Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Merge pull request #2179 from mapbox/node | Mike Morris | 2015-09-02 | 1 | -2/+4 |
|\ | | | | | Node bindings | ||||
| * | remove debug logging and whitespace [skip ci] | Mike Morris | 2015-09-01 | 1 | -2/+0 |
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| * | In still mode, don't load resources until a render request is made | John Firebaugh | 2015-08-31 | 1 | -1/+1 |
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| * | Merge branch 'master' into node | John Firebaugh | 2015-08-31 | 55 | -362/+882 |
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| * | | local nvm? | Mike Morris | 2015-08-28 | 1 | -0/+2 |
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| * | | View::swap -> View::beforeRender View::afterRender | Mike Morris | 2015-08-25 | 1 | -1/+3 |
| | | | | | | | | | | | | | | | To be able to resize the framebuffer on the map thread in HeadlessView. | ||||
* | | | Bump geojsonvt version | Thiago Marcos P. Santos | 2015-09-01 | 1 | -0/+0 |
| |/ |/| | | | | | It was downgraded (probably accidentally) by 60e9712916. | ||||
* | | improve dashed and patterned line antialiasing | Ansis Brammanis | 2015-08-27 | 8 | -23/+49 |
| | | | | | | | | | | in perspective view. This is exactly the same approach used for regular lines. I just forgot to implement it for these types of lines. | ||||
* | | fix line antialiasing adjustment bug | Ansis Brammanis | 2015-08-27 | 1 | -1/+1 |
| | | | | | | | | | | | | | | | | fix #2189 This puts an upper limit on how much lines can be blurred because of their y position. It's a hacky fix but the entire way lines are antialiased in perspective view is hacky. | ||||
* | | Merge branch 'master' into perspective-without-y-flip | Minh Nguyễn | 2015-08-25 | 5 | -28/+26 |
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| * | | Revert "only update the render order array when there are changes to tiles" | Bruno de Oliveira Abinader | 2015-08-25 | 4 | -27/+21 |
| | | | | | | | | | | | | | | | | | | This reverts commit fd98607c5fcb14aaa29c046a0b7115f47aaf2ddc. Fixes #2163. | ||||
| * | | Make Bucket::uploaded an atomic bool | Bruno de Oliveira Abinader | 2015-08-25 | 1 | -1/+5 |
| |/ | | | | | | | | | This class is called from multiple threads, so we better make this synchronization flag atomic. | ||||
* | | move the point origin back to bottom-left | Ansis Brammanis | 2015-08-25 | 1 | -3/+5 |
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* | | fix circle rendering | Ansis Brammanis | 2015-08-24 | 1 | -1/+1 |
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* | | fix LatLng --> point for perspective views | Ansis Brammanis | 2015-08-24 | 5 | -91/+77 |
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* | | port minor collision code cleanup, fix #1705 | Ansis Brammanis | 2015-08-24 | 11 | -92/+89 |
| | | | | | | | | https://github.com/mapbox/mapbox-gl-js/pull/1261 | ||||
* | | make fill-image tests less sensitive | Ansis Brammanis | 2015-08-24 | 1 | -1/+1 |
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* | | add map.setPitch(pitch) and map.getPitch() | Ansis Brammanis | 2015-08-24 | 3 | -0/+25 |
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* | | fix depth clipping in perspective view | Ansis Brammanis | 2015-08-24 | 10 | -34/+33 |
| | | | | | | | | | | | | | | | | | | The depth range is now set slightly differently. Both ends of the range are shifted for each layer to solve some precision issues. Some layers draw multiple things at different depths. For example, fill layers draw fills and antialiasing separately. To handle this case, I added setDepthSublayer(n) which a | ||||
* | | load correct covering tiles in perspective view | Ansis Brammanis | 2015-08-24 | 7 | -54/+139 |
| | | | | | | | | | | port pointCoordinate from -js to convert screen points to tile coordinates correctly in perspective view. | ||||
* | | port invert and transformMat4 from gl-matrix | Ansis Brammanis | 2015-08-24 | 3 | -0/+120 |
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* | | fix earthquakes in perspective view | Ansis Brammanis | 2015-08-24 | 6 | -33/+39 |
| | | | | | | | | | | Use higher precision for matrix calculations so that the map does not jump around while zooming. | ||||
* | | fix symbol collision detection in perspective view | Ansis Brammanis | 2015-08-24 | 12 | -24/+33 |
