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* make headless rendering work again by setting the correct fboKonstantin Käfer2014-07-071-10/+2
* fix background paintingKonstantin Käfer2014-07-021-2/+1
* make rasterization work againKonstantin Käfer2014-07-022-65/+69
* parse rasterize values as wellKonstantin Käfer2014-07-021-1/+1
* rename timestamp name to avoid conflictsKonstantin Käfer2014-07-012-5/+5
* make text painter respect text-opacityKonstantin Käfer2014-07-011-2/+20
* even more refactoringKonstantin Käfer2014-06-277-0/+8
* reorganize propertiesKonstantin Käfer2014-06-271-0/+1
* rename time => timestamp to avoid naming conflictsKonstantin Käfer2014-06-272-4/+4
* fix fill outline colorKonstantin Käfer2014-06-261-4/+8
* fix matricesKonstantin Käfer2014-06-242-2/+2
* paint background when clearingKonstantin Käfer2014-06-242-11/+6
* saving current stateKonstantin Käfer2014-06-2316-166/+132
* separate bucket render properties and change namingKonstantin Käfer2014-06-166-49/+42
* add comment for magic valueKonstantin Käfer2014-06-111-0/+4
* use token replacement for icon property as wellKonstantin Käfer2014-06-041-9/+4
* only draw points when there actually are linejoinsKonstantin Käfer2014-06-031-1/+8
* Revert "background grid"Konstantin Käfer2014-06-031-52/+10
* background gridJustin R. Miller2014-06-021-10/+52
* use a black matte instead of yellowJustin R. Miller2014-06-011-3/+2
* allow setting prerender state with a function tooKonstantin Käfer2014-06-011-3/+1
* Allow property functions for prerender properties, but tie them to the tile's...Konstantin Käfer2014-06-013-27/+22
* make sure we retain shared state when destructing the map objectKonstantin Käfer2014-05-307-17/+20
* pass shaping directly instead of looking it upKonstantin Käfer2014-05-301-25/+3
* fallback to default properties instead of not rendering when we don't have a ...Konstantin Käfer2014-05-305-10/+15
* release mode: silent debug output + ifdef any potentially expensive callsDane Springmeyer2014-05-293-7/+16
* Lookup shaping value by string key. Refs #272.Young Hahn2014-05-291-1/+1
* Stash.Young Hahn2014-05-291-3/+4
* add debug warningsKonstantin Käfer2014-05-281-0/+7
* only change pass parameters if we actually need toKonstantin Käfer2014-05-283-12/+12
* remove some leftover codeVladimir Agafonkin2014-05-271-5/+3
* use unordered map, don't make copies (auto usage!) and swap mapsKonstantin Käfer2014-05-265-10/+10
* move a view calls to generic functionsKonstantin Käfer2014-05-262-16/+23
* only blur if we actually need toKonstantin Käfer2014-05-261-1/+3
* use lambda initialization for matrixKonstantin Käfer2014-05-261-7/+8
* don't respect opacity when prerendering tile; we do opacity at composite-timeKonstantin Käfer2014-05-262-2/+9
* move blurring to texture objectKonstantin Käfer2014-05-263-77/+87
* respect the prerendered-* stylesheet valuesKonstantin Käfer2014-05-261-6/+6
* generalize stylesheet parse functionKonstantin Käfer2014-05-261-1/+1
* fix blur fringesKonstantin Käfer2014-05-261-22/+12
* first draft at blurringKonstantin Käfer2014-05-234-10/+236
* no need to use nonpremultiplied alpha blendingKonstantin Käfer2014-05-221-8/+0
* ifdef => ifKonstantin Käfer2014-05-221-2/+2
* fix framebuffer drawing on iosKonstantin Käfer2014-05-222-2/+14
* add cleanup call for destroying framebuffersKonstantin Käfer2014-05-221-1/+5
* fix compile on iosKonstantin Käfer2014-05-222-21/+29
* fix alpha blending + add depth/stencil buffersKonstantin Käfer2014-05-214-27/+154
* show tile parse warningsKonstantin Käfer2014-05-211-2/+7
* first shot at composited blendingKonstantin Käfer2014-05-213-0/+33
* fix "bumped" zoom for label fadingAnsis Brammanis2014-05-201-1/+1