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* [core] Introduce RenderTileSourceMikhail Pozdnyakov2019-05-2913-358/+150
* [core] end the RenderPass/CommandEncoder before sending eventsKonstantin Käfer2019-05-282-7/+12
* [core] ensure gfx::DrawScopes are uniqueKonstantin Käfer2019-05-283-16/+22
* [core] refactor program object creationKonstantin Käfer2019-05-2845-158/+72
* [core] Remove priority from the constructorThiago Marcos P. Santos2019-05-282-21/+12
* [core] RenderTile returns textures by const referenceMikhail Pozdnyakov2019-05-286-17/+19
* [core] Placement::placeLayerBucket() -> placeBucket()Mikhail Pozdnyakov2019-05-283-3/+3
* [core] Encapsulate symbol bucket placement code in Placement::placeLayerBucket()Mikhail Pozdnyakov2019-05-287-91/+71
* [core] RenderTile does not expose TileMikhail Pozdnyakov2019-05-2834-92/+189
* [core] Offset viewport center when edge insets are specifiedAleksandar Stojiljkovic2019-05-287-71/+79
* FillBucket::triangles could be empty: skip creating buffer and draw. (#14761)Aleksandar Stojiljkovic2019-05-242-12/+14
* [core] Prefer breaking lines at zero width space (ZWSP)Alexander Shalamov2019-05-242-11/+26
* [core] SymbolBucket updates complete at placement stageMikhail Pozdnyakov2019-05-2411-194/+143
* [core] round color string's alpha to 2 decimal placesŁukasz Paczos2019-05-221-1/+1
* [core] option to perform platform specific operations when creating/destroyin...Łukasz Paczos2019-05-222-0/+4
* [core] RenderLayer::render(PaintParameters, RenderSource*) -> render(PaintPar...Mikhail Pozdnyakov2019-05-2225-72/+90
* [core] RenderLayer::setRenderTiles(RenderTiles) -> prepare(LayerPrepareParame...Mikhail Pozdnyakov2019-05-225-10/+18
* [core] Prepare render sources before render layers are initializedMikhail Pozdnyakov2019-05-2223-58/+84
* [core] Forward ImageManagerObserver::onRemoveUnusedStyleImages to MapObserver...Alexander Shalamov2019-05-214-0/+14
* [core] Add onRemoveUnusedStyleImages observer APIAlexander Shalamov2019-05-214-47/+76
* [core] Remove binary shader supportThiago Marcos P. Santos2019-05-2112-416/+0
* [core] Don't use optional unique_ptr in function coversion codeAnder Conselvan de Oliveira2019-05-212-22/+25
* [core] Forward args in style::expression::dsl::compound()Ander Conselvan de Oliveira2019-05-211-2/+2
* [core] Pass legacy/categorical/*-default expression testsAnder Conselvan de Oliveira2019-05-211-14/+26
* [core] Fix legacy/{interval,exponential}/*-default expression testsAnder Conselvan de Oliveira2019-05-211-20/+63
* [core] Expose dsl::compound() internallyAnder Conselvan de Oliveira2019-05-213-6/+24
* [core] Fix some of the legacy interval function expression testsAnder Conselvan de Oliveira2019-05-211-0/+12
* [core] Fix most identity function with default legacy expression testsAnder Conselvan de Oliveira2019-05-212-20/+47
* [core] Fix indentation of src/mbgl/style/conversion/function.cppAnder Conselvan de Oliveira2019-05-211-1/+1
* [core] Remove re-linking programs approach (#14482)Aleksandar Stojiljkovic2019-05-205-71/+35
* [core] CrossTileSymbolIndex::pruneUnusedLayers() does not create intermadiate...Mikhail Pozdnyakov2019-05-201-7/+5
* [core] Check if pattern dependencies or pattern positions are missingAlexander Shalamov2019-05-201-8/+18
* [core] Avoid bucket downcasting in PlacementMikhail Pozdnyakov2019-05-195-44/+65
* [core] Remove Bucket::supportsLayerMikhail Pozdnyakov2019-05-1917-46/+1
* [core] Remove RenderLayerSymbolInterfaceMikhail Pozdnyakov2019-05-1922-89/+53
* [core] Placement accepts RenderLayer instancesMikhail Pozdnyakov2019-05-195-37/+24
* [core] Avoid unneeded proj matrix calculations in rendererMikhail Pozdnyakov2019-05-191-3/+2
* [core] RenderLayerSymbolInterface is not used in CrossTileSymbolIndexMikhail Pozdnyakov2019-05-199-43/+71
* [core] add gfx::UploadPass, split startRender into prepare and uploadKonstantin Käfer2019-05-1587-529/+924
* [core] don't upload empty buffersKonstantin Käfer2019-05-152-9/+10
* [core] use float for storing opacity attributeKonstantin Käfer2019-05-152-2/+2
* [core] add gfx::CommandEncoder::present()Konstantin Käfer2019-05-154-0/+12
* [core] use unique IDs for DrawScopesKonstantin Käfer2019-05-1513-24/+70
* [core] GeometryTile and TileLoader keep strong reference to FileSourceMikhail Pozdnyakov2019-05-147-11/+14
* [core] Create glyph manager at renderer construction timeMikhail Pozdnyakov2019-05-145-21/+20
* [core] RenderTile shall never be created for a not renderable tileMikhail Pozdnyakov2019-05-145-19/+11
* Refactor: coordinatePointMatrix skip recomputation (#14507)Aleksandar Stojiljkovic2019-05-132-6/+6
* [core] Make the BackgroundScheduler a singletonThiago Marcos P. Santos2019-05-1020-42/+128
* [core] Make ActorRef methods constMikhail Pozdnyakov2019-05-101-1/+1
* [core] Schedule invocation of onStyleImageMissing completion callback on the ...Alexander Shalamov2019-05-092-9/+26