Commit message (Collapse) | Author | Age | Files | Lines | |
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* | [core] Use geometry.hpp's point | John Firebaugh | 2016-05-05 | 1 | -6/+5 |
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* | [core] Get rid of mbgl/util/vec4 - use vec4 from vec.hpp instead | Bruno de Oliveira Abinader | 2016-03-01 | 1 | -12/+26 |
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* | [core] allow changing the orientation | Konstantin Käfer | 2015-12-15 | 1 | -0/+34 |
| | | | | You can now change the orientation of north to be to the right, bottom, left in addition to the default of top | ||||
* | increase precision for coordinate conversions | Ansis Brammanis | 2015-09-11 | 1 | -1/+1 |
| | | | | | | This fixes the earthquakes while panning at high zoom levels. Cherry-picked from 9607171612c4a40e41eddaff5230ad571571a5b9 on the perspective-improved-gestures branch. | ||||
* | port invert and transformMat4 from gl-matrix | Ansis Brammanis | 2015-08-24 | 1 | -0/+47 |
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* | fix earthquakes in perspective view | Ansis Brammanis | 2015-08-24 | 1 | -13/+13 |
| | | | | | Use higher precision for matrix calculations so that the map does not jump around while zooming. | ||||
* | port mat4.perspective and mat4.rotate_x | Ansis Brammanis | 2015-08-24 | 1 | -0/+55 |
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* | Fix intended identity comparisons | John Firebaugh | 2015-05-01 | 1 | -2/+2 |
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* | make most headers private | Konstantin Käfer | 2014-12-04 | 1 | -0/+198 |