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* [core] cache binary shaders on AndroidKonstantin Käfer2017-04-0321-32/+443
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* [core] Extract and de-templatize several Program static methodsJohn Firebaugh2017-04-033-27/+52
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* [core] check null data in query source features (#8553)John Firebaugh2017-03-281-0/+5
| | | | | | * [core] check null data in query source features * Include what you use
* Use highp for color attributes (#8496)Anand Thakker2017-03-227-25/+25
| | | | | Addresses #8385 Updates shaders to reflect https://github.com/mapbox/mapbox-gl-js/pull/4476
* [core] fixes #8433: don't skip style recalculations for fade-from-zero ↵Justin R. Miller2017-03-161-3/+1
| | | | transitions (#8440)
* Increase precision of shader variable (#8423)Anand Thakker2017-03-151-1/+1
| | | Fixes #7599
* [core] don’t query rendered features until all data is availableIvo van Dongen2017-03-142-1/+6
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* Per-attribute transition properties on MGLStyleLayer (#8225)Fabian Guerra Soto2017-03-109-0/+241
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * [ios, macos] new struct MGLTransition * [ios] MGLTransition struct moved to MGLTypes.h * [ios] MGLTransition implemented for style layer properties * [ios, macos] added support for getting property transitions * [ios, macos] updated to MGLDurationFromTimeInterval and MGLTimeIntervalFromDuration * [ios, macos] added transition properties test * [ios, macos] modified key strings imp * [ios, macos] The impl for transition properties were changed to public methods * [ios, macos] Changelog update * [ios] Fixed layer space formatting * [core] The name space was fixed for getters that returned TransitionOptions * [ios, macos] Added rawLayer transition property tests * [ios] Added a factory method for MGLTransition and transition-related methods to NSValue(MGLAdditions) * [ios, macos] Copyedited changelog blurbs about transition properties
* [core] query source featuresIvo van Dongen2017-03-109-1/+107
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* [core] rename query options for query rendered featuresIvo van Dongen2017-03-1011-20/+20
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* Pack min + max into one attribute :muscle:Molly Lloyd2017-03-0816-244/+234
| | | | | | | | Some devices supported by Mapbox GL provide only 8 vertex attributes; this change packs existing attributes to get us just under that limit. For properties using a composite function, pack the min and max values into a single attribute with two logical components instead of using two separate attributes and buffers. Special logic is included for color attributes, whose integer components must be packed into the available bits of floating-point attributes. (We don't have access to ivec types in GL ES 2.0.) For source functions, continue to bind just a one-component attribute even though the GLSL type is vec2 (or vec4 for colors). The type-checking done by gl::Attribute is relaxed slightly to accommodate this.
* [core] De-duplicate shader prelude sourceJohn Firebaugh2017-03-0816-925/+102
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* For data-driven paint setters, transition immediately to target value (#8306)Anand Thakker2017-03-081-0/+6
| | | Closes #8237
* [core] clear source when removed from styleIvo van Dongen2017-03-063-0/+8
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* [core] Add support for queryRenderedFeatures filterAsheem Mamoowala2017-03-0412-59/+61
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* [core] const-correctionJohn Firebaugh2017-03-024-4/+4
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* [core] Fix whitespace; no need for explicit on multi-parameter constructorsJohn Firebaugh2017-03-0212-124/+204
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* [core] privatize OffscreenTexture implementationKonstantin Käfer2017-03-012-24/+55
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* [core] Implement data-driven styling for ↵Anand Thakker2017-02-2821-273/+503
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | {text,icon}-{color,opacity,halo-color,halo-blur,halo-width} (#7939) * Add symbol dds attributes and adapt style code generation * Update to mapbox-gl-js/master * Refactor SymbolFeature as a subclass of GeometryTileFeature Prepares for enabling DDS on symbol paint properties by allowing the SymbolFeatures, which we keep around after constructing SymbolLayout, to be used in evaluating data-driven paint properties later in the layout process. * Draft approach for splitting icon/text paint properties The `Program` types are set up to bind GL attributes to each of the data-driven paint properties specified in the `PaintProperties` type provided. Since `SymbolPaintProperties` specifies both `Text*` and `Icon*` properties, the symbolIcon, symbolIconSDF, and symbolGlyph programs each attempt to bind roughly double the number of attributes that they actually need. This change addresses this by: - Adding the more specific `IconPaintProperties` and `TextPaintProperties` types, which are subsets of the full `SymbolPaintProperties`. - The symbol layer continues to use its `SymbolPaintProperties paint` member to track layer property state, but it provides helpers that construct objects of each the specific `{Icon,Text}PaintProperties::Evaluated` type, for use by the painter. - The three symbol programs instantiate `Program<>` using the appropriate `{Icon,Text}PaintProperties` type. * check in generated style code * Populate paint buffers for symbol DDS properties * Address first round of review comments * Refactor VectorTile{Layer,Feature} to explicitly share data * Update submodule
* [core] remove gl.hpp include from shader headersKonstantin Käfer2017-02-2813-26/+0
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* [core] There's only ever one icon quadJohn Firebaugh2017-02-286-81/+86
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* [core] Eliminate Shaping::textJohn Firebaugh2017-02-283-7/+4
| | | | This was already accessible via SymbolFeature::text.
