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* [core] address nitsupstream/no-localeKonstantin Käfer2018-10-223-5/+5
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* [core] refactor util::toString to use RapidJSON's stringificationKonstantin Käfer2018-10-221-7/+55
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* [core] remove special case for WindowsKonstantin Käfer2018-10-221-16/+0
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* [core] remove some uses of <iostream> and <sstream>Konstantin Käfer2018-10-2214-46/+22
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* [core] don't use <boost/functional/hash.hpp> to avoid <locale> includeKonstantin Käfer2018-10-228-32/+56
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* [core] unify UTF-8/16 conversion to <boost/locale/encoding_utf.hpp>Konstantin Käfer2018-10-223-6/+4
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* [core] remove use of <boost/algorithm/string.hpp>Konstantin Käfer2018-10-224-6/+7
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* [core] don't use <sstream> and <iomanip> for string constructionKonstantin Käfer2018-10-223-30/+35
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* [core] add the ability to stringy numbers as hexKonstantin Käfer2018-10-221-0/+19
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* [core] add ability to stringify doubles that are integer with and without ↵Konstantin Käfer2018-10-223-9/+10
| | | | trailing ".0"
* [core] deduplicate dtoa() from RapidJSON and add testsKonstantin Käfer2018-10-221-90/+7
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* [core] Introduce mbgl::RendererStateBruno de Oliveira Abinader2018-10-192-0/+11
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* [core] Add TransformState::getCameraOptions()Bruno de Oliveira Abinader2018-10-193-7/+24
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* [core] CameraOptions receives and outputs angle and pitch as degrees, not ↵Bruno de Oliveira Abinader2018-10-192-9/+9
| | | | radians
* [Core] Ensure queryRenderedFeatures accounts for icon-rotate (#13105)Ryan Hamley2018-10-185-30/+58
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* [core, tests] Don't break text-field support "identity functions"Chris Loer2018-10-151-0/+3
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* [core] Initial implementation of 'format' expressionChris Loer2018-10-1533-142/+703
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* [core] Bidi support for styled text.Chris Loer2018-10-151-0/+4
| | | | Remove use of QString from non-ICU Qt stub bidi implementation since we weren't making use of it.
* [core,test] Update expression style parsing test fixture.Chris Loer2018-10-151-18/+14
| | | | Always clear errors before trying automatic coercion for a new compound expression overload.
* [core] Add automatic argument coercion for compound expressions with ↵Chris Loer2018-10-151-64/+91
| | | | multiple overloads.
* Reserve vector storage in the convert filter codeMikhail Pozdnyakov2018-10-102-4/+7
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* [core] only generate clip ids for clipped layersMolly Lloyd2018-10-031-2/+5
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* [core] don't prefetch AnnotationTilesMolly Lloyd2018-10-031-1/+1
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* [core] fix flickering caused by incorrect ClipIDsMolly Lloyd2018-10-031-1/+1
| | | | we missed a check for RenderTile.needsClipping when generating the new ClipIDs for some tiles, resulting in incorrect clipping that caused flickering in some cases
* [core] Read style's transition from parserBruno de Oliveira Abinader2018-10-032-3/+3
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* [core] Do not constrain on X axis in ConstrainMode::HeightOnlyBruno de Oliveira Abinader2018-10-021-10/+15
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* [core] don't break ascent in the overscaled tile phaseKonstantin Käfer2018-09-211-5/+4
| | | | We optimize our updateRenderable algorithm by breaking ascent when we've already checked a certain tile. So far, we've compared the UnwrappedTileIDs, but they don't include the overscale component. When ascending through overscaled tile IDs, we've stopped the ascent too early, when we should've kept the search going.
* [core] Don't log GL renderer string on every context initializationAnder Conselvan de Oliveira2018-09-211-2/+5
| | | | | | | | | | Commit 1c53dc9ca8d9 ([core] Refactor vertex array object extension initialization) changed where the GL renderer string is checked in order to prevent the vertex array extension initialization in certain platforms and in doing so made the logging of that string more frequent, once per context initialization instead of at most once per process. This is a lot more verbose, specially when running unit tests, so make sure that string is logged at most once as it was previously.
