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* [core] Do not constrain on X axis in ConstrainMode::HeightOnlyBruno de Oliveira Abinader2018-10-021-10/+15
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* [core] don't break ascent in the overscaled tile phaseKonstantin Käfer2018-09-211-5/+4
| | | | We optimize our updateRenderable algorithm by breaking ascent when we've already checked a certain tile. So far, we've compared the UnwrappedTileIDs, but they don't include the overscale component. When ascending through overscaled tile IDs, we've stopped the ascent too early, when we should've kept the search going.
* [core] Don't log GL renderer string on every context initializationAnder Conselvan de Oliveira2018-09-211-2/+5
| | | | | | | | | | Commit 1c53dc9ca8d9 ([core] Refactor vertex array object extension initialization) changed where the GL renderer string is checked in order to prevent the vertex array extension initialization in certain platforms and in doing so made the logging of that string more frequent, once per context initialization instead of at most once per process. This is a lot more verbose, specially when running unit tests, so make sure that string is logged at most once as it was previously.
* [docs] First uncompressed shader source diffChris Loer2018-09-191-49/+9
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* [docs] Include uncompressed shader source in .cpp commentsChris Loer2018-09-1925-0/+3333
| | | | | | This is meant to (1) Make it easier for new developers to find the source (2) Make it easier to look at shader diffs when the GL JS pin changes
* [test] Bump gl-js pin.Chris Loer2018-09-1913-1567/+1567
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* [core] For string-valued properties, do coercion rather than assertionJohn Firebaugh2018-09-196-36/+58
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* [core] Auto-convert concat arguments to stringsJohn Firebaugh2018-09-192-9/+13
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* [core] prevent crash when expression for pattern evaluates to "" (#12896)Molly Lloyd2018-09-181-2/+11
| | | when a source-expression like `["get", "property"]` evaluates to null and the default pattern value (empty string) is used, make sure attribute buffers get populated to avoid crashing the app
* [core] Disable debugging extension when running on ANGLE over Direct3DAnder Conselvan de Oliveira2018-09-141-1/+5
| | | | | | The ANGLE implementation of GL_KHR_debug on Direct3D seems to be broken leading to a bad_alloc being thrown when running with a debug build, so disable it in that platform.
* [core] Refactor vertex array object extension initializationAnder Conselvan de Oliveira2018-09-142-24/+18
| | | | | | | Currently the vertex object extension is disabled through an ifdef for the Windows platform due to an issue with ANGLE, while there is a blacklist for other platforms. Unify those by adding ANGLE to that blacklist and some small refactoring.
* [core] Make "to-number" of null behave as documentedJohn Firebaugh2018-09-131-0/+1
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* [core] Implement array assertion fallback behaviorJohn Firebaugh2018-09-134-124/+77
| | | | This was added in gl-js in #7095.
* [core] to-color should be idempotentJohn Firebaugh2018-09-131-0/+3
| | | | Ports https://github.com/mapbox/mapbox-gl-js/pull/7260.
* [core] ["to-array", <item type>, <empty array>] should work for any item typeJohn Firebaugh2018-09-131-4/+12
| | | | Ports https://github.com/mapbox/mapbox-gl-js/pull/7261.
* [linux,qt] Remove remainder of WebP supportKonstantin Käfer2018-09-131-13/+1
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* [core] Enable face culling for fill extrusion layersBruno de Oliveira Abinader2018-09-132-4/+10
| | | | | Use face culling for fill extrusion layers. Winding order is changed to ensure correct rendering.
* [core] Add face culling mode parameter to Program::drawBruno de Oliveira Abinader2018-09-1323-0/+162
| | | | | | Add a parameter to Program::draw to control whether face culling should be enabled. This will be used in a follow up commit to enable face culling for fill extrusion layers.
* [core] Port "collision group" plumbing to gl-native.Chris Loer2018-09-1211-42/+124
| | | | | [node] Hook up map-wide "crossSourceCollisions" option, defaulting to true. [test] Pass "crossSourceCollisions" test option through test harness; enable cross-source-collisions tests on native.
* [android] add support for gnustlKonstantin Käfer2018-09-117-6/+11
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* Port symbol-z-order symbol layout style-spec property to Nativeupstream/sort-by-yryanhamley2018-09-078-3/+57
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* [core] Mark allow-overlap symbols visible even outside of collision grid.Chris Loer2018-09-061-1/+20
| | | | Fixes issue #12683.
* [core] simplify dependency layout process and refactor data structuresMolly Lloyd2018-08-3115-146/+147
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* [core] Simplify GeometryTileWorkerJohn Firebaugh2018-08-312-58/+25
| | | | | | | * The worker no longer needs to maintain symbol layer order. * No need for separate symbolLayoutsNeedPreparation state. That dates back to when we had "two phase" symbol layout. Now we can just check symbolLayouts.empty(). (Similarly for pattern layouts.) * No need to loop over symbol layouts twice in performSymbolLayout. Same reason as above. * Simplify iconAtlas initialization. It initialized via every possible branch, so just do it up front.
