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path: root/src/shader/gaussian.vertex.glsl
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* make most headers privateKonstantin Käfer2014-12-041-15/+0
* Match js shadersJohn Firebaugh2014-09-051-1/+1
* use sigma 1 for blur by defaultKonstantin Käfer2014-05-261-5/+3
* first draft at blurringKonstantin Käfer2014-05-231-0/+17