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path: root/src/mbgl/tile/tile_id_io.cpp
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* [core] add algorithm for computing masks for raster tilesKonstantin Käfer2017-07-241-0/+5
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* [core] introduce three distinct TileID typesKonstantin Käfer2016-05-101-0/+38
* CanonicalTileID has z, x, and y, with x/y being within the bounds z defines. z can be anything from 0-32. * OverscaledTileID is composed of a z value, and a canonical tile. The z value indicates the zoom level the tile is intended for. It is primarily used for indexing overscaled data tiles. * UnwrappedTileID is composed of a wrap value, and a canonical tile. The wrap value is used for representing tiles to the left and right of the main (0/0/0 based) tile pyramid. It is primarily used for indicating the position a tile should be rendered at.