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* [core] Do not pass uv_loop_t aroundThiago Marcos P. Santos2015-11-1612-438/+9
* [core] Cancelled flag needs to be atomic; it is read from multiple threadsJohn Firebaugh2015-11-161-4/+5
* [core] Fix a subtle and currently unexposed bug in RunLoop::invokeWithCallbackJohn Firebaugh2015-11-161-12/+12
* [core] Use std::mutex on RunLoopThiago Marcos P. Santos2015-11-162-2/+2
* [core] Merge Sprite into SpriteStoreJohn Firebaugh2015-11-1215-254/+187
* [core] Reorganize sprite related filesJohn Firebaugh2015-11-1219-37/+33
* [core] Cleanup Transform::rotateByBruno de Oliveira Abinader2015-11-121-17/+12
* [core] PrecisionPoint is now a vec2<double>Bruno de Oliveira Abinader2015-11-122-11/+11
* [core] Fixed bit-shifting error in exponential backoffMinh Nguyễn2015-11-121-2/+2
* [core] Fixed Transform::_setScale()Minh Nguyễn2015-11-121-8/+11
* Fix symbol-placement: line + {icon,text}-rotation-alignment: viewportJohn Firebaugh2015-11-111-2/+2
* [core] Added MetersBoundsBruno de Oliveira Abinader2015-11-111-4/+4
* [core] Added more NaN checks in TransformBruno de Oliveira Abinader2015-11-111-2/+15
* [core] Use PrecisionPoint in zoom and angle functionsBruno de Oliveira Abinader2015-11-113-47/+42
* [core] Use pass-by-ref in CameraOptionsBruno de Oliveira Abinader2015-11-113-31/+32
* [core] Use PrecisionPoint in coordinate functionsBruno de Oliveira Abinader2015-11-115-38/+41
* [core] Added PrecisionPoint to represent pixel pointsBruno de Oliveira Abinader2015-11-116-15/+14
* [core] Added isValid to geo helper structsBruno de Oliveira Abinader2015-11-111-2/+6
* [core] Eliminate use of ClassProperties for paintJohn Firebaugh2015-11-1041-958/+543
* [core] Eliminate use of ClassProperties for layoutJohn Firebaugh2015-11-1031-261/+239
* [core] Push layouts and paints to subclassesJohn Firebaugh2015-11-1021-102/+249
* [core] Expose default fade duration to Map APIBruno de Oliveira Abinader2015-11-101-0/+9
* Revert "[core] only update the render order array when there are changes to t...Konstantin Käfer2015-11-094-37/+22
* [core] Update::Classes already implies repaintBruno de Oliveira Abinader2015-11-091-3/+1
* [core] Update after final frame of transitionMinh Nguyễn2015-11-062-2/+5
* [core] Remove the ability to change cross-fade durations via transitionJohn Firebaugh2015-11-067-40/+13
* [core] Use frame animation time, not Clock::now(), for fadingJohn Firebaugh2015-11-061-1/+1
* [core] Merge PiecewiseConstantFunction into FunctionJohn Firebaugh2015-11-0612-180/+135
* [core] Simplify FunctionJohn Firebaugh2015-11-068-89/+66
* [core] Reset GL values when neededBruno de Oliveira Abinader2015-11-067-2/+29
* [core] Use GL_TRUE/GL_FALSE instead of true/falseBruno de Oliveira Abinader2015-11-068-24/+31
* [core] clear the render order when we're loading a new styleKonstantin Käfer2015-11-061-0/+6
* [core] Use tileSize constantThiago Marcos P. Santos2015-11-061-1/+2
* [core] Replace GL config save/restore with setDirty mechanismBruno de Oliveira Abinader2015-11-062-50/+25
* [core] fix logging so we don't use strings as a formatterKonstantin Käfer2015-11-061-1/+1
* [core] Added missing virtual destructor to HTTPContextBaseThiago Marcos P. Santos2015-11-051-0/+1
* [core] only update the render order array when there are changes to tilesKonstantin Käfer2015-11-054-22/+31
* [core] Move remaining GL state from Painter into GLConfig objectKonstantin Käfer2015-11-0411-56/+81
* [core] mason geojsonvt-2.1.6.3Mike Morris2015-11-023-3/+5
* [node] patch Painter::renderSDF to ignore animation and fade duration in MapM...Mike Morris2015-11-021-5/+12
* [core] Make DefaultFileSource react to all NetworkStatus changesKonstantin Käfer2015-11-022-1/+30
* [core] move retry logic to DefaultFileSourceKonstantin Käfer2015-11-0213-230/+299
* [core] Don't crash when removing a shape annotation whose layer was never cre...John Firebaugh2015-10-301-1/+3
* [core][iOS] Source iOS styles from default_stylesMinh Nguyễn2015-10-301-0/+16
* [core] Polymorphic bucket creationJohn Firebaugh2015-10-3019-162/+247
* [core] Eliminate StyleBucketJohn Firebaugh2015-10-3019-235/+174
* [core] Use current copy of style layers when reparsing tilesJohn Firebaugh2015-10-306-17/+26
* [core] Monitor annotation tiles, rather than completely invalidating themJohn Firebaugh2015-10-307-16/+46
* [core] When reparsing a tile, replace all existing bucketsJohn Firebaugh2015-10-303-5/+4
* [core] Separate type for RasterTileParseResultJohn Firebaugh2015-10-303-18/+14