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* [core] Fix iterator invalidation in erase_ifJohn Firebaugh2017-07-051-4/+4
* [core] Factor timePoint initialization: take 2Bruno de Oliveira Abinader2017-07-043-6/+9
* [core] Bind only active attributes in order to avoid exceeding attribute limi...Lauren Budorick2017-06-293-6/+64
* [core] Check if frameZoom is NaN in Transform::flyTo callbackBruno de Oliveira Abinader2017-06-281-0/+5
* [core] Clamp to scale boundaries in TransformState::setLatLngZoomBruno de Oliveira Abinader2017-06-281-1/+1
* [core] remove tile cache size setterIvo van Dongen2017-06-2713-41/+0
* [core] fix render doesn’t flag style mutationIvo van Dongen2017-06-261-2/+2
* [core] Don't transition new layers on a setStyle operationJohn Firebaugh2017-06-269-22/+48
* [core] Introduce the ResourceTransformThiago Marcos P. Santos2017-06-261-0/+13
* [core] Make the mbgl/actor headers publicThiago Marcos P. Santos2017-06-263-168/+0
* [core] Move setStyleJSON/URL to Style; add Map::setStyleJohn Firebaugh2017-06-225-112/+117
* [all] Promote Style to public APIJohn Firebaugh2017-06-2212-397/+449
* [core] Refactor CustomLayer internalsJohn Firebaugh2017-06-229-85/+66
* [core] document lifetimes of GeometryTileFeaturesKonstantin Käfer2017-06-211-0/+7
* [core] retain GeometryTileLayer in SymbolLayoutKonstantin Käfer2017-06-215-14/+21
* [core] always return owning pointers for GeometryTileData::getLayer()Konstantin Käfer2017-06-218-50/+77
* [core] switch to vector-tile library for decoding Mapbox vector tilesKonstantin Käfer2017-06-213-252/+62
* [core] shared feature data for GeoJSONTileData objectsKonstantin Käfer2017-06-211-5/+11
* [core] shared data among AnnotationTileFeature objectsKonstantin Käfer2017-06-215-30/+82
* [core] add benchmark for vector tile parsingKonstantin Käfer2017-06-213-298/+334
* [core] add MBGL_CHECK_ERROR to some locations where it was missingKonstantin Käfer2017-06-211-4/+4
* [core] Rename ThreadedObject to ThreadThiago Marcos P. Santos2017-06-213-11/+11
* [core] Remove util::ThreadThiago Marcos P. Santos2017-06-214-209/+1
* [core] Convert LocalFileSource to ThreadedObjectThiago Marcos P. Santos2017-06-211-2/+3
* [core] Convert AssetFileSource to ThreadedObjectThiago Marcos P. Santos2017-06-211-2/+3
* [core] Added the ThreadedObjectThiago Marcos P. Santos2017-06-213-0/+231
* [core] Enable property functions for line-width (#9250)Lauren Budorick2017-06-1919-59/+171
* [core] Trigger repaint on source changesAsheem Mamoowala2017-06-193-2/+4
* [iOS][macOS] Export `MGLImageSource`, add and update documentation. Use anima...Asheem Mamoowala2017-06-191-2/+2
* [iOS][macOS] Add ImageSource bindingsAsheem Mamoowala2017-06-192-8/+11
* [core] add DataDrivenPaintProperty uniform template class to generation scrip...Lauren Budorick2017-06-163-0/+3
* Disable misleading indentation warnings where boost is included.Aaron Muir Hamilton2017-06-162-0/+2
* [core] Fix composite function approximation for non-integer stopsJohn Firebaugh2017-06-161-5/+5
* [core] Implement "smart setStyle"John Firebaugh2017-06-151-111/+38
* [core] Obey "transition" property from style and its default valueJohn Firebaugh2017-06-155-3/+21
* [core] Skip calculations when we already know we need rendering or layoutJohn Firebaugh2017-06-151-3/+4
* [core] Eliminate constant attribute bindingsJohn Firebaugh2017-06-146-229/+76
* [core] rename a_gap_width => a_gapwidth, u_gap_width => u_gapwidth to reflect...Konstantin Käfer2017-06-143-3/+3
* [core] Remove unused SymbolPropertyValues membersJohn Firebaugh2017-06-142-10/+0
* [core] Don't use "current" icon/text-size when bindingJohn Firebaugh2017-06-142-17/+5
* [core] Add constsJohn Firebaugh2017-06-131-3/+3
* [core] Don't upload the FrameHistory texture in frames where it's not changingJohn Firebaugh2017-06-131-6/+6
* [core] Dynamic program compilation for data-driven propertiesJohn Firebaugh2017-06-1318-69/+147
* [core] cleanup ProgramParametersKonstantin Käfer2017-06-136-33/+45
* [core] add constant DDS values as uniformsKonstantin Käfer2017-06-133-4/+23
* [core] add uniforms to DataDrivenPaintPropertysKonstantin Käfer2017-06-137-30/+48
* [core] add shader defines for enabling/disabling attributes/uniforms for DDSKonstantin Käfer2017-06-1312-32/+668
* [core] only bind uniforms that exist in the programKonstantin Käfer2017-06-131-1/+1
* [core] verify that the active uniform types match our assumed typesKonstantin Käfer2017-06-133-0/+144
* [core] store vertex attribute binding to prevent duplicate bindsKonstantin Käfer2017-06-131-0/+1