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| * | Parse feature types in set filtersMinh Nguyễn2015-05-071-1/+5
* | | Removed unused method from MapContextThiago Marcos P. Santos2015-05-071-1/+0
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* | Reference safety for Worker after callbacksJohn Firebaugh2015-05-064-10/+25
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* Don't crash if ResourceLoader::_sprite is nullJohn Firebaugh2015-05-051-1/+3
* Cancel all pending requests before leavingThiago Marcos P. Santos2015-05-057-16/+37
* Do not process buckets depending on Glyphs that were not loadedThiago Marcos P. Santos2015-05-056-80/+108
* Make GlyphStore observableThiago Marcos P. Santos2015-05-054-2/+42
* Add partial tile parsingThiago Marcos P. Santos2015-05-058-34/+135
* Move the Sprite handling to ResourceLoaderThiago Marcos P. Santos2015-05-059-64/+69
* Update the tiles via ResourceLoaderThiago Marcos P. Santos2015-05-053-5/+31
* Notify data changes using Observer patternThiago Marcos P. Santos2015-05-055-24/+64
* Introduce the ResourceLoaderThiago Marcos P. Santos2015-05-054-7/+112
* don't trigger cleanups when we're not renderingKonstantin Käfer2015-05-051-2/+2
* add Map::isFullyLoaded()Konstantin Käfer2015-05-055-3/+27
* show failed glyph URLKonstantin Käfer2015-05-051-1/+1
* apply the framebuffer size before calling updateMatrices()Konstantin Käfer2015-05-051-2/+3
* Ensure no GL commands are executed after pauseJohn Firebaugh2015-05-042-5/+4
* Join worker tasks before destroying TileDataJohn Firebaugh2015-05-0411-40/+111
* Build with gcc 4.9John Firebaugh2015-05-041-2/+2
* lower thread priority of worker threadsKonstantin Käfer2015-05-044-5/+16
* check for errorsKonstantin Käfer2015-05-041-4/+4
* fix needsUpload()Konstantin Käfer2015-05-041-1/+1
* don't reallocate the Glyph atlas too oftenKonstantin Käfer2015-05-041-12/+35
* only update GL state when it actually changedKonstantin Käfer2015-05-0410-72/+228
* add gl::groups back for easier debugging in XcodeKonstantin Käfer2015-05-041-64/+92
* rename prepare => upload and determine passes per layer instead of per bucketKonstantin Käfer2015-05-0414-36/+91
* make sure we always to a full upload after sprite atlas resizesKonstantin Käfer2015-05-042-3/+5
* upload all GL objects before rendering a frameKonstantin Käfer2015-05-0413-21/+111
* add prepare() functionKonstantin Käfer2015-05-0412-20/+60
* remove hasData() from Bucket interfaceKonstantin Käfer2015-05-0411-22/+6
* add upload API to gl objectsKonstantin Käfer2015-05-046-45/+26
* create the tile list staticallyKonstantin Käfer2015-05-043-2/+18
* build render order array once instead of recursing through lots of different ...Konstantin Käfer2015-05-0411-106/+105
* fix more 'result is not floating point' coverity warningsDane Springmeyer2015-05-031-4/+4
* fix integer division to work in doubles in transform.cppDane Springmeyer2015-05-031-7/+7
* RunLoop must outlive ObjectJohn Firebaugh2015-05-021-3/+3
* Merge branch 'uv_leak'John Firebaugh2015-05-013-24/+18
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| * Eliminate uv::async leak (fixes #1393)John Firebaugh2015-05-013-24/+18
* | More bandaids to avoid #1309John Firebaugh2015-05-014-14/+14
* | Reset previous style before creating new oneJohn Firebaugh2015-05-011-0/+2
* | fix compile with clang-3.6Dane Springmeyer2015-05-013-6/+5
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* Replace unsafe use of future with packaged_taskJohn Firebaugh2015-05-011-8/+8
* Fix intended identity comparisonsJohn Firebaugh2015-05-011-2/+2
* Fix uninitialized variableJohn Firebaugh2015-05-011-2/+2
* fix pixelForLatLng during animated zoomAnsis Brammanis2015-04-301-4/+6
* Copy resourceJohn Firebaugh2015-04-301-2/+2
* uv::handle base classJohn Firebaugh2015-04-301-54/+36
* Introduce and use uv::timerJohn Firebaugh2015-04-301-0/+54
* Merge pull request #1065 from mapbox/1065-separate-ui-from-map-threadJohn Firebaugh2015-04-3055-1229/+1203
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| * Deactivate after cleanupJohn Firebaugh2015-04-301-1/+2