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path: root/src/mbgl/util/worker.hpp
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* [core] *Tile ↔ *TileDataJohn Firebaugh2016-06-131-1/+1
* [core] Rationalize naming for style-related codeJohn Firebaugh2016-06-021-1/+1
* [core] Runtime style layer APIJohn Firebaugh2016-06-021-1/+1
* [core] use #pragma once instead of ifdef include guardsKonstantin Käfer2016-05-251-4/+1
* [core] implement queryRenderedFeaturesAnsis Brammanis2016-04-291-1/+2
* [core] Define mbgl::variant (#4833)John Firebaugh2016-04-251-1/+1
* [core] Unify FileRequest and WorkRequestJohn Firebaugh2016-03-241-2/+2
* [core] Organize files that were in map folder betterJohn Firebaugh2016-02-111-1/+1
* [core] place symbol layers in correct orderAnsis Brammanis2016-01-141-0/+1
* [core] Rationalize error handling for resource loadingJohn Firebaugh2015-12-231-1/+1
* [core] Avoid making a new copy of layers for redoPlacementJohn Firebaugh2015-12-071-1/+0
* [core] add namespace comment to closing braceKonstantin Käfer2015-12-031-1/+1
* [core] Don't share util::ptr<StyleLayer> across threadsJohn Firebaugh2015-12-011-2/+2
* [core] Use current copy of style layers when reparsing tilesJohn Firebaugh2015-10-301-0/+2
* [core] Separate type for RasterTileParseResultJohn Firebaugh2015-10-301-1/+5
* [core] Merge LiveTileData into VectorTileDataJohn Firebaugh2015-10-291-12/+7
* [core] always reparse with the freshest possible placement configKonstantin Käfer2015-10-261-3/+3
* [core] reparse tiles when new data arrivesKonstantin Käfer2015-10-261-19/+18
* [core] Make response data shared to avoid excessive copyingKonstantin Käfer2015-10-261-2/+2
* [core] Annotation refactorJohn Firebaugh2015-10-201-2/+2
* fix symbol collision detection in perspective viewAnsis Brammanis2015-08-241-0/+1
* Make one arg ctors explicitThiago Marcos P. Santos2015-07-111-1/+1
* Report errors when parsing raster tilesThiago Marcos P. Santos2015-07-021-1/+1
* Single-purpose Worker functionsJohn Firebaugh2015-07-011-6/+28
* make WorkRequests cancelableKonstantin Käfer2015-05-081-2/+4
* Reference safety for Worker after callbacksJohn Firebaugh2015-05-061-3/+5
* Join worker tasks before destroying TileDataJohn Firebaugh2015-05-041-1/+10
* More bandaids to avoid #1309John Firebaugh2015-05-011-1/+1
* Rewrite Worker in terms of Thread<>John Firebaugh2015-04-281-21/+5
* Replace uv_messenger with AsyncQueue; rewrite remaining uv_* in C++John Firebaugh2015-04-091-0/+44