* [docs] First uncompressed shader source diffChris Loer2018-09-191-49/+9
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* [docs] Include uncompressed shader source in .cpp commentsChris Loer2018-09-1925-0/+3333
| | | | | | This is meant to (1) Make it easier for new developers to find the source (2) Make it easier to look at shader diffs when the GL JS pin changes
* [test] Bump gl-js pin.Chris Loer2018-09-1913-1567/+1567
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* [core] For string-valued properties, do coercion rather than assertionJohn Firebaugh2018-09-196-36/+58
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* [core] Auto-convert concat arguments to stringsJohn Firebaugh2018-09-192-9/+13
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* [core] prevent crash when expression for pattern evaluates to "" (#12896)Molly Lloyd2018-09-181-2/+11
| | | when a source-expression like `["get", "property"]` evaluates to null and the default pattern value (empty string) is used, make sure attribute buffers get populated to avoid crashing the app
* [core] Disable debugging extension when running on ANGLE over Direct3DAnder Conselvan de Oliveira2018-09-141-1/+5
| | | | | | The ANGLE implementation of GL_KHR_debug on Direct3D seems to be broken leading to a bad_alloc being thrown when running with a debug build, so disable it in that platform.
* [core] Refactor vertex array object extension initializationAnder Conselvan de Oliveira2018-09-142-24/+18
| | | | | | | Currently the vertex object extension is disabled through an ifdef for the Windows platform due to an issue with ANGLE, while there is a blacklist for other platforms. Unify those by adding ANGLE to that blacklist and some small refactoring.
* [core] Make "to-number" of null behave as documentedJohn Firebaugh2018-09-131-0/+1
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* [core] Implement array assertion fallback behaviorJohn Firebaugh2018-09-134-124/+77
| | | | This was added in gl-js in #7095.
* [core] to-color should be idempotentJohn Firebaugh2018-09-131-0/+3
| | | | Ports https://github.com/mapbox/mapbox-gl-js/pull/7260.
* [core] ["to-array", <item type>, <empty array>] should work for any item typeJohn Firebaugh2018-09-131-4/+12
| | | | Ports https://github.com/mapbox/mapbox-gl-js/pull/7261.
* [linux,qt] Remove remainder of WebP supportKonstantin Käfer2018-09-131-13/+1
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* [core] Enable face culling for fill extrusion layersBruno de Oliveira Abinader2018-09-132-4/+10
| | | | | Use face culling for fill extrusion layers. Winding order is changed to ensure correct rendering.
* [core] Add face culling mode parameter to Program::drawBruno de Oliveira Abinader2018-09-1323-0/+162
| | | | | | Add a parameter to Program::draw to control whether face culling should be enabled. This will be used in a follow up commit to enable face culling for fill extrusion layers.
* [core] Port "collision group" plumbing to gl-native.Chris Loer2018-09-1211-42/+124
| | | | | [node] Hook up map-wide "crossSourceCollisions" option, defaulting to true. [test] Pass "crossSourceCollisions" test option through test harness; enable cross-source-collisions tests on native.
* [android] add support for gnustlKonstantin Käfer2018-09-117-6/+11
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* Port symbol-z-order symbol layout style-spec property to Nativeupstream/sort-by-yryanhamley2018-09-078-3/+57
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* [core] Mark allow-overlap symbols visible even outside of collision grid.Chris Loer2018-09-061-1/+20
| | | | Fixes issue #12683.
* [core] simplify dependency layout process and refactor data structuresMolly Lloyd2018-08-3115-146/+147
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* [core] Simplify GeometryTileWorkerJohn Firebaugh2018-08-312-58/+25
| | | | | | | * The worker no longer needs to maintain symbol layer order. * No need for separate symbolLayoutsNeedPreparation state. That dates back to when we had "two phase" symbol layout. Now we can just check symbolLayouts.empty(). (Similarly for pattern layouts.) * No need to loop over symbol layouts twice in performSymbolLayout. Same reason as above. * Simplify iconAtlas initialization. It initialized via every possible branch, so just do it up front.
* [core] remove redundant Uniform::Type aliasMolly Lloyd2018-08-312-6/+3
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