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* gyp fixesKonstantin Käfer2014-10-281-2/+2
* fix variable shadowingKonstantin Käfer2014-10-221-2/+2
* Fix build on gcc (fixes #464)John Firebaugh2014-09-081-1/+3
* SDF icon support (fixes #404)John Firebaugh2014-09-082-16/+44
* Match js attribute layoutJohn Firebaugh2014-09-051-9/+9
* Match js shadersJohn Firebaugh2014-09-0511-35/+57
* TextShader ⇢ SDFShaderJohn Firebaugh2014-09-043-7/+7
* Less shader boilerplateJohn Firebaugh2014-09-0413-647/+45
* Make renderLine more similar to JSJohn Firebaugh2014-09-033-24/+32
* linepattern in progressLauren Budorick2014-09-033-0/+208
* remove support for composite layersAnsis Brammanis2014-08-153-67/+0
* refactor vao object to use acutal OpenGL IDs rather than object pointersKonstantin Käfer2014-08-1512-2/+14
* fix image pattern renderingKonstantin Käfer2014-08-143-36/+32
* std namespacing trig fnsLauren Budorick2014-08-121-1/+1
* Raster styling all functional except brightness -- need to rework parsingLauren Budorick2014-08-122-1/+76
* Merge branch 'master' into symbolsKonstantin Käfer2014-08-062-2/+11
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| * implement `line-blur` and fix retina antialiasingAnsis Brammanis2014-08-052-2/+11
* | fix black border around iconKonstantin Käfer2014-08-061-3/+3
* | fix icon renderingKonstantin Käfer2014-08-063-2/+11
* | update shaders and backport some collision changesKonstantin Käfer2014-08-043-43/+169
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* rename llmr => mbglKonstantin Käfer2014-07-1612-49/+49
* add enum class to unify parsing/stringificationKonstantin Käfer2014-07-141-0/+1
* add missing include headerKonstantin Käfer2014-07-111-0/+2
* allow formatted messagesKonstantin Käfer2014-07-111-51/+31
* remove accidental bias valueKonstantin Käfer2014-06-051-1/+1
* release mode: silent debug output + ifdef any potentially expensive callsDane Springmeyer2014-05-293-2/+14
* Merge branch 'master' into blurKonstantin Käfer2014-05-262-108/+0
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| * remove generated shaders from git - Closes #241Dane Springmeyer2014-05-232-100/+0
| * playing around with road and poi label strokes, to match updated iconsNicki Dlugash2014-05-222-40/+40
* | use sigma 1 for blur by defaultKonstantin Käfer2014-05-264-15/+11
* | first draft at blurringKonstantin Käfer2014-05-238-6/+105
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* fix alpha blending + add depth/stencil buffersKonstantin Käfer2014-05-214-6/+7
* first shot at composited blendingKonstantin Käfer2014-05-216-0/+74
* optimized shadersKonstantin Käfer2014-05-212-36/+36
* night styles first passEden Halperin2014-05-202-36/+36
* fix label displayKonstantin Käfer2014-05-202-2/+2
* Merge branch 'master' of github.com:mapbox/llmr-nativeAnsis Brammanis2014-05-196-15/+25
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| * incorporate the color and draw circle dots if we don't have an iconKonstantin Käfer2014-05-193-3/+3
| * fix for retina screensKonstantin Käfer2014-05-194-3/+13
| * use sprite atlasKonstantin Käfer2014-05-193-3/+3
| * encode icon texture coordinate in buffer so we can render all pois with 1 dra...Konstantin Käfer2014-05-196-17/+17
* | fix rotation range check in text shaderAnsis Brammanis2014-05-191-1/+1
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* fix remaining cases of point => iconKonstantin Käfer2014-05-151-1/+1
* don't use fractional texture coordiantes in the shaderKonstantin Käfer2014-05-153-3/+3
* rename point => iconKonstantin Käfer2014-05-155-20/+20
* simplify point shader in preparation for #196Konstantin Käfer2014-05-154-30/+19
* squashed stylequest mergeJustin R. Miller2014-05-078-15/+98
* add more timers to headless testKonstantin Käfer2014-04-251-0/+3
* remove opacity (use color instead)Konstantin Käfer2014-04-154-13/+3
* Merge remote-tracking branch 'remotes/origin/pr/127'Konstantin Käfer2014-04-154-3/+13
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