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* we only need 2px lines hereKonstantin Käfer2014-04-101-1/+1
* correctly update the map dimensions on rotateKonstantin Käfer2014-04-101-2/+2
* fix linejoin drawing on retinaKonstantin Käfer2014-04-101-16/+18
* fix text fading preventing render idlingKonstantin Käfer2014-03-251-2/+2
* do not use shared pointers for buffersKonstantin Käfer2014-03-254-77/+76
* fix build by changing to enabledKonstantin Käfer2014-03-251-1/+1
* change hidden to enabledKonstantin Käfer2014-03-251-3/+3
* only animate when we need to fade the textKonstantin Käfer2014-03-242-0/+35
* remove commented out js codeKonstantin Käfer2014-03-241-14/+0
* implement alwaysVisibleKonstantin Käfer2014-03-241-2/+1
* set correct strataKonstantin Käfer2014-03-241-0/+2
* normalizedZoom() == zoom level of the visual appearanceKonstantin Käfer2014-03-241-2/+2
* use the correct glyphsKonstantin Käfer2014-03-241-1/+1
* fix color parsingKonstantin Käfer2014-03-241-1/+2
* add text rendering codeKonstantin Käfer2014-03-213-4/+138
* add textshaderKonstantin Käfer2014-03-211-0/+4
* Merge branch 'master' into sdfKonstantin Käfer2014-03-211-6/+28
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| * fixes #70: raster tile rendering as toggleable mode from vectorJustin R. Miller2014-03-181-6/+28
* | port remainder of the the placement algorithmKonstantin Käfer2014-03-191-29/+93
* | rename text shader fileKonstantin Käfer2014-03-172-45/+1
* | extract label shapingKonstantin Käfer2014-03-141-6/+49
* | add empty classes for rendering glyphsKonstantin Käfer2014-03-143-0/+96
* | use templated function to reduce codeKonstantin Käfer2014-03-141-0/+2
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* move shader classes to separate folderKonstantin Käfer2014-03-128-561/+0
* respect style background colorKonstantin Käfer2014-03-121-3/+1
* two render passesKonstantin Käfer2014-03-111-134/+145
* remove debug uniformKonstantin Käfer2014-03-112-10/+0
* remove debug msgKonstantin Käfer2014-03-051-2/+0
* disable debug statementKonstantin Käfer2014-03-052-2/+3
* better support for gles2Konstantin Käfer2014-03-051-0/+4
* fix tile loadingKonstantin Käfer2014-03-051-2/+2
* don't pass around pointers if all we need is the stateKonstantin Käfer2014-03-051-1/+1
* implement tile wrappingKonstantin Käfer2014-03-051-15/+16
* rename Tile to TileDataKonstantin Käfer2014-03-041-4/+4
* Port scanline algorithm from _getCoveringTiles()Konstantin Käfer2014-03-041-1/+0
* do not write linejoin fragments to depth bufferKonstantin Käfer2014-03-041-1/+1
* resolve integer precision errorsKonstantin Käfer2014-03-041-2/+2
* use depth buffer to avoid writing to opaque fragmentsKonstantin Käfer2014-03-041-9/+45
* fix line drawing bug with new vertices from tessellationKonstantin Käfer2014-03-031-1/+5
* Merge branch 'nostencil'Konstantin Käfer2014-03-031-74/+67
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| * do not clear the stencil bufferKonstantin Käfer2014-02-271-2/+1
| * draw a checkerboard stencil clipping mask initiallyKonstantin Käfer2014-02-261-72/+66
| * Merge branch 'tessellation' into nostencilKonstantin Käfer2014-02-262-95/+233
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* | \ Merge pull request #49 from mapbox/tessellationKonstantin Käfer2014-03-032-131/+212
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| * \ \ Merge branch 'master' into tessellationKonstantin Käfer2014-02-286-20/+186
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| * | | use clipper and add missing vertices to avoid missing trianglesKonstantin Käfer2014-02-271-130/+74
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| * | allow switching the vao if we switch the style from plain color to pattern fillKonstantin Käfer2014-02-182-5/+15
| * | do not encode bogus indicesKonstantin Käfer2014-02-181-4/+15
| * | render lines with the tessellated trianglesKonstantin Käfer2014-02-181-31/+66
| * | add linesKonstantin Käfer2014-02-182-118/+77