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* [core] Add global CollisionIndex to replace CollisionTile.Chris Loer2017-11-172-0/+399
* [core] Add Placement class.Chris Loer2017-11-172-0/+389
* [core] Add circle geometries to GridIndex.Chris Loer2017-11-173-52/+339
* [core] Add CrossTileSymbolIndex.Chris Loer2017-11-172-0/+234
* [core] Fix build on Android + GCC and Android + armeabiThiago Marcos P. Santos2017-11-1211-20/+31
* Merge branch 'release-agua' into tvn-merge-releaseTobrun2017-11-106-1/+41
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| * [core] blacklist VAO usage on adreno 3xxIvo van Dongen2017-10-261-1/+8
| * [core] fix crash when querying GeoJSON tilesKonstantin Käfer2017-10-251-12/+12
| * [core] Add layer before notifying observerJohn Firebaugh2017-10-251-1/+2
| * [core] limit annotation tile source to z16Konstantin Käfer2017-10-191-1/+3
| * [ios, macos] Add selection support to MGLMultiPoint annotations. (#9984)Fabian Guerra Soto2017-10-186-1/+41
| * [core] correctly alter sprite URLs when attaching sprite.png/sprite.json file...Konstantin Käfer2017-10-171-8/+10
| * [core] don't generate clip IDs for buckets/layers that don't need to be clippedKonstantin Käfer2017-10-173-1/+9
| * [core] Fix out-of-bounds array accessAsheem Mamoowala2017-10-131-1/+1
| * [core] make forcing cache/network only more explicitKonstantin Käfer2017-10-1216-83/+77
| * [core] Add `cameraForLatLngs()` method with modified bearingAsheem Mamoowala2017-10-091-11/+34
* | Implement Expressions (#9439)Anand Thakker2017-11-0826-46/+2897
* | Revert "[core] Expose ColorMask in gl::Context::clear()"Bruno de Oliveira Abinader2017-11-023-14/+6
* | [core] Let transparency leak in GLContext::Shared modeBruno de Oliveira Abinader2017-11-011-3/+14
* | [core] Expose ColorMask in gl::Context::clear()Bruno de Oliveira Abinader2017-11-013-7/+10
* | [core] Move GLContextMode to its own Renderer headerBruno de Oliveira Abinader2017-11-012-1/+2
* | [gcc4.9] Keep compatibility with GCC + AndroidThiago Marcos P. Santos2017-10-311-2/+2
* | [core] fix crash when querying GeoJSON tilesKonstantin Käfer2017-10-261-12/+12
* | [core] blacklist VAO usage on adreno 3xxIvo van Dongen2017-10-261-1/+8
* | [core] Add layer before notifying observerJohn Firebaugh2017-10-251-1/+2
* | [core] Make the OpenGL implementation platform specificThiago Marcos P. Santos2017-10-251-28/+2
* | Replace compile-time polymorphism with runtime polymorphism in the conversion...John Firebaugh2017-10-2317-82/+1508
* | [core] limit annotation tile source to z16upstream/android-v5.1.4Konstantin Käfer2017-10-191-1/+3
* | [core] correctly alter sprite URLs when attaching sprite.png/sprite.json file...Konstantin Käfer2017-10-171-8/+10
* | [core] don't generate clip IDs for buckets/layers that don't need to be clippedKonstantin Käfer2017-10-173-1/+9
* | [core] Move SourceType to the 'style' namespaceAnand Thakker2017-10-1610-14/+14
* | [core, node] Support axonometric renderingLauren Budorick2017-10-145-0/+75
* | [core] Fix out-of-bounds array accessAsheem Mamoowala2017-10-121-1/+1
* | [core] make forcing cache/network only more explicitKonstantin Käfer2017-10-1216-83/+77
* | [core] Add `cameraForLatLngs()` method with modified bearingAsheem Mamoowala2017-10-091-11/+34
* | [core] Update glyph requestors _before_ requesting from file sourceBruno de Oliveira Abinader2017-10-092-8/+5
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* [core] Split GeoJSONTileData and related classes into a separate headerAsheem Mamoowala2017-09-282-94/+95
* [core] Add minzoom to GeoJSONOptionsKonstantin Käfer2017-09-281-1/+1
* [build] split out DefaultFileSource and dependents to a separate targetKonstantin Käfer2017-09-283-68/+2
* [core] Move *TileID hashing to separate implJesse Crocker2017-09-262-276/+29
* [core] fix loading of stale must-revalidate resourcesKonstantin Käfer2017-09-251-0/+3
* [core] custom layer - add contextLost callbackIvo van Dongen2017-09-224-3/+20
* [core] send signal to RenderCustomLayer when gl context has been lostIvo van Dongen2017-09-225-1/+27
* [core] allow context to be abandoned on destructionIvo van Dongen2017-09-222-1/+9
* [core] remove throttling from geometry tileIvo van Dongen2017-09-222-9/+2
* Preserve depth buffer between 3D layers + optimize render order (#9931)Lauren Budorick2017-09-2111-133/+183
* [core] make sure tiles are not treated as complete until all worker operation...Konstantin Käfer2017-09-217-37/+43
* [core] keep tiles renderable even if a subsequent error occursKonstantin Käfer2017-09-212-5/+0
* Fix platform dependent number type `unsigned long` -> `uint64_t`Asheem Mamoowala2017-09-202-3/+3
* [core] Don't redo placement for zoom changes at low pitch.Chris Loer2017-09-181-3/+3