| Commit message (Collapse) | Author | Age | Files | Lines |
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Support for VAO extensions is broken.
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Hold onto tiles after they've been removed from the render tree long enough to run a fade animation on their symbols.
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This is necessary so that when there are mixed zoom levels, child symbols get placed before parent symbols.
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Don't mark items that are outside the collision grid range as placed.
Requires new ignore because GL JS issue #5654 allows insertion of symbols outside the CollisionIndex range, and those symbols can cascade in to affect items within the viewport.
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`Tile` makes sure the symbols in the resulting tile are tileable while
symbols in `Still` match rendering in `Continuous` mode.
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- CollisionTile
- FrameHistory
- PlacementConfig
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Brings gl-native shaping closer to gl-js.
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- Background placement code now just generates static symbol buffers
- Don't render GeometryTiles until their symbols are loaded. This is necessary for the CrossTileSymbolIndex to successfully prevent flicker.
- SymbolInstances are transferred to SymbolBucket for use on foreground during collision detection
- Symbols are sorted on foreground by sorting their index buffer but leaving vertex buffers intact (only works within one segment)
- Vertical glyphs are generated at same time as horizontal glyphs. `reprojectLineLabels` chooses which one to use at render time and hides the other.
- Icons are now always represented with a single collision box, even if they're placed along a line (this means their rotation alignment may be wrong, but the approach of representing them with multiple collision boxes wasn't very accurate either).
- Generate vertices for new debug collision boxes and collision circles
- Only add symbols within tile boundaries (reduces work, avoids double-draw)
- Update symbol_projection.cpp to support line label projection calls from CollisionIndex.
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- Switches from tile to viewport coordinates
- Represents line labels with circle geometries
- Projects line labels at collision detection time to improve accuracy
- Adapts tile-based symbol queries to viewport coordinates
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Responsible for running global collision detection/symbol placement algorithm and updating symbol opacity buffers accordingly.
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- Adds early exiting "hitTest" query for fast collision detection
- GridIndex now determines cell count separately for x and y axes based on grid dimensions.
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This class is responsible for tracking which symbols are "the same" between tiles at different zoom levels, so that symbol opacities (fade animations) can be copied smoothly between tiles.
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Sadly we don't have bots for these two setups.
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- Causes crashes on usage of glBuffer(Sub)Data
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* [ios, macos] Add selection support to MGLMultiPoint annotations.
* [ios, macos] Update changelogs.
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filenames
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Previously, we used the existence of a `prior*` field in the Resource object as an indication for whether we should consult the cache or not. However, this is prone to error, since a failed cache lookup won't set any prior fields. Therefore, we manually set `priorExpires` to 0. This in turn triggered another bug where generated wrong expiration timestamps when the server response we got was expired (or expired between sending and receiving).
This commit changes the flags so that we can now explicitly request CacheOnly/NetworkOnly (or All) loading methods, rather than the implicit Optional/Required naming scheme.
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Ports https://github.com/mapbox/mapbox-gl-js/pull/4777 (and its several follow-ups)
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This reverts commit e350ef37fe68312c4b5fb03b289a90c0bdda4f03.
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Needed by Qt builds on Android.
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- Causes crashes on usage of glBuffer(Sub)Data
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Split the headers, so each platform includes the most appropriated
header.
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conversion system
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filenames
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Previously, we used the existence of a `prior*` field in the Resource object as an indication for whether we should consult the cache or not. However, this is prone to error, since a failed cache lookup won't set any prior fields. Therefore, we manually set `priorExpires` to 0. This in turn triggered another bug where generated wrong expiration timestamps when the server response we got was expired (or expired between sending and receiving).
This commit changes the flags so that we can now explicitly request CacheOnly/NetworkOnly (or All) loading methods, rather than the implicit Optional/Required naming scheme.
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