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path: root/src/mbgl/util/mat4.cpp
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* [core] Use geometry.hpp's pointJohn Firebaugh2016-05-051-6/+5
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* [core] Get rid of mbgl/util/vec4 - use vec4 from vec.hpp insteadBruno de Oliveira Abinader2016-03-011-12/+26
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* [core] allow changing the orientationKonstantin Käfer2015-12-151-0/+34
| | | | You can now change the orientation of north to be to the right, bottom, left in addition to the default of top
* increase precision for coordinate conversionsAnsis Brammanis2015-09-111-1/+1
| | | | | | This fixes the earthquakes while panning at high zoom levels. Cherry-picked from 9607171612c4a40e41eddaff5230ad571571a5b9 on the perspective-improved-gestures branch.
* port invert and transformMat4 from gl-matrixAnsis Brammanis2015-08-241-0/+47
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* fix earthquakes in perspective viewAnsis Brammanis2015-08-241-13/+13
| | | | | Use higher precision for matrix calculations so that the map does not jump around while zooming.
* port mat4.perspective and mat4.rotate_xAnsis Brammanis2015-08-241-0/+55
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* Fix intended identity comparisonsJohn Firebaugh2015-05-011-2/+2
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* make most headers privateKonstantin Käfer2014-12-041-0/+198