the process of sending a message could attempt to access an invalid Scheduler reference:
Thread 1 Thread 2
--------------------------------------------------
Scheduler::Scheduler
Actor::Actor
weakMailbox.lock()
Actor::~Actor
Scheduler::~Scheduler
mailbox->push()
scheduler.schedule() 💣
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Updates mbgl::Map constructor usage everywhere
Adds NodeThreadPool implementation using AsyncQueue to call
Nan::AsyncQueueWorker from main thread
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