* [core] remove redundant Uniform::Type aliasMolly Lloyd2018-08-312-6/+3
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* [core] Implement CrossFadedDataDrivenProperty to add support for feature ↵Molly Lloyd2018-08-31102-2023/+2888
| | | | expressions in `*-pattern` properties
* [core] move PaintProperty::Attribute to TypeList and pass to Binder constructorsKonstantin Käfer2018-08-312-3/+17
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* [core] introduce TypeListConcat and TypeList::ExpandIntoKonstantin Käfer2018-08-315-44/+10
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* [core] allow passing multiple AttributeTypes to a PaintPropertyBinderKonstantin Käfer2018-08-311-9/+9
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* [core] rename gl::Attribute to gl::Attribute to remove overloaded namingKonstantin Käfer2018-08-314-33/+33
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* [core] simplify attribute/location typesKonstantin Käfer2018-08-312-22/+10
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* [core] Added pragma to remove warning ("unknown warning group ↵Julian Rex2018-08-281-0/+1
| | | | '-Wtautological-constant-compare', ignored") on iOS build (#12753)
* Add unit tests and fixtures for OfflineDatabase::mergeDatabaseAsheem Mamoowala2018-08-281-1/+1
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* [node] capture invalid input data as `ParseError` objectsKonstantin Käfer2018-08-272-2/+4
| | | | This allows us to distinguish them from other types of errors
* [core] Add `line-gradient` propertyMikhail Pozdnyakov2018-08-2320-1491/+1751
| | | | | | | | Porting of https://github.com/mapbox/mapbox-gl-js/pull/6303 See the link above for the description of the feature and its limitations). Based on patch from @lbud (Lauren Budorick).
* fixed validation message for boundsJustyna Janczyszyn2018-08-221-2/+2
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* [core] fix icon-size for small data-driven valuesChris Loer2018-08-214-192/+192
| | | | port of mapbox/mapbox-gl-js#7125
* [core, node] Re-implement "avoid edges" behavior for MapMode::TileChris Loer2018-08-204-41/+60
| | | | | | | - Fixes issue #12461. - Only implement "avoid edges" in MapMode::Tile since it's no longer relevant in Static or Continuous mode. - New: Force "avoid edges" to "true" for line labels, since in tile mode they'll always clip poorly at tile boundaries. - Remove unused "withinPlus0/inside" logic.
* [core] downgrade event severity for erroneous DDS rendering to WarningKonstantin Käfer2018-08-201-1/+1
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* [core] make style/conversion.hpp implementation privateKonstantin Käfer2018-08-1948-17/+253
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* [core] Evict unused font stacks from GlyphManagerJohn Firebaugh2018-08-175-24/+58
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* [core] Fix querying for annotations near tile boundaries at high zoom.Chris Loer2018-08-141-1/+7
| | | | | | | | Fixes issue #12472. This commit doesn't address the underlying issues that come from symbolAnnotationTree using a slightly lower precision coordinate system than the annotations themselves. Instead, it just puts a small padding around each tile when it queries for tile data, so that symbols right at the tile boundary will be included in both tiles. The rendering/querying code will take care of only displaying one instance. The padding is in global coordinates, so at higher zoom the padding will be larger in tile units -- this is consistent with precision loss also being greater at higher zoom.
* [core] Fix out of range exception for string compareVladimir Kondrashov2018-08-141-2/+2
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* [core] Don't default-show text/icons that depend on the placement of a ↵Chris Loer2018-08-131-2/+9
| | | | | | paired icon/text Fixes issue #12483.
* [core] Factor out setVisibility conversionJohn Firebaugh2018-08-1311-130/+29
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* [core] Optimize generated set{Paint,Layout}Property codeJohn Firebaugh2018-08-1313-1292/+2260
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* [core] Eliminate setProperty & co.John Firebaugh2018-08-1316-381/+2313
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* [core] Fix build when building Qt Location plugin for AndroidSudarsana Babu Nagineni2018-08-102-2/+3
| | | | | | | - log2 is not available on Android before API 18. - Android doesn't have 'round' on the std:: namespace when using g++. Co-authored-by: Thiago Marcos P. Santos <thiago@mapbox.com>
* Revert "[core] Replace Boost.Spirit with std::regex in CacheControl::parse()"Bruno de Oliveira Abinader2018-08-081-7/+21
| | | | This reverts commit 990b3b11b9427ffd86f693d3f4c3dd351891e5d0.
* [core] Use correct Log::record overload. (#12571)Chris Loer2018-08-081-1/+1
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