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* | | fix symbol rendering in perspective view | Ansis Brammanis | 2015-08-24 | 7 | -21/+84 |
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* | | fix fill antialiasing for perspective views | Ansis Brammanis | 2015-08-24 | 1 | -1/+1 |
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* | | port line rendering fixes for perspective views | Ansis Brammanis | 2015-08-24 | 6 | -11/+42 |
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* | | port mat2 from gl-matrix | Ansis Brammanis | 2015-08-24 | 2 | -0/+93 |
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* | | hacks to see stuff | Ansis Brammanis | 2015-08-24 | 3 | -2/+3 |
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* | | port perspective projection matrix from -js | Ansis Brammanis | 2015-08-24 | 4 | -16/+40 |
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* | | port mat4.perspective and mat4.rotate_x | Ansis Brammanis | 2015-08-24 | 1 | -0/+55 |
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* | Fixed missing labels and icons | Lucas Wojciechowski | 2015-08-24 | 1 | -2/+11 |
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* | Merge branch 'v8' | John Firebaugh | 2015-08-24 | 27 | -148/+541 |
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| * | Support v8 sprite, glyph, and style mapbox:// urls | Lucas Wojciechowski | 2015-08-21 | 4 | -28/+66 |
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| * | reverse label priority order | Ansis Brammanis | 2015-08-20 | 1 | -4/+4 |
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| * | don't draw halo when halo-width is 0 | Ansis Brammanis | 2015-08-20 | 1 | -1/+1 |
| | | | | | | | | https://github.com/mapbox/mapbox-gl-js/commit/669d8912579d6b0826deeb87fb71350fe27ffd9b | ||||
| * | remove text-max-size and icon-max-size | Ansis Brammanis | 2015-08-20 | 9 | -18/+29 |
| | | | | | | | | port https://github.com/mapbox/mapbox-gl-js/pull/1419 | ||||
| * | Support new glyph URL syntax | Lucas Wojciechowski | 2015-08-20 | 1 | -12/+8 |
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| * | Remove constants | John Firebaugh | 2015-08-20 | 2 | -65/+24 |
| | | | | | | | | Fixes #2046 | ||||
| * | Add circle render type | Bruno de Oliveira Abinader | 2015-08-20 | 18 | -5/+379 |
| | | | | | | | | | | | | | | As specified in: https://github.com/mapbox/mapbox-gl-style-spec/blob/v8-circle/reference/v8.json Part of #1740. | ||||
| * | Rename some style properties | Tom MacWright | 2015-08-20 | 6 | -9/+9 |
| | | | | | | | | | | | | | | symbol-min-distance ⇢ symbol-spacing background-image ⇢ background-pattern line-image ⇢ line-pattern fill-image ⇢ fill-pattern | ||||
| * | Font stacks as arrays | Tom MacWright | 2015-08-20 | 1 | -15/+21 |
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| * | Check for v8 | Lauren Budorick | 2015-08-20 | 2 | -0/+9 |
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* | | don't clip glyphs with the frustum | Konstantin Käfer | 2015-08-21 | 2 | -4/+4 |
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* | | use the global animationTime instead of querying our own time | Konstantin Käfer | 2015-08-20 | 3 | -11/+9 |
| | | | | | | | | this reduces the amount of std::chrono::steady_clock::now() calls | ||||
* | | only update the render order array when there are changes to tiles | Konstantin Käfer | 2015-08-20 | 4 | -21/+27 |
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* | | move RenderPass check to the StyleLayer object | Konstantin Käfer | 2015-08-20 | 4 | -43/+40 |
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* | remove unused gaussian shader | Ansis Brammanis | 2015-08-20 | 6 | -78/+0 |
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* | use glClear to draw solid background fills | Konstantin Käfer | 2015-08-19 | 2 | -16/+19 |
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* | fix debugging names on iOS | Konstantin Käfer | 2015-08-19 | 1 | -1/+1 |
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* | disable debugging groups in non-debug builds | Konstantin Käfer | 2015-08-19 | 6 | -20/+23 |
| | | | | Use a macro to completely remove all instantiations of mbgl::gl::debugging::group so that we aren't executing the code to generate the arguments to the object instantiation |