* [core] Release compareText after symbol preparationJohn Firebaugh2017-02-281-0/+1
| | | | It's a temporary structure and not needed for placement.
* [core] [android] - allow zooming/scaling to use AnimationOptions (#8181)Tobrun2017-02-283-91/+91
| | | [glfw] - allow glfw binding to use AnimationOptions instead of using direction directly
* [core] Replace three maps/mutexes in GlyphAtlas with a single map and mutexJohn Firebaugh2017-02-273-44/+30
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* [core] Add pause/resume to the Thread classThiago Marcos P. Santos2017-02-251-0/+45
| | | | | | | | | | Make a thread completely halt and not process any message on the message queue until resume() is called. Sending a sync message to a halted thread will result on a deadlock, thus the assertion. Deleting a paused thread will trigger a resume.
* [core, ios, macos] Return null when removing nonexistent sourceJesse Bounds2017-02-231-1/+1
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* [core] Return null when removing nonexistent layerEimantas Vaiciunas2017-02-231-1/+1
| | | | | In case of exception, silently ignore removal of nonexistent layer and return nullptr
* [core] don't treat empty raster tiles as "DataAvailability::All"Konstantin Käfer2017-02-222-3/+3
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* [core] Use std::call_once to report about missing VAOsBruno de Oliveira Abinader2017-02-221-4/+4
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* [core] - allow moveBy to use AnimationOptionsTobrun2017-02-203-5/+5
| | | | [android] - update jni bindings for moveBy with an interpolator
* [core] Link BackendScopes in a list for additional assertionsJohn Firebaugh2017-02-201-7/+17
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* [core] Nestable BackendScopeJohn Firebaugh2017-02-202-0/+27
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* [core] Redo approach to unsupported VAO extensionJohn Firebaugh2017-02-203-15/+23
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* [core] Render a circle if either the color or stroke color are visibleJesse Bounds2017-02-171-3/+6
| | | | | | | | | | | | | This updates the circle paint check to pass if the circle stroke is visible but: * The circle color is clear * The circle is transparent * The circle has a radius of 0 Previously, a transparent circle or a circle with a radius of 0 would cause the layer to be passed up even if the circle stroke color had a non zero alpha.
* [core] Enable property functions for text-{field,transform} (#7944)Anand Thakker2017-02-175-14/+53
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* [core] Fix aliased text on mobile GPUsJohn Firebaugh2017-02-151-3/+3
| | | | | | Need highp precision for gamma values on mobile devices. lowp triggers aliasing artifacts at larger font sizes. Note that this change is a hand-edit to the generated shader sources, rather than pulling https://github.com/mapbox/mapbox-gl-js/pull/4275 and running the generator script. The reason for that is that the upstream shader now assumes support for DDS properties that gl-native does not yet support. Once that support lands in gl-native, we can regenerate the shader source.
* [core] Eliminate SpritePatternModeJohn Firebaugh2017-02-146-57/+44
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* [core] Mutex no longer needs to be recursiveJohn Firebaugh2017-02-142-6/+6
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* [core] Combine SpriteAtlas::getPosition with SpriteAtlas::getImageJohn Firebaugh2017-02-149-57/+45
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* [core] Inline SpriteAtlas::allocateImageJohn Firebaugh2017-02-142-23/+11
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* [core] Eliminate SpriteAtlas::updateDirtyJohn Firebaugh2017-02-144-98/+93
| | | | Simplify internal datastructures. Properly remove rects from the bin pack when an image is removed.
* [core] Eliminate SpriteAtlas::HolderJohn Firebaugh2017-02-142-37/+25
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* [core] Make Image saferJohn Firebaugh2017-02-148-99/+59
| | | | | | Provide Image::copy, which handles copying rectangles from a source to a destination, with thorough bounds checking. Also fixes an indexing error in SpriteAtlas, where the top row of pixels in a wrapped image was copied from the wrong source row.
* [core] Expose Map::setZoom with anchor parameterJason Wray2017-02-131-1/+7
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* [core] add tests for user/password, port, trailing dot, and IPv4/IPv6 ↵Konstantin Käfer2017-02-131-2/+4
| | | | address parsing
* Upright CJK characters in vertically-oriented labels (#7114)Minh Nguyễn2017-02-1011-92/+445
| | | | | CJK characters and adjacent punctuation now remain upright in vertically oriented labels that have line placement. Fixes #1682.
* [core] Restore support for GL implementations without VAO extensionJohn Firebaugh2017-02-103-10/+23
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* [core] Introduce dedicated filter types for $type and $id special cases (#7971)John Firebaugh2017-02-091-7/+79
| | | | | | | | * [core] Introduce dedicated filter types for $type and $id special cases * [ios, macos] Special-case $id, $type in predicates Also support $id ≟ nil.
* [core] Restore support for *-transition propertiesJohn Firebaugh2017-02-099-0/+247
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