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* [core, ios, macos] Add image accessor to MGLStyle (#7096)Roman Blum2016-12-051-0/+7
* [core] guard against duplicate source id’sIvo van Dongen2016-12-021-0/+10
* [core, ios, macos] Added layers and sources properties to MGLStyleMinh Nguyễn2016-11-283-1/+39
* [core] cache raster tilesKonstantin Käfer2016-11-221-1/+1
* [core] don't run symbol placement more often than necessaryKonstantin Käfer2016-11-143-5/+3
* [core] Return source and layer ownership (#7014)Jesse Bounds2016-11-135-15/+41
* [core] symbol layer - recalculate style on icon/text size changesIvo van Dongen2016-11-136-43/+51
* [core] Fix render tile ordering when querying sourcesBruno de Oliveira Abinader2016-11-132-21/+17
* [core] Separate pathway for notifying workers of new images/glyphsJohn Firebaugh2016-11-139-12/+77
* [core] Ensure correct GL context in Map::onLowMemory()John Firebaugh2016-11-091-0/+2
* [core] move gl::Context to Backend and refactor ViewKonstantin Käfer2016-10-2521-256/+449
* [core] separate Backend from View for headless renderingKonstantin Käfer2016-10-258-57/+106
* [core] geojson source - cancel any pending request when setting geojson expli...Ivo van Dongen2016-10-252-3/+12
* [core] geojson source - clear cache when json content is setIvo van Dongen2016-10-252-1/+3
* [core] geojson source - reset req on setURLIvo van Dongen2016-10-251-2/+2
* [core] Reuse last placement data in CollisionTile::queryRenderedFeaturesBruno de Oliveira Abinader2016-10-251-32/+68
* [core] Added util::polygonIntersectsPolygonBruno de Oliveira Abinader2016-10-252-20/+13
* [core] Simplify CollisionTile::findPlacementScaleBruno de Oliveira Abinader2016-10-252-8/+6
* [core] Avoid duplicating edges for CollisionTileBruno de Oliveira Abinader2016-10-252-23/+16
* [core] Cleanup function signatures in CollisionTileBruno de Oliveira Abinader2016-10-252-7/+7
* [core] fixup formattingIvo van Dongen2016-10-211-2/+2
* [core] extract weak_ptr mailbox->receive into Mailbox::maybeReceiveMike Morris2016-10-202-0/+8
* [core] [node] pass thread pool impl to Map constructorMike Morris2016-10-203-89/+8
* [core] reload geojson source on url changeIvo van Dongen2016-10-204-0/+18
* [core] Fix SymbolAnnotation coordinate system conversionsBruno de Oliveira Abinader2016-10-191-20/+5
* [core] TileCoordinate::fromLatLng no longer depens on TransformStateBruno de Oliveira Abinader2016-10-192-12/+13
* [core] Move TransformState::{un,}project() to ProjectionBruno de Oliveira Abinader2016-10-194-35/+16
* [core] Move TransformState::worldSize() to ProjectionBruno de Oliveira Abinader2016-10-193-19/+14
* [core] Skip redundant spherical mercator variable updates in {ease,fly}ToBruno de Oliveira Abinader2016-10-191-5/+0
* [core] Cleanup SymbolLayoutBruno de Oliveira Abinader2016-10-133-34/+36
* [core] Disable stencil test when rendering collision boxesBruno de Oliveira Abinader2016-10-121-3/+1
* [core] Skip duplicated IDs when querying point annotationsBruno de Oliveira Abinader2016-10-121-3/+5
* [core] Improve Source::Impl readabilityBruno de Oliveira Abinader2016-10-111-18/+11
* [core] Use TilePoint in Source::Impl::queryRenderedFeaturesBruno de Oliveira Abinader2016-10-113-22/+32
* [core] Use query geometry from FeatureIndex into CollisionTile::queryRendered...Bruno de Oliveira Abinader2016-10-113-4/+16
* [core] No need for feature querying to support multipolygonsJohn Firebaugh2016-10-1112-57/+46
* [core] Ignore placement for symbol annotationsBruno de Oliveira Abinader2016-10-111-0/+1
* [core] Skip placement scale for features that ignore placementBruno de Oliveira Abinader2016-10-111-7/+13
* Update mapbox-gl-shaders to 98a56dJohn Firebaugh2016-10-108-40/+40
* [core] Fix Map::setLatLng behaviorBruno de Oliveira Abinader2016-10-071-1/+1
* [core] Rationalize shader namesJohn Firebaugh2016-10-0636-156/+158
* [core] Adhere to vertices/vertexBuffer naming conventionJohn Firebaugh2016-10-058-23/+23
* [core] TextureRectVertex ⇢ SymbolVertexJohn Firebaugh2016-10-058-28/+27
* [core] Make ElementGroup saferJohn Firebaugh2016-10-0515-181/+151
* [core] Improve attribute binding APIJohn Firebaugh2016-10-0543-203/+257
* [core] Put VertexArrayObject in gl namespaceJohn Firebaugh2016-10-057-37/+42
* [core] Move shader and uniform to gl directoryJohn Firebaugh2016-10-0527-244/+249
* [core] Refactor BufferJohn Firebaugh2016-10-0584-933/+854
* [core] Don't refer to geometry coordinates as "vertices"John Firebaugh2016-10-051-57/+57
* [core] Tiles that error on load are not renderableJohn Firebaugh2016-10-056-